@ForgeSubscribe public void DrawBlockHighlightEvent(DrawBlockHighlightEvent evt) { World world = evt.player.worldObj; double var8 = evt.player.lastTickPosX + (evt.player.posX - evt.player.lastTickPosX) * (double) evt.partialTicks; double var10 = evt.player.lastTickPosY + (evt.player.posY - evt.player.lastTickPosY) * (double) evt.partialTicks; double var12 = evt.player.lastTickPosZ + (evt.player.posZ - evt.player.lastTickPosZ) * (double) evt.partialTicks; boolean isMetalHoe = false; if (evt.currentItem != null && evt.currentItem.getItem().shiftedIndex != TFCItems.IgInHoe.shiftedIndex && evt.currentItem.getItem().shiftedIndex != TFCItems.IgExHoe.shiftedIndex && evt.currentItem.getItem().shiftedIndex != TFCItems.SedHoe.shiftedIndex && evt.currentItem.getItem().shiftedIndex != TFCItems.MMHoe.shiftedIndex) { isMetalHoe = true; } if (evt.currentItem != null && evt.currentItem.getItem() instanceof ItemCustomHoe && isMetalHoe && PlayerManagerTFC.getInstance().getClientPlayer().hoeMode == 1) { int id = world.getBlockId(evt.target.blockX, evt.target.blockY, evt.target.blockZ); int crop = 0; if (id == Block.crops.blockID && (world.getBlockId(evt.target.blockX, evt.target.blockY - 1, evt.target.blockZ) == TFCBlocks.tilledSoil.blockID || world.getBlockId(evt.target.blockX, evt.target.blockY - 1, evt.target.blockZ) == TFCBlocks.tilledSoil2.blockID)) { id = TFCBlocks.tilledSoil.blockID; crop = 1; } if (id == TFCBlocks.tilledSoil.blockID || id == TFCBlocks.tilledSoil2.blockID) { TileEntityFarmland te = (TileEntityFarmland) world.getBlockTileEntity( evt.target.blockX, evt.target.blockY - crop, evt.target.blockZ); te.requestNutrientData(); float timeMultiplier = (float) TFC_Time.daysInYear / 360f; int soilMax = (int) (25000 * timeMultiplier); // Setup GL for the depthbox GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4ub( TFC_Settings.cropNutrientAColor[0], TFC_Settings.cropNutrientAColor[1], TFC_Settings.cropNutrientAColor[2], TFC_Settings.cropNutrientAColor[3]); GL11.glDisable(GL11.GL_CULL_FACE); // GL11.glLineWidth(6.0F); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(false); double offset = 0; double nutrient = 1.02 + ((double) te.nutrients[0] / (double) soilMax) * 0.5; drawBox( AxisAlignedBB.getAABBPool() .addOrModifyAABBInPool( evt.target.blockX + offset, evt.target.blockY + 1.01 - crop, evt.target.blockZ, evt.target.blockX + offset + 0.3333, evt.target.blockY + nutrient - crop, evt.target.blockZ + 1) .expand(0.002F, 0.002F, 0.002F) .getOffsetBoundingBox(-var8, -var10, -var12)); offset = 0.3333; nutrient = 1.02 + ((double) te.nutrients[1] / (double) soilMax) * 0.5; GL11.glColor4ub( TFC_Settings.cropNutrientBColor[0], TFC_Settings.cropNutrientBColor[1], TFC_Settings.cropNutrientBColor[2], TFC_Settings.cropNutrientBColor[3]); drawBox( AxisAlignedBB.getAABBPool() .addOrModifyAABBInPool( evt.target.blockX + offset, evt.target.blockY + 1.01 - crop, evt.target.blockZ, evt.target.blockX + offset + 0.3333, evt.target.blockY + nutrient - crop, evt.target.blockZ + 1) .expand(0.002F, 0.002F, 0.002F) .getOffsetBoundingBox(-var8, -var10, -var12)); offset = 0.6666; nutrient = 1.02 + ((double) te.nutrients[2] / (double) soilMax) * 0.5; GL11.glColor4ub( TFC_Settings.cropNutrientCColor[0], TFC_Settings.cropNutrientCColor[1], TFC_Settings.cropNutrientCColor[2], TFC_Settings.cropNutrientCColor[3]); drawBox( AxisAlignedBB.getAABBPool() .addOrModifyAABBInPool( evt.target.blockX + offset, evt.target.blockY + 1.01 - crop, evt.target.blockZ, evt.target.blockX + offset + 0.3333, evt.target.blockY + nutrient - crop, evt.target.blockZ + 1) .expand(0.002F, 0.002F, 0.002F) .getOffsetBoundingBox(-var8, -var10, -var12)); GL11.glEnable(GL11.GL_CULL_FACE); /** Draw the outliens around the boxes */ GL11.glColor4f(0.1F, 0.1F, 0.1F, 1.0F); GL11.glLineWidth(3.0F); GL11.glDepthMask(false); offset = 0; nutrient = 1.02 + ((double) te.nutrients[0] / (double) soilMax) * 0.5; drawOutlinedBoundingBox( AxisAlignedBB.getAABBPool() .addOrModifyAABBInPool( evt.target.blockX + offset, evt.target.blockY + 1.01 - crop, evt.target.blockZ, evt.target.blockX + offset + 0.3333, evt.target.blockY + nutrient - crop, evt.target.blockZ + 1) .expand(0.002F, 0.002F, 0.002F) .getOffsetBoundingBox(-var8, -var10, -var12)); offset = 0.3333; nutrient = 1.02 + ((double) te.nutrients[1] / (double) soilMax) * 0.5; drawOutlinedBoundingBox( AxisAlignedBB.getAABBPool() .addOrModifyAABBInPool( evt.target.blockX + offset, evt.target.blockY + 1.01 - crop, evt.target.blockZ, evt.target.blockX + offset + 0.3333, evt.target.blockY + nutrient - crop, evt.target.blockZ + 1) .expand(0.002F, 0.002F, 0.002F) .getOffsetBoundingBox(-var8, -var10, -var12)); offset = 0.6666; nutrient = 1.02 + ((double) te.nutrients[2] / (double) soilMax) * 0.5; drawOutlinedBoundingBox( AxisAlignedBB.getAABBPool() .addOrModifyAABBInPool( evt.target.blockX + offset, evt.target.blockY + 1.01 - crop, evt.target.blockZ, evt.target.blockX + offset + 0.3333, evt.target.blockY + nutrient - crop, evt.target.blockZ + 1) .expand(0.002F, 0.002F, 0.002F) .getOffsetBoundingBox(-var8, -var10, -var12)); } } else if (evt.currentItem != null && evt.currentItem.getItem() instanceof ItemCustomHoe && PlayerManagerTFC.getInstance().getClientPlayer().hoeMode == 2) { int id = world.getBlockId(evt.target.blockX, evt.target.blockY, evt.target.blockZ); int crop = 0; if (id == Block.crops.blockID && (world.getBlockId(evt.target.blockX, evt.target.blockY - 1, evt.target.blockZ) == TFCBlocks.tilledSoil.blockID || world.getBlockId(evt.target.blockX, evt.target.blockY - 1, evt.target.blockZ) == TFCBlocks.tilledSoil2.blockID)) { id = TFCBlocks.tilledSoil.blockID; crop = 1; } if (id == TFCBlocks.tilledSoil.blockID || id == TFCBlocks.tilledSoil2.blockID) { boolean water = TFC.Blocks.BlockFarmland.isWaterNearby( world, evt.target.blockX, evt.target.blockY - crop, evt.target.blockZ); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); if (water) GL11.glColor4ub((byte) 14, (byte) 23, (byte) 212, (byte) 200); else GL11.glColor4ub((byte) 0, (byte) 0, (byte) 0, (byte) 200); GL11.glDisable(GL11.GL_CULL_FACE); // GL11.glLineWidth(6.0F); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(false); drawFace( AxisAlignedBB.getAABBPool() .addOrModifyAABBInPool( evt.target.blockX, evt.target.blockY + 1.01 - crop, evt.target.blockZ, evt.target.blockX + 1, evt.target.blockY + 1.02 - crop, evt.target.blockZ + 1) .expand(0.002F, 0.002F, 0.002F) .getOffsetBoundingBox(-var8, -var10, -var12)); GL11.glEnable(GL11.GL_CULL_FACE); } } else if (evt.currentItem != null && evt.currentItem.getItem() instanceof ItemCustomHoe && PlayerManagerTFC.getInstance().getClientPlayer().hoeMode == 3) { int id = world.getBlockId(evt.target.blockX, evt.target.blockY, evt.target.blockZ); if (id == Block.crops.blockID && (world.getBlockId(evt.target.blockX, evt.target.blockY - 1, evt.target.blockZ) == TFCBlocks.tilledSoil.blockID || world.getBlockId(evt.target.blockX, evt.target.blockY - 1, evt.target.blockZ) == TFCBlocks.tilledSoil2.blockID)) { TileEntityCrop te = (TileEntityCrop) world.getBlockTileEntity(evt.target.blockX, evt.target.blockY, evt.target.blockZ); CropIndex index = CropManager.getInstance().getCropFromId(te.cropId); boolean fullyGrown = te.growth >= index.numGrowthStages; GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); if (fullyGrown) GL11.glColor4ub((byte) 64, (byte) 200, (byte) 37, (byte) 200); else GL11.glColor4ub((byte) 200, (byte) 37, (byte) 37, (byte) 200); GL11.glDisable(GL11.GL_CULL_FACE); // GL11.glLineWidth(6.0F); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(false); drawFace( AxisAlignedBB.getAABBPool() .addOrModifyAABBInPool( evt.target.blockX, evt.target.blockY + 0.01, evt.target.blockZ, evt.target.blockX + 1, evt.target.blockY + 0.02, evt.target.blockZ + 1) .expand(0.002F, 0.002F, 0.002F) .getOffsetBoundingBox(-var8, -var10, -var12)); GL11.glEnable(GL11.GL_CULL_FACE); } } }
private int drawArrowScaled(int scale) { PlayerInfo pi = PlayerManagerTFC.getInstance().getPlayerInfoFromPlayer(player); return (pi.moldTransferTimer == 1000 ? 0 : pi.moldTransferTimer * scale) / 100; }
@Override public boolean onUsed( World world, EntityPlayer player, int x, int y, int z, int blockID, int meta, int side, float hitX, float hitY, float hitZ) { byte newMeta = 0; if (side == 0) { newMeta = (byte) (newMeta | 4); } int rot = MathHelper.floor_double(player.rotationYaw * 4.0F / 360.0F + 0.5D) & 3; byte flip = (byte) (newMeta & 4); byte rotation = 0; if (rot == 0) { rotation = (byte) (2 | flip); } else if (rot == 1) { rotation = (byte) (1 | flip); } else if (rot == 2) { rotation = (byte) (3 | flip); } else if (rot == 3) { rotation = (byte) (0 | flip); } int mode = 0; PlayerInfo pi = null; int hasChisel = -1; int hasHammer = -1; for (int i = 0; i < 9; i++) { if (player.inventory.mainInventory[i] != null && player.inventory.mainInventory[i].getItem() instanceof ItemHammer) { hasHammer = i; } } if (player.inventory.mainInventory[player.inventory.currentItem] != null && player.inventory.mainInventory[player.inventory.currentItem].getItem() instanceof ItemChisel) { hasChisel = player.inventory.currentItem; } if (!world.isRemote) { pi = PlayerManagerTFC.getInstance().getPlayerInfoFromPlayer(player); if (pi != null) { mode = pi.ChiselMode; } } else { pi = PlayerManagerTFC.getInstance().getClientPlayer(); } if (pi != null) { mode = pi.ChiselMode; } if (hasChisel >= 0) { if (mode == 0) { if (side == 0 && world.getBlockId(x, y + 1, z) == blockID) { return false; } CreateSmooth(world, x, y, z, blockID, meta); player.inventory.mainInventory[hasChisel].damageItem(1, player); return true; } else if (mode == 1) { if ((side == 0) && TFC_Core.isRawStone(blockID) && TFC_Core.isRawStone(world.getBlockId(x, y + 1, z))) { return false; } ItemChisel.CreateStairs(world, x, y, z, blockID, meta, rotation); player.inventory.mainInventory[hasChisel].damageItem(1, player); return true; } else if (mode == 2) { if ((side == 0) && TFC_Core.isRawStone(blockID) && TFC_Core.isRawStone(world.getBlockId(x, y + 1, z))) { return false; } ItemChisel.CreateSlab(world, x, y, z, blockID, meta, side); player.inventory.mainInventory[hasChisel].damageItem(1, player); return true; } else if (mode == 3 && pi.lockMatches(x, y, z)) { ItemChisel.CreateDetailed(world, x, y, z, blockID, meta, side, hitX, hitY, hitZ); if (random.nextInt(4) == 0) { player.inventory.mainInventory[hasChisel].damageItem(1, player); } return true; } } return true; }