@Override public void advance() { if (end) return; super.advance(); switch (animDirection) { case ShowHint: if (hintAnimCount < HINT_ANIM_MAX) ++hintAnimCount; break; case HideHint: if (hintAnimCount > 0) --hintAnimCount; else { resetMask.setVisible(false); resetMask.setEnabled(false); animDirection = Stay; } break; } int[] currentColorIndexes = Ball.ballsToInts(balls); boolean finished = true; for (int i = 0; i < currentColorIndexes.length; ++i) { if (currentColorIndexes[i] != record.targetColorIndexes[i]) { finished = false; break; } } if (finished) { end = true; PuzzleInfo.testMinSteps( record.type, record.stage, record.advanced, currentMoveItem.getNumber()); PuzzleNextStageWidget widget = new PuzzleNextStageWidget(record.type, record.stage, record.advanced); mainWidget.changeControl(widget, true); } }
public PuzzleGameWidget(int type, int stage, boolean advanced) { this.gesture = AbstractStandardGameWidget.StandardGesture.Rotate; record = new PuzzleGameRecord(); record.load(type, stage, advanced); balls = Ball.intsToBalls(record.originalColorIndexes); standardInit(); gameBoard = new SixtyOneGameBoard(); rule = new StandardGameRule(); gameEffectAdapter = new GameEffectAdapter(new EffectPainter()); coreController = new CoreController(this, rule, balls); ballFiller = null; connectionCalculator = null; gestureController = new RotateGestureController(this, rule); rule.setBallFiller(ballFiller); rule.setConnectionCalculator(connectionCalculator); rule.setCoreController(coreController); rule.setEffectPainter(gameEffectAdapter); rule.setGameBoard(gameBoard); rule.setGestureController(gestureController); rule.setSomeBooleans(true, false, false); puzzleHintButton = new RectButtonItem(); puzzleHintButton.setWidth((int) (width() * HINT_BASE_RATE)); puzzleHintButton.setHeight((int) (height() * HINT_BASE_RATE)); puzzleHintButton.setLogicalPosition( new MyPoint((int) (width() * HINT_BASE_RATE / 2), (int) (height() * HINT_BASE_RATE / 2))); addItem(puzzleHintButton, AbstractSimpleWidget.ItemType.ButtonItem); currentMoveItem = new IntegerItem(280); currentMoveItem.setDescription("Current moved steps:"); currentMoveItem.setNumber(0); currentMoveItem.setLogicalPosition( new MyPoint((int) (width() * 0.15), (int) (height() * 0.45))); addItem(currentMoveItem, AbstractSimpleWidget.ItemType.SimpleItem); leastMoveItem = new IntegerItem(280); leastMoveItem.setDescription(" Least moved steps: "); leastMoveItem.setNumber(record.minSteps); leastMoveItem.setLogicalPosition(new MyPoint((int) (width() * 0.15), (int) (height() * 0.6))); addItem(leastMoveItem, AbstractSimpleWidget.ItemType.SimpleItem); resetButton.setLogicalPosition(new MyPoint((int) (width() * 0.15), (int) (height() * 0.8))); exitButton.setLogicalPosition(new MyPoint((int) (width() * 0.15), (int) (height() * 0.9))); }
/* * (non-Javadoc) * * @see VAST.HexGame.GameWidget.AbstractStandardGameWidget#reset() */ @Override public void reset() { for (int i = 0; i < balls.length; ++i) balls[i] = Ball.intToBall(record.originalColorIndexes[i]); currentMoveItem.setNumber(0); }