@Override public SystemPositionAndAttitude step(SystemPositionAndAttitude state, double timestep) { model.setState(state); double distToDestination = state.getPosition().getDistanceInMeters(destination); if (loiterType.equalsIgnoreCase("circular")) { if (distToDestination - 2 > radius) { model.guide( destination, speed, destination.getDepth() >= 0 ? null : -destination.getDepth()); if (!enteredLoiter) loiterTime = 0; } else { enteredLoiter = true; double perpend = state.getPosition().getXYAngle(destination) + Math.PI / 2; LocationType loc = new LocationType(state.getPosition()); loc.setDepth(destination.getDepth()); if (clockwise) loc.translatePosition(Math.cos(perpend) * -20, Math.sin(perpend) * -20, 0); else loc.translatePosition(Math.cos(perpend) * 20, Math.sin(perpend) * 20, 0); model.guide(loc, speed, destination.getDepth() >= 0 ? null : -destination.getDepth()); loiterTime += timestep; } } else { if (distToDestination < speed * 2) loiterTime += timestep; else model.guide( destination, speed, destination.getDepth() >= 0 ? null : -destination.getDepth()); } model.advance(timestep); if (loiterTime > duration) finished = true; return model.getState(); }
@Override public void paint(Graphics2D g, StateRenderer2D renderer) { if ((System.currentTimeMillis() - lastStateMillis) > 2000) return; Point2D pt = renderer.getScreenPosition(simulatedState.getPosition()); g.translate(pt.getX(), pt.getY()); g.rotate(-renderer.getRotation() + simulatedState.getYaw() + Math.PI); g.setStroke(new BasicStroke(2f)); g.setColor(Color.cyan.darker().darker()); g.draw(path); g.setColor(Color.cyan.brighter().brighter()); g.fill(path); g.drawString("S", -4, -4); }