Exemple #1
0
  public void transform() {
    clear();
    // transform axes
    for (int i = 0; i < 6; i += 2) {
      Point3D sta = vertices.get(indices.get(i)).mul(fMat);
      Point3D end = vertices.get(indices.get(i + 1)).mul(fMat);

      double x1Axes = ((0.5 * (sta.x / sta.w + 1)) * (w - 1));
      double x2Axes = ((0.5 * (end.x / end.w + 1)) * (w - 1));
      double y1Axes = ((0.5 * (1 - sta.y / sta.w)) * (h - 1));
      double y2Axes = ((0.5 * (1 - end.y / end.w)) * (h - 1));

      g.setColor(new Color((int) (66666 * Math.random() + 100)));
      g.drawLine((int) x1Axes, (int) y1Axes, (int) x2Axes, (int) y2Axes);
    }

    // transform solids
    for (int i = 6; i < 30; i += 3) {
      Point3D prv = vertices.get(indices.get(i)).mul(fMat);
      Point3D drh = vertices.get(indices.get(i + 1)).mul(fMat);
      Point3D tre = vertices.get(indices.get(i + 2)).mul(fMat);
      int col = (int) (66666 * Math.random() + 100);

      clipW(prv, drh, tre, col);
    }
  }
Exemple #2
0
  private void scanLine(Vec3D vA, Vec3D vB, Vec3D vC, int color) {
    if (fill) {
      if (vA.y > vB.y) {
        Vec3D p = vA;
        vA = vB;
        vB = p;
      }
      if (vB.y > vC.y) {
        Vec3D p = vB;
        vB = vC;
        vC = p;
      }
      if (vA.y > vB.y) {
        Vec3D p = vA;
        vA = vB;
        vB = p;
      }

      for (int y = Math.max((int) vA.y + 1, 0); y <= Math.min(vB.y, h - 1); y++) {
        double s1 = (y - vA.y) / (vB.y - vA.y);
        double s2 = (y - vA.y) / (vC.y - vA.y);
        double x1 = vA.x * (1.0 - s1) + vB.x * s1;
        double x2 = vA.x * (1.0 - s2) + vC.x * s2;
        double z1 = vA.z * (1.0 - s1) + vB.z * s1;
        double z2 = vA.z * (1.0 - s2) + vC.z * s2;
        if (x1 > x2) {
          double t = x1;
          x1 = x2;
          x2 = t;
          t = z1;
          z1 = z2;
          z2 = t;
        }
        for (int x = Math.max((int) x1 + 1, 0); x <= Math.min(x2, w - 1); x++) {
          double t = (x - x1) / (x2 - x1);
          double z = z1 * (1.0 - t) + z2 * t;
          if ((depth[x][y] > z) && (z > 0.0)) {
            depth[x][y] = z;
            img.setRGB(x, y, new Color(color).getRGB());
          }
        }
      }

      for (int y = Math.max((int) vB.y + 1, 0); y <= Math.min(vC.y, h - 1); y++) {
        double s1 = (y - vB.y) / (vC.y - vB.y);
        double s2 = (y - vA.y) / (vC.y - vA.y);
        double x1 = vB.x * (1.0 - s1) + vC.x * s1;
        double x2 = vA.x * (1.0 - s2) + vC.x * s2;
        double z1 = vB.z * (1.0 - s1) + vC.z * s1;
        double z2 = vA.z * (1.0 - s2) + vC.z * s2;
        if (x1 > x2) {
          double t = x1;
          x1 = x2;
          x2 = t;
          t = z1;
          z1 = z2;
          z2 = t;
        }
        for (int x = Math.max((int) x1 + 1, 0); x <= Math.min(x2, w - 1); x++) {
          double t = (x - x1) / (x2 - x1);
          double z = z1 * (1.0 - t) + z2 * t;
          if ((depth[x][y] > z) && (z > 0.0)) {
            depth[x][y] = z;
            img.setRGB(x, y, new Color(color).getRGB());
          }
        }
      }
    } else {
      g.setColor(new Color(color));
      g.drawLine((int) vA.x, (int) vA.y, (int) vB.x, (int) vB.y);
      g.drawLine((int) vA.x, (int) vA.y, (int) vC.x, (int) vC.y);
      g.drawLine((int) vC.x, (int) vC.y, (int) vB.x, (int) vB.y);
    }
  }
Exemple #3
0
  private void cropScene(Vec3D vA, Vec3D vB, Vec3D vC, int color, boolean fill) {
    if ((Math.min(Math.min(vA.x, vB.x), vC.x) > 1.0)
        || (Math.max(Math.max(vA.x, vB.x), vC.x) < -1.0)
        || (Math.min(Math.min(vA.y, vB.y), vC.y) > 1.0)
        || (Math.max(Math.max(vA.y, vB.y), vC.y) < -1.0)
        || (Math.min(Math.min(vA.z, vB.z), vC.z) > 1.0)
        || (Math.max(Math.max(vA.z, vB.z), vC.z) < 0.0)) {
      return;
    }

    vA =
        vA.mul(new Vec3D(1.0, -1.0, 1.0))
            .add(new Vec3D(1.0, 1.0, 0.0))
            .mul(new Vec3D((w - 1) / 2, (h - 1) / 2, 1.0));
    vB =
        vB.mul(new Vec3D(1.0, -1.0, 1.0))
            .add(new Vec3D(1.0, 1.0, 0.0))
            .mul(new Vec3D((w - 1) / 2, (h - 1) / 2, 1.0));
    vC =
        vC.mul(new Vec3D(1.0, -1.0, 1.0))
            .add(new Vec3D(1.0, 1.0, 0.0))
            .mul(new Vec3D((w - 1) / 2, (h - 1) / 2, 1.0));

    scanLine(vA, vB, vC, color);
  }