/* ****** * * Events * * ****** */ @Override protected void notTimedEvents(GameContainer gc, StateBasedGame sbg, int delta) { if (input.isKeyPressed(Input.KEY_R)) { try { Globals.returnState = -1; enter(gc, sbg); } catch (SlickException e) { System.err.println("Erreur lors du relancement du jeu"); } return; } if (input.isKeyPressed(Input.KEY_B)) { map.showBounds(); } if (input.isKeyPressed(Input.KEY_ESCAPE)) { currentState = States.GAME_OVER; } if (input.isKeyPressed(Input.KEY_P)) { currentState = States.PAUSE; } /*if (input.isKeyPressed(Input.KEY_F4)) { map.addEntity(new WalkingIA(Conf.IMG_SPRITES_PATH+"mariowalk_big.png", 3, 0, false, 100, 100, 40, 62, 12,new Node(1))); } if (input.isKeyPressed(Input.KEY_F5)) { Enemy enemy = new Enemy(Conf.IMG_SPRITES_PATH+"mariowalk_big.png", 3, 100, 100, 40, 62, 2); map.addEntity(enemy); //the ennemies do not collide between each other for (int i = 0; i < map.getWorld().getBodies().size(); i++) { if (map.getEntityByBody(map.getWorld().getBodies().get(i)) instanceof Enemy) { enemy.getBody().addExcludedBody(map.getWorld().getBodies().get(i)); } } }*/ // determines if the character moves Globals.player.setMoving(false); if (input.isKeyDown(Input.KEY_LEFT) || input.isKeyDown(Input.KEY_RIGHT)) { Globals.player.setMoving(true); } if (input.isKeyPressed(Input.KEY_F1)) { // jouer un son : l'aide // TODO helpSound.play(); } if (input.isKeyPressed(Input.KEY_F2)) { Globals.dialogNextState = Globals.returnState; sbg.enterState( Songe.DIALOGSTATE, new FadeOutTransition(Color.black), new FadeInTransition(Color.black)); } if (input.isKeyPressed(Input.KEY_F3)) { voix.stop(); voix.playShortText("Vous avez " + Globals.score + " points."); } }
public void enter(GameContainer gc, StateBasedGame sbg) throws SlickException { // The listener is reset AlUtils.resetAlListener(); // the orientation is changed AlUtils.setAlListenerOrientation(0.0f, 0.0f, -1.0f, -1.0f, 0.0f, 0.0f); // we set sound context AL10.alDistanceModel(AL11.AL_EXPONENT_DISTANCE); AL10.alDopplerFactor(0.8f); // We play the two sounds since we enter sonG.loop(1f, 1f, 0f, 0f, 0f); sonD.loop(1f, 1f, 0f, 0f, 0f); AL10.alSourcef(sonG.getIndex(), AL10.AL_ROLLOFF_FACTOR, 1.5f); AL10.alSourcef(sonD.getIndex(), AL10.AL_ROLLOFF_FACTOR, 1.5f); // We play the beginning explanation sound enterSound.play(); }
protected void collisions(Enemy enemy, CollisionEvent event) { enemy.onCollision(); // if the enemy is under the feet of the player, it dies if ((event.getPoint().getY() < (enemy.getY() + (enemy.getHeight() / 3))) && (event.getPoint().getY() > (Globals.player.getY() + (Globals.player.getHeight() / 3))) /*&& (event.getPoint().getX() < (other.getX() - 1)) && (event.getPoint().getX() > (other.getX() - (other.getWidth()) - 1))*/ ) { map.removeEntity(enemy); killedEnemySound.play(); ((Enemy) enemy).stopSound(); Globals.score++; } // if the enemy is not killed, the player is hurt else { if (Globals.score > 0) Globals.score--; // pain sound Globals.player.getPainSound().play(1f, 0.6f); Globals.invulnerable = true; } }
@Override public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { Input input = gc.getInput(); // If the beginning explanation is finished if (playTheGame) { // if the player is not dead if (!dead) { if (movingUp) { dudeHeight -= ((double) delta) / 10.0; } else { dudeHeight += ((double) delta) / 10.0; } float coeff = (wallOffset - dudeSize.width / 2) / WALL_RES; actualUpperWall = (int) (upperWall.get(currentWallNo - 1) - coeff * (upperWall.get(currentWallNo) - upperWall.get(currentWallNo - 1))); actualLowerWall = (int) (lowerWall.get(currentWallNo - 1) - coeff * (lowerWall.get(currentWallNo) - lowerWall.get(currentWallNo - 1))); // TODO The speed can be adjusted here wallOffset -= (float) delta * speed; speed += ((double) delta / 1000000000.0) * 2000; if (wallOffset <= -WALL_RES) { wallOffset += WALL_RES; popWall(); addToWall(); } distance += delta; // detect collisions // TODO Improve collision detection to find the edge of the box // against the edge of the cave. if ((dudeHeight + SENSITIVITY) > actualLowerWall || (dudeHeight - SENSITIVITY) < actualUpperWall) { dead = true; // voix.playText("Le je est terminé, votre score est de "+ distance/1000); } // the start explosion explosion.update(delta * 2); // the smoke trail trail.update(delta); } // If we are dead else { sonD.stop(1); sonG.stop(); // if we are in main game if (Globals.returnState != Songe.MAINMENUSTATE) { // The score is set Globals.score += distance / 1000; Globals.nextEvent(sbg); } // if playing from the stand-alone version else { sbg.enterState( Globals.returnState, new FadeOutTransition(Color.black), new FadeInTransition(Color.black)); } } } // if not yet started to play else { sonG.setVolume(0f, 0); sonD.setVolume(0f, 1); if (input.isKeyPressed(Input.KEY_UP)) { playTheGame = true; sonG.setVolume(600f, 0); sonD.setVolume(600f, 1); // sonG.setPitch(0.8f, 0); // sonD.setPitch(0.8f, 1); enterSound.stop(); } else if (input.isKeyPressed(Input.KEY_F1)) { enterSound.stop(); enterSound.play(); } } if (input.isKeyPressed(Input.KEY_ESCAPE)) { sbg.enterState( Globals.returnState, new FadeOutTransition(Color.black), new FadeInTransition(Color.black)); } spX -= delta * 4.0f * speed; }