public void a(DamageSource damagesource) { super.a(damagesource); double d0 = this.motX * this.motX + this.motZ * this.motZ; if (!damagesource.c()) { this.a(new ItemStack(Blocks.TNT, 1), 0.0F); } if (damagesource.o() || damagesource.c() || d0 >= 0.009999999776482582D) { this.c(d0); } }
public boolean damageEntity(DamageSource damagesource, float f) { if (this.isInvulnerable()) { return false; } else if (this.world.isStatic) { return false; } else { this.aV = 0; if (this.getHealth() <= 0.0F) { return false; } else if (damagesource.o() && this.hasEffect(MobEffectList.FIRE_RESISTANCE)) { return false; } else { if ((damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && this.getEquipment(4) != null) { this.getEquipment(4).damage((int) (f * 4.0F + this.random.nextFloat() * f * 2.0F), this); f *= 0.75F; } this.aG = 1.5F; boolean flag = true; if ((float) this.noDamageTicks > (float) this.maxNoDamageTicks / 2.0F) { if (f <= this.lastDamage) { return false; } this.d(damagesource, f - this.lastDamage); this.lastDamage = f; flag = false; } else { this.lastDamage = f; this.ax = this.getHealth(); this.noDamageTicks = this.maxNoDamageTicks; this.d(damagesource, f); this.hurtTicks = this.az = 10; } this.aA = 0.0F; Entity entity = damagesource.getEntity(); if (entity != null) { if (entity instanceof EntityLiving) { this.b((EntityLiving) entity); } if (entity instanceof EntityHuman) { this.lastDamageByPlayerTime = 100; this.killer = (EntityHuman) entity; } else if (entity instanceof EntityWolf) { EntityWolf entitywolf = (EntityWolf) entity; if (entitywolf.isTamed()) { this.lastDamageByPlayerTime = 100; this.killer = null; } } } if (flag) { this.world.broadcastEntityEffect(this, (byte) 2); if (damagesource != DamageSource.DROWN) { this.Q(); } if (entity != null) { double d0 = entity.locX - this.locX; double d1; for (d1 = entity.locZ - this.locZ; d0 * d0 + d1 * d1 < 1.0E-4D; d1 = (Math.random() - Math.random()) * 0.01D) { d0 = (Math.random() - Math.random()) * 0.01D; } this.aA = (float) (Math.atan2(d1, d0) * 180.0D / 3.1415927410125732D) - this.yaw; this.a(entity, f, d0, d1); } else { this.aA = (float) ((int) (Math.random() * 2.0D) * 180); } } String s; if (this.getHealth() <= 0.0F) { s = this.aU(); if (flag && s != null) { this.makeSound(s, this.bf(), this.bg()); } this.die(damagesource); } else { s = this.aT(); if (flag && s != null) { this.makeSound(s, this.bf(), this.bg()); } } return true; } } }