@Override public void create() { Renderinghandler.setup(); Worldhandler.load(); Editorhandler.setup(); Inputhandler inputhandler = new Inputhandler(); UIhandler.setup(); Scripthandler.setup(); input.setInputProcessor(inputhandler); }
public void updateGeneral() { Scripthandler.update(); UIhandler.update(); Renderinghandler.render(); }
@Override public void dispose() { Renderinghandler.dispose(); Assethandler.dispose(); UIhandler.reset(); }