@Override public Surface drawImage(Image image, float x, float y, float dw, float dh) { bindFramebuffer(); ((ImageGL) image) .draw(shader, topTransform(), x, y, dw, dh, 0, 0, image.width(), image.height(), tint); return this; }
/** * Creates a new background using the given image. The image is assumed to be divided into a 3x1 * grid of 3 equal pieces. * * <p>NOTE: the image must be preloaded since we need to determine the stretching factor. If this * cannot be arranged using the application resource strategy, callers may consider setting the * background style from the images callback. */ public Scale3Background(Image image) { if (!image.isReady()) { // complain about this, we don't support asynch images PlayN.log().warn("Scale3 image not preloaded: " + image); } _image = image; _s3 = new Scale3(image.width(), image.height()); }
// used by GLContext.tex(Sub)Image2D impls protected static ByteBuffer getRgba(Image image) { int w = (int) image.width(), h = (int) image.height(), size = w * h; int[] rawPixels = new int[size]; ByteBuffer pixels = ByteBuffer.allocateDirect(size * 4); pixels.order(ByteOrder.nativeOrder()); IntBuffer rgba = pixels.asIntBuffer(); image.getRgb(0, 0, w, h, rawPixels, 0, w); for (int i = 0; i < size; i++) { int argb = rawPixels[i]; // Order is inverted because this is read as a byte array, and we store intel ints. rgba.put(i, ((argb >> 16) & 0x0ff) | (argb & 0x0ff00ff00) | ((argb & 0xff) << 16)); } return pixels; }
@Override public Surface drawImageCentered(Image img, float x, float y) { return drawImage(img, x - img.width() / 2, y - img.height() / 2); }
@Override public Surface drawImage(Image image, float x, float y) { return drawImage(image, x, y, image.width(), image.height()); }
public int getHeight() { if (image != null) return image.height(); return 1; }
/** * Creates an instance with the supplied source image. The image is assumed to contain a complete * sheet of frames, each {@code width x height} in size. * * @param width the width of each frame. * @param height the width of each frame. */ public SimpleFrames(Image source, float width, float height) { this(source, width, height, (int) (source.height() / height) * (int) (source.width() / width)); }
/** * Creates an instance with the supplied source image. The frames are assumed to be all in a * single row, thus the height of the image defines the height of the frame. * * @param width the width of each frame. */ public SimpleFrames(Image source, float width) { this(source, width, source.height()); }