Esempio n. 1
0
 public void heal(EntityRegainHealthEvent source) {
   this.server.getPluginManager().callEvent(source);
   if (source.isCancelled()) {
     return;
   }
   float targetHealth = this.getHealth() + source.getAmount();
   if (targetHealth > getMaxHealth()) targetHealth = getMaxHealth();
   this.setHealth(targetHealth);
 }
	@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
	public void onEntityRegainHealth(final EntityRegainHealthEvent event)
	{
		if (event.getRegainReason() == RegainReason.SATIATED && event.getEntity() instanceof Player
			&& ess.getUser(event.getEntity()).isAfk() && ess.getSettings().getFreezeAfkPlayers())
		{
			event.setCancelled(true);
		}
	}
Esempio n. 3
0
 @EventHandler
 public void onHealthRegenerate(EntityRegainHealthEvent event) {
   EntityType entityType = event.getEntityType();
   if (entityType.equals(EntityType.PLAYER)) {
     if (GameManager.INSTANCE.getSession((Player) event.getEntity()) == null) return;
     if (event.getRegainReason().equals(EntityRegainHealthEvent.RegainReason.SATIATED)) {
       event.setCancelled(true);
     }
   }
 }