public void draw() {
   background(0);
   noStroke();
   fill(255);
   if (physics.particles.size() < NUM_PARTICLES) {
     addParticle();
   }
   physics.update();
   for (Iterator<pma_ParticleVerlet> i = physics.particles.iterator(); i.hasNext(); ) {
     pma_ParticleVerlet p = i.next();
     ellipse(p.x, p.y, 5, 5);
   }
   // text("fps: " + frameRate, 20, 20);
 }