public RealisticBiomeVanillaRoofedForest() { super( BiomeGenBase.roofedForest, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.TEMPERATE), new TerrainVanillaRoofedForest(), new SurfaceVanillaRoofedForest( Blocks.grass, Blocks.dirt, false, null, 0f, 1.5f, 60f, 65f, 1.5f, Blocks.dirt, (byte) 2, 0.08f)); this.setRealisticBiomeName("Vanilla Roofed Forest"); this.biomeSize = BiomeSize.NORMAL; this.biomeWeight = ConfigVanilla.weightVanillaRoofedForest; this.generateVillages = ConfigVanilla.villageVanillaRoofedForest; }
public RealisticBiomeEBWoodlands(BiomeGenBase ebBiome) { super( ebBiome, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.TEMPERATE), new TerrainEBWoodlands(), new SurfaceEBWoodlands( ebTopBlock, // Block top ebTopByte, // byte topByte ebFillBlock, // Block filler, ebFillByte, // byte fillerByte ebMixTopBlock, // Block mixTop, ebMixTopByte, // byte mixTopByte, ebMixFillBlock, // Block mixFill, ebMixFillByte, // byte mixFillByte, ebCliff1Block, // Block cliff1, ebCliff1Byte, // byte cliff1Byte, ebCliff2Block, // Block cliff2, ebCliff2Byte, // byte cliff2Byte, 1f, // float mixWidth, -0.15f, // float mixHeight, 2f, // float smallWidth, 0.5f // float smallStrength )); this.setRealisticBiomeName("EB Woodlands"); this.biomeSize = BiomeSize.NORMAL; this.biomeWeight = ConfigEB.weightEBWoodlands; this.generateVillages = ConfigEB.villageEBWoodlands; }
public RealisticBiomeEBBorealPlateauM(BiomeGenBase ebBiome) { super( ebBiome, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.COLD), new TerrainEBBorealPlateauM(70f, 180f, 7f, 100f, 38f, 260f, 68f), new SurfaceEBBorealPlateauM( ebTopBlock, // Block top ebTopByte, // byte topByte ebFillBlock, // Block filler, ebFillByte, // byte fillerByte ebMixTopBlock, // Block mixTop, ebMixTopByte, // byte mixTopByte, ebMixFillBlock, // Block mixFill, ebMixFillByte, // byte mixFillByte, ebCliff1Block, // Block cliff1, ebCliff1Byte, // byte cliff1Byte, ebCliff2Block, // Block cliff2, ebCliff2Byte, // byte cliff2Byte, 1f, // float mixWidth, -0.15f, // float mixHeight, 2f, // float smallWidth, 0.5f // float smallStrength )); this.setRealisticBiomeName("EB Boreal Plateau M"); this.biomeSize = BiomeSize.NORMAL; this.biomeWeight = ConfigEB.weightEBBorealPlateauM; this.generateVillages = ConfigEB.villageEBBorealPlateauM; }
public RealisticBiomeVanillaForest() { super( BiomeGenBase.forest, BiomeBase.climatizedBiome(BiomeGenBase.river, BiomeBase.Climate.TEMPERATE), new TerrainVanillaForest(), new SurfaceVanillaForest(topBlock, fillerBlock, Blocks.stone, Blocks.cobblestone)); }
public RealisticBiomeEBForestedValley(BiomeGenBase ebBiome, BiomeConfig config) { super( ebBiome, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.TEMPERATE), new TerrainEBForestedValley(), new SurfaceEBForestedValley( ebTopBlock, // Block top ebTopByte, // byte topByte ebFillBlock, // Block filler, ebFillByte, // byte fillerByte ebMixTopBlock, // Block mixTop, ebMixTopByte, // byte mixTopByte, ebMixFillBlock, // Block mixFill, ebMixFillByte, // byte mixFillByte, ebCliff1Block, // Block cliff1, ebCliff1Byte, // byte cliff1Byte, ebCliff2Block, // Block cliff2, ebCliff2Byte, // byte cliff2Byte, 1f, // float mixWidth, -0.15f, // float mixHeight, 2f, // float smallWidth, 0.5f // float smallStrength )); this.config = config; }
public RealisticBiomeVanillaFrozenRiver() { super( BiomeGenBase.frozenRiver, BiomeBase.climatizedBiome(BiomeGenBase.river, BiomeBase.Climate.ICE), new TerrainVanillaFrozenRiver(), new SurfaceVanillaFrozenRiver( Blocks.snow, Blocks.snow, Blocks.snow, Blocks.snow, (byte) 0, 0)); }
public RealisticBiomeEBSandstoneRangesM(BiomeGenBase ebBiome) { super( ebBiome, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.HOT), new TerrainEBSandstoneRangesM(false, 35f, 80f, 30f, 20f, 10), new SurfaceEBSandstoneRangesM(ebBiome.topBlock, ebBiome.fillerBlock, (byte) 0, 20)); this.setRealisticBiomeName("EB Sandstone Ranges M"); this.biomeCategory = BiomeCategory.HOT; this.biomeWeight = ConfigEB.weightEBSandstoneRangesM; }
public RealisticBiomeBOPOriginValley() { super( bopBiome, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.TEMPERATE), new TerrainBOPOriginValley(10f, 80f, 68f, 200f), new SurfaceBOPOriginValley(topBlock, fillerBlock, Blocks.stone, Blocks.cobblestone)); this.setRealisticBiomeName("BOP Origin Valley"); this.biomeCategory = BiomeCategory.COLD; this.biomeWeight = ConfigBOP.weightBOPoriginValley; }
public RealisticBiomeBOPAlpsForest(BiomeConfig config) { super( bopBiome, BiomeBase.climatizedBiome(BiomeGenBase.frozenRiver, Climate.ICE), new TerrainBOPAlpsForest(), new SurfaceBOPAlpsForest( topBlock, fillerBlock, false, null, 0f, 1.5f, 60f, 65f, 1.5f, Blocks.stone, 0.15f)); this.config = config; this.generatesEmeralds = true; }
public RealisticBiomeBOPDeciduousForest() { super( bopBiome, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.HOT), new TerrainBOPDeciduousForest(0f, 140f, 68f, 200f), new SurfaceBOPDeciduousForest(topBlock, fillerBlock, Blocks.stone, Blocks.cobblestone)); this.setRealisticBiomeName("BOP Deciduous Forest"); this.biomeCategory = BiomeCategory.HOT; this.biomeWeight = ConfigBOP.weightBOPdeciduousForest; }
public RealisticBiomeBOPVolcano() { super( bopBiome, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.HOT), new TerrainBOPVolcano(), new SurfaceBOPVolcano(topBlock, fillerBlock, Blocks.stone, Blocks.cobblestone)); this.setRealisticBiomeName("BOP Volcano"); this.biomeCategory = BiomeCategory.HOT; this.biomeWeight = ConfigBOP.weightBOPvolcano; }
public RealisticBiomeBOPDryRiver() { super( bopBiome, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.WET), new TerrainBOPDryRiver(), new SurfaceBOPDryRiver()); this.setRealisticBiomeName("BOP Dry River"); this.biomeSize = BiomeSize.NORMAL; this.biomeWeight = ConfigBOP.weightBOPDryRiver; this.generateVillages = ConfigBOP.villageBOPDryRiver; }
public RealisticBiomeBOPOriginValley() { super( bopBiome, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.TEMPERATE), new TerrainBOPOriginValley(63f, 80f, 38f), new SurfaceBOPOriginValley(topBlock, fillerBlock)); this.setRealisticBiomeName("BOP Origin Valley"); this.biomeSize = BiomeSize.NORMAL; this.biomeWeight = ConfigBOP.weightBOPOriginValley; this.generateVillages = ConfigBOP.villageBOPOriginValley; }
public RealisticBiomeEBXLBirchForest() { super( ebxlBiome, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.COLD), new TerrainEBXLBirchForest(230f, 120f, 0f), new SurfaceEBXLBirchForest(topBlock, fillerBlock, false, null, 0.95f)); this.setRealisticBiomeName("EBXL Birch Forest"); this.biomeSize = BiomeSize.NORMAL; this.biomeWeight = ConfigEBXL.weightEBXL_birchforest; this.generateVillages = ConfigEBXL.villageEBXL_birchforest; }
public RealisticBiomeBOPCanyonRavine() { super( bopBiome, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.HOT), new TerrainBOPCanyonRavine(true, 35f, 160f, 60f, 40f, 69f), new SurfaceBOPCanyonRavine(topBlock, fillerBlock, (byte) 0, 0)); this.setRealisticBiomeName("BOP Canyon Ravine"); this.biomeSize = BiomeSize.NORMAL; this.biomeWeight = ConfigBOP.weightBOPcanyonRavine; this.generateVillages = ConfigBOP.villageBOPcanyonRavine; }
public RealisticBiomeEBPlateau(BiomeGenBase ebBiome) { super( ebBiome, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.COLD), new TerrainEBPlateau(200f, 100f, 0f), new SurfaceEBPlateau(ebBiome.topBlock, ebBiome.fillerBlock, false, null, 0.95f)); this.setRealisticBiomeName("EB Plateau"); this.biomeSize = BiomeSize.NORMAL; this.biomeWeight = ConfigEB.weightEBPlateau; this.generateVillages = ConfigEB.villageEBPlateau; }
public RealisticBiomeBOPOutback() { super( bopBiome, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.OASIS), new TerrainBOPOutback(300f), new SurfaceBOPOutback( topBlock, fillerBlock, Blocks.stone, Blocks.cobblestone, (byte) 0, 1)); this.setRealisticBiomeName("BOP Outback"); this.biomeCategory = BiomeCategory.HOT; this.biomeWeight = ConfigBOP.weightBOPoutback; }
public RealisticBiomeBOPSeasonalForest() { super( bopBiome, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.TEMPERATE), new TerrainBOPSeasonalForest(0f, 140f, 68f, 200f), new SurfaceBOPSeasonalForest(topBlock, fillerBlock, Blocks.stone, Blocks.cobblestone)); this.setRealisticBiomeName("BOP Seasonal Forest"); this.biomeSize = BiomeSize.NORMAL; this.biomeWeight = ConfigBOP.weightBOPSeasonalForest; this.generateVillages = ConfigBOP.villageBOPSeasonalForest; }
public RealisticBiomeEBVolcanoM(BiomeGenBase ebBiome) { super( ebBiome, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.HOT), new TerrainEBVolcanoM(), surface); this.setRealisticBiomeName("EB Volcano M"); this.biomeSize = BiomeSize.NORMAL; this.biomeWeight = ConfigEB.weightEBVolcanoM; this.generateVillages = ConfigEB.villageEBVolcanoM; }
public RealisticBiomeBOPArctic() { super( bopBiome, BiomeBase.climatizedBiome(BiomeGenBase.frozenRiver, Climate.ICE), new TerrainBOPArctic(), new SurfaceBOPArctic(topBlock, fillerBlock)); this.setRealisticBiomeName("BOP Arctic"); this.biomeSize = BiomeSize.NORMAL; this.biomeWeight = ConfigBOP.weightBOPArctic; this.generateVillages = ConfigBOP.villageBOPArctic; }
public RealisticBiomeHLCliffs() { super( hlBiome, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.COLD), new TerrainHLCliffs(230f, 120f, 0f), new SurfaceHLCliffs(topBlock, fillerBlock, false, null, 0.95f)); this.setRealisticBiomeName("HL Cliffs"); this.biomeSize = BiomeSize.NORMAL; this.biomeWeight = ConfigHL.weightHLCliffs; this.generateVillages = ConfigHL.villageHLCliffs; }
public RealisticBiomeEBPineForest(BiomeGenBase ebBiome) { super( ebBiome, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.COLD), new TerrainEBPineForest(), new SurfaceEBPineForest( ebBiome.topBlock, ebBiome.fillerBlock, Blocks.stone, Blocks.cobblestone)); this.setRealisticBiomeName("EB Pine Forest"); this.biomeSize = BiomeSize.NORMAL; this.biomeWeight = ConfigEB.weightEBPineForest; this.generateVillages = ConfigEB.villageEBPineForest; }
public RealisticBiomeHLRainforest() { super( hlBiome, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.WET), new TerrainHLRainforest(120f, 300f), new SurfaceHLRainforest(topBlock, fillerBlock, false, null, 1.3f)); this.setRealisticBiomeName("HL Rainforest"); this.biomeSize = BiomeSize.NORMAL; this.biomeWeight = ConfigHL.weightHL_rainforest; this.generateVillages = ConfigHL.villageHL_rainforest; }
public RealisticBiomeEBXLSavanna() { super( ebxlBiome, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.OASIS), new TerrainEBXLSavanna(), new SurfaceEBXLSavanna( topBlock, fillerBlock, Blocks.sand, Blocks.stone, Blocks.cobblestone, 13f, 0.27f)); this.setRealisticBiomeName("EBXL Savanna"); this.biomeSize = BiomeSize.NORMAL; this.biomeWeight = ConfigEBXL.weightEBXLSavanna; this.generateVillages = ConfigEBXL.villageEBXLSavanna; }
public RealisticBiomeHLDesertIsland() { super( hlBiome, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.HOT), new TerrainHLDesertIsland(90f, 180f, 13f, 100f, 38f, 260f, 71f), new SurfaceHLDesertIsland(topBlock, fillerBlock, Blocks.stone, Blocks.cobblestone)); this.setRealisticBiomeName("HL Desert Island"); this.biomeSize = BiomeSize.NORMAL; this.biomeWeight = ConfigHL.weightHLDesertIsland; this.generateVillages = ConfigHL.villageHLDesertIsland; }
public RealisticBiomeVanillaSavannaPlateau() { super( BiomeGenBase.savannaPlateau, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.HOT), new TerrainVanillaSavannaPlateau(230f, 120f, 0f), new SurfaceVanillaSavannaPlateau( Blocks.grass, Blocks.dirt, false, null, 0f, 1.5f, 60f, 65f, 1.5f, Blocks.stone, 0.20f)); this.setRealisticBiomeName("Vanilla Savanna Plateau"); this.biomeSize = BiomeSize.NORMAL; this.biomeWeight = ConfigVanilla.weightVanillaSavannaPlateau; this.generateVillages = ConfigVanilla.villageVanillaSavannaPlateau; }
public RealisticBiomeEBXLSnowForest() { super( ebxlBiome, BiomeBase.climatizedBiome(BiomeGenBase.frozenRiver, Climate.ICE), new TerrainEBXLSnowForest(), new SurfaceEBXLSnowForest(topBlock, fillerBlock)); ebxlBiome.setTemperatureRainfall(-2f, ebxlBiome.rainfall); this.setRealisticBiomeName("EBXL Snow Forest"); this.biomeSize = BiomeSize.NORMAL; this.biomeWeight = ConfigEBXL.weightEBXLSnowForest; this.generateVillages = ConfigEBXL.villageEBXLSnowForest; }
public RealisticBiomeVanillaExtremeHillsEdge() { super( BiomeGenBase.extremeHillsEdge, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.COLD), new TerrainVanillaExtremeHillsEdge(10f, 120f, 68f, 200f), new SurfaceVanillaExtremeHillsEdge( topBlock, fillerBlock, Blocks.grass, Blocks.dirt, 60f, -0.14f, 14f, 0.25f)); this.setRealisticBiomeName("Vanilla Extreme Hills Edge"); this.biomeSize = BiomeSize.NORMAL; this.biomeWeight = ConfigVanilla.weightVanillaExtremeHillsEdge; this.generateVillages = ConfigVanilla.villageVanillaExtremeHillsEdge; this.generatesEmeralds = true; }
public RealisticBiomeATGSnowyGravelBeach(BiomeGenBase atgBiome) { super( atgBiome, BiomeBase.climatizedBiome(BiomeGenBase.river, Climate.COLD), new TerrainATGSnowyGravelBeach(), new SurfaceATGSnowyGravelBeach( atgBiome.topBlock, atgBiome.fillerBlock, atgBiome.topBlock, atgBiome.fillerBlock, (byte) 0, 1)); this.setRealisticBiomeName("ATG Snowy Gravel Beach"); this.biomeSize = BiomeSize.NORMAL; this.biomeWeight = ConfigATG.weightATGSnowyGravelBeach; this.generateVillages = ConfigATG.villageATGSnowyGravelBeach; }
public RealisticBiomeVanillaIceMountains(BiomeConfig config) { super( BiomeGenBase.iceMountains, BiomeBase.climatizedBiome(BiomeGenBase.frozenRiver, Climate.ICE), new TerrainVanillaIceMountains(230f, 80f, 0f), new SurfaceVanillaIceMountains( topBlock, fillerBlock, Blocks.snow, Blocks.snow, Blocks.packed_ice, Blocks.ice, 60f, -0.14f, 14f, 0.25f)); this.config = config; }