/**
   * Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item,
   * slot
   */
  public void setCurrentItemOrArmor(int par1, ItemStack par2ItemStack) {
    super.setCurrentItemOrArmor(par1, par2ItemStack);

    if (!this.worldObj.isRemote && par1 == 0) {
      this.func_85036_m();
    }
  }