public void set_the_Enemy_Shots_image() { if (type == 0) { try { weapon = loader.loadImage("images/Ship_Shop/Enemy_Shot_1.png"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } else if (type == 1) { try { weapon = loader.loadImage("images/Ship_Shop/Enemy_Shot_2.png"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } else if (type == 2) { try { weapon = loader.loadImage("images/Ship_Shop/Enemy_Shot_3.png"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }
public void set_up_ship() { BufferedImageLoader loader = new BufferedImageLoader(); // Level 1 type Enemy Ship if (type == 0) { try { enemy_ship = loader.loadImage("images/Ship_Shop/Enemy_Ships_1.png"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } current_max_speed = 25; current_health = 150; current_damage = 100; } else if (type == 1) { try { enemy_ship = loader.loadImage("images/Ship_Shop/Enemy_Ships_2.png"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } current_max_speed = 45; current_health = 200; current_damage = 150; } // Level 3 type of Enemy Ship else { try { enemy_ship = loader.loadImage("images/Ship_Shop/Enemy_Ships_3.png"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } current_max_speed = 65; current_health = 250; current_damage = 200; } }
public void init() { requestFocus(); BufferedImageLoader loader = new BufferedImageLoader(); try { spriteSheet = loader.loadImage("/sprite_sheet.png"); background = loader.loadImage("/star_field_-_3.jpg"); } catch (IOException e) { e.printStackTrace(); } tex = new Textures(this); // before player and controller ..grab image p = new Player(200, 200, tex); // origin all c = new Controller(this,tex); c = new Controller(tex); ea = c.getEntityA(); eb = c.getEntityB(); this.addKeyListener(new KeyInput(this)); c.createEnemy(enemy_count); }