/** Drops the block items with a specified chance of dropping the specified items */
 public void dropBlockAsItemWithChance(
     World par1World, int par2, int par3, int par4, int par5, float par6, int par7) {
   if (!par1World.isRemote) {
     super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, 0);
   }
 }
 /** Spawns this Block's drops into the World as EntityItems. */
 public void dropBlockAsItemWithChance(
     World worldIn, BlockPos pos, IBlockState state, float chance, int fortune) {
   if (!worldIn.isRemote) {
     super.dropBlockAsItemWithChance(worldIn, pos, state, chance, 0);
   }
 }
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 /** Drops the block items with a specified chance of dropping the specified items */
 public void dropBlockAsItemWithChance(
     World par1World, int par2, int par3, int par4, int par5, float par6, int par7) {
   super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, par7);
   int var8 = 15 + par1World.rand.nextInt(15) + par1World.rand.nextInt(15);
   this.dropXpOnBlockBreak(par1World, par2, par3, par4, var8);
 }