Esempio n. 1
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  public void update() {
    float proposedX = mGame.getSpaceShip().getXPosition() - (mXDimension / 2) + count;
    float proposedY = mGame.getSpaceShip().getYPosition() - (mYDimension / 2) + count;
    if (proposedX > 0 && proposedX + mXDimension < mGame.getCurrentLevel().getWidth()) {
      mXPosition = proposedX;
    }
    if (proposedY > 0 && proposedY + mYDimension < mGame.getCurrentLevel().getHeight()) {
      mYPosition = proposedY;
    }

    mMiniMap.update();
  }
Esempio n. 2
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    public void draw() {
      // Draw outer (border) rectangle
      DrawingHelper.drawFilledRectangle(
          new Rect(
              (int) (DrawingHelper.getGameViewWidth() * .8f) - 6,
              0,
              DrawingHelper.getGameViewWidth(),
              (int) (DrawingHelper.getGameViewHeight() * .2f) + 6),
          Color.BLUE,
          100);

      // Draw inner rectangle
      DrawingHelper.drawFilledRectangle(
          new Rect(
              (int) (DrawingHelper.getGameViewWidth() * .8f),
              3,
              DrawingHelper.getGameViewWidth() - 3,
              (int) (DrawingHelper.getGameViewHeight() * .2f)),
          Color.BLACK,
          100);

      ArrayList<AsteroidType> gameAsteroids = AsteroidsGameModel.getInstance().getAsteroidTypes();
      SpaceShip ship = AsteroidsGameModel.getInstance().getSpaceShip();

      // Calculate and draw position for the ship

      float xScaledAndShifted =
          (ship.getXPosition() * .2f) * mXDimension / mGame.getCurrentLevel().getWidth()
              +
              //                    mXPosition +
              (DrawingHelper.getGameViewWidth() * .8f);
      float yScaledAndShifted =
          (ship.getYPosition() * .2f) * mYDimension / mGame.getCurrentLevel().getHeight(); /*+
                    mYPosition;*/
      DrawingHelper.drawPoint(
          new PointF(xScaledAndShifted, yScaledAndShifted), 3, Color.GREEN, 255);

      // Calculate position for the asteroids

      for (AsteroidType a : gameAsteroids) {
        float xScaleShift =
            (a.getPosition().x * .2f) * mXDimension / mGame.getCurrentLevel().getWidth()
                +
                //                    mXPosition +
                (DrawingHelper.getGameViewWidth() * .8f);
        float yScaleShift =
            (a.getPosition().y * .2f) * mYDimension / mGame.getCurrentLevel().getHeight(); /*+
                    mYPosition;*/
        DrawingHelper.drawPoint(new PointF(xScaleShift, yScaleShift), 4, Color.RED, 255);
      }
    }
Esempio n. 3
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  public void draw() {
    int newXPos = Math.round((mXPosition / mGame.getCurrentLevel().getWidth()) * 1300);
    int newYPos = Math.round((mYPosition / mGame.getCurrentLevel().getHeight()) * 1500);
    int newXDim =
        Math.round(newXPos + (mXDimension)); // * mGame.getCurrentLevel().getWidth()) / 2048);
    int newYDim =
        Math.round(newYPos + (mYDimension)); // * mGame.getCurrentLevel().getWidth()) / 2048);

    DrawingHelper.drawImage(
        ContentManager.getInstance().getImageId("images/space.bmp"),
        new Rect(newXPos, newYPos, newXDim, newYDim),
        null);

    mMiniMap.draw();
  }