public double evaluate(Vector x) { double sum = 0.0; for (int i = 0; i < getDimension(); ++i) { sum += Math.floor(x.getReal(i) + 0.5) * Math.floor(x.getReal(i) + 0.5); } return sum; }
public double evaluate(Vector input) { double sum = 0.0; for (int i = 0; i < getDimension() - 1; ++i) { double x = input.getReal(i); double y = input.getReal(i + 1); sum += x * x + 2 * y * y - 0.3 * Math.cos(3 * Math.PI * x) - 0.4 * Math.cos(4 * Math.PI * y) + 0.7; } return sum; }
public double evaluate(Vector x) { return (x.getReal(0) * x.getReal(0) + x.getReal(1) * x.getReal(1)); }