/** * Render the minimap * * @param world * @param renderBuffer * @param selection */ public void renderMinimap( World world, RenderBuffer renderBuffer, ChunkSelectionTracker selection) { ChunkView view = renderBuffer.getView(); int width = view.width; int height = view.height; Graphics g = renderBuffer.getGraphics(); if (world.isEmptyWorld()) { renderEmpty(g, width, height); return; } g.setColor(Color.white); g.fillRect(0, 0, width, height); float[] selectionColor = new float[4]; float[] color = new float[4]; se.llbit.math.Color.getRGBAComponents(Layer.selectionColor, selectionColor); for (int y = 0; y < height; y++) { int cz = y + view.iz0; for (int x = 0; x < width; x++) { int cx = x + view.ix0; ChunkPosition pos = ChunkPosition.get(cx, cz); Chunk chunk = world.getChunk(pos); if (!chunk.isEmpty()) { if (selection.isSelected(pos)) { se.llbit.math.Color.getRGBComponents(chunk.avgColor(), color); color[0] = color[0] * (1 - selectionColor[3]) + selectionColor[0] * selectionColor[3]; color[1] = color[1] * (1 - selectionColor[3]) + selectionColor[1] * selectionColor[3]; color[2] = color[2] * (1 - selectionColor[3]) + selectionColor[2] * selectionColor[3]; color[3] = 1; renderBuffer.setRGB(x, y, se.llbit.math.Color.getRGB(color)); } else { renderBuffer.setRGB(x, y, chunk.avgColor()); } } } } if (world.havePlayerPos()) renderPlayer(world, g, view, true); if (world.haveSpawnPos()) renderSpawn(world, g, view, true); }
/** * Render the map * * @param world * @param renderBuffer * @param renderer * @param selection */ public void render( World world, RenderBuffer renderBuffer, Chunk.Renderer renderer, ChunkSelectionTracker selection) { int width = renderBuffer.getWidth(); int height = renderBuffer.getHeight(); Graphics g = renderBuffer.getGraphics(); if (world.isEmptyWorld()) { renderEmpty(g, width, height); return; } ChunkView view = renderBuffer.getView(); ChunkIterator iter = renderBuffer.getChunkIterator(); while (iter.hasNext()) { ChunkPosition pos = iter.next(); int x = pos.x; int z = pos.z; if (!view.isChunkVisible(x, z)) continue; Chunk chunk = world.getChunk(pos); renderer.render(chunk, renderBuffer, x, z); if (highlightEnabled) chunk.renderHighlight(renderBuffer, x, z, hlBlock, hlColor); if (selection.isSelected(pos)) { renderBuffer.fillRectAlpha( view.chunkScale * (x - view.ix0), view.chunkScale * (z - view.iz0), view.chunkScale, view.chunkScale, Layer.selectionColor); } } }