@Override
  protected void onDestroy() {
    TestOuyaFacade test = IOuyaActivity.GetTestOuyaFacade();
    if (null != test) {
      test.onDestroy();
    }

    if (null != IOuyaActivity.GetUnityPlayer()) {
      IOuyaActivity.GetUnityPlayer().quit();
    }

    super.onDestroy();
  }