/** * Get the sub-list of passes for the job between passes <code>begin</code> and <code>end</code>, * inclusive. */ public List passes(Job job, Pass.ID begin, Pass.ID end) { List l = passes(job); Pass p = null; Iterator i = l.iterator(); while (i.hasNext()) { p = (Pass) i.next(); if (begin == p.id()) break; if (!(p instanceof BarrierPass)) i.remove(); } while (p.id() != end && i.hasNext()) { p = (Pass) i.next(); } while (i.hasNext()) { p = (Pass) i.next(); i.remove(); } return l; }
/** * Insert the list of <code>newPasses</code> into <code>passes</code> immediately after the pass * named <code>id</code>. */ public void afterPass(List passes, Pass.ID id, List newPasses) { for (ListIterator i = passes.listIterator(); i.hasNext(); ) { Pass p = (Pass) i.next(); if (p.id() == id) { for (Iterator j = newPasses.iterator(); j.hasNext(); ) { i.add(j.next()); } return; } } throw new InternalCompilerError("Pass " + id + " not found."); }
/** * Insert the list of <code>newPasses</code> into <code>passes</code> immediately before the pass * named <code>id</code>. */ public void beforePass(List passes, Pass.ID id, List newPasses) { for (ListIterator i = passes.listIterator(); i.hasNext(); ) { Pass p = (Pass) i.next(); if (p.id() == id) { // Backup one position. i.previous(); for (Iterator j = newPasses.iterator(); j.hasNext(); ) { i.add(j.next()); } return; } } throw new InternalCompilerError("Pass " + id + " not found."); }
/** * Replace the pass named <code>id</code> in <code>passes</code> with the list of <code>newPasses * </code>. */ public void replacePass(List passes, Pass.ID id, List newPasses) { for (ListIterator i = passes.listIterator(); i.hasNext(); ) { Pass p = (Pass) i.next(); if (p.id() == id) { if (p instanceof BarrierPass) { throw new InternalCompilerError("Cannot replace a barrier pass."); } i.remove(); for (Iterator j = newPasses.iterator(); j.hasNext(); ) { i.add(j.next()); } return; } } throw new InternalCompilerError("Pass " + id + " not found."); }
/** * Before running <code>Pass pass</code> on <code>SourceJob job</code> make sure that all * appropriate scheduling invariants are satisfied, to ensure that all passes of other jobs that * <code>job</code> depends on will have already been done. */ protected void enforceInvariants(Job job, Pass pass) throws CyclicDependencyException { SourceJob srcJob = job.sourceJob(); if (srcJob == null) { return; } BarrierPass lastBarrier = srcJob.lastBarrier(); if (lastBarrier != null) { // make sure that _all_ dependent jobs have completed at least up to // the last barrier (not just children). // // Ideally the invariant should be that only the source jobs that // job _depends on_ should be brought up to the last barrier. // This is work to be done in the future... List allDependentSrcs = new ArrayList(srcJob.dependencies()); Iterator i = allDependentSrcs.iterator(); while (i.hasNext()) { Source s = (Source) i.next(); Object o = jobs.get(s); if (o == COMPLETED_JOB) continue; if (o == null) { throw new InternalCompilerError("Unknown source " + s); } SourceJob sj = (SourceJob) o; if (sj.pending(lastBarrier.id())) { // Make the job run up to the last barrier. // We ignore the return result, since even if the job // fails, we will keep on going and see // how far we get... if (Report.should_report(Report.frontend, 3)) { Report.report(3, "Running " + sj + " to " + lastBarrier.id() + " for " + srcJob); } runToPass(sj, lastBarrier.id()); } } } if (pass instanceof GlobalBarrierPass) { // need to make sure that _all_ jobs have completed just up to // this global barrier. // If we hit a cyclic dependency, ignore it and run the other // jobs up to that pass. Then try again to run the cyclic // pass. If we hit the cycle again for the same job, stop. LinkedList barrierWorklist = new LinkedList(jobs.values()); while (!barrierWorklist.isEmpty()) { Object o = barrierWorklist.removeFirst(); if (o == COMPLETED_JOB) continue; SourceJob sj = (SourceJob) o; if (sj.completed(pass.id()) || sj.nextPass() == sj.passByID(pass.id())) { // the source job has either done this global pass // (which is possible if the job was loaded late in the // game), or is right up to the global barrier. continue; } // Make the job run up to just before the global barrier. // We ignore the return result, since even if the job // fails, we will keep on going and see // how far we get... Pass beforeGlobal = sj.getPreviousTo(pass.id()); if (Report.should_report(Report.frontend, 3)) { Report.report(3, "Running " + sj + " to " + beforeGlobal.id() + " for " + srcJob); } // Don't use runToPass, since that catches the // CyclicDependencyException that we should report // back to the caller. while (!sj.pendingPasses().isEmpty()) { Pass p = (Pass) sj.pendingPasses().get(0); runPass(sj, p); if (p == beforeGlobal) { break; } } } } }