public static void createSinglePlayerArea(Node node) { node.setLocalTranslation(0, 100, 0); CG.createPhyBox( node, "floor", T.v3f(50, 0.1f, 50), T.v3f(0, -1, 0), T.getMaterialPath("lava_rock"), T.v2f(5, 5)); CG.createPhyBox( node, "wall", T.v3f(30, 20, 0.1f), T.v3f(0, 20, -60), T.getMaterialPath("BC_Tex"), T.v2f(15, 10)); CG.createPhyBox(node, "savior", T.v3f(10, 0.1f, 10), T.v3f(0, -101, 0), ColorRGBA.Yellow); }
public static void createGeometry(Node node, GeometryData d) { if (d.getType().equals("box")) { if (d.getPhy()) { CG.createPhyBox(node, d); } else { CG.createBox(node, d); } } }