Exemple #1
0
  public void dispose() {
    lock.lock();
    try {
      if (!disposed) {
        for (int i = 0; i < vertexBuffers.length; i++) {
          int id = vertexBuffers[i];
          if (id != 0) {
            bufferPool.dispose(id);
            vertexBuffers[i] = 0;
          }

          id = idxBuffers[i];
          if (id != 0) {
            bufferPool.dispose(id);
            idxBuffers[i] = 0;
          }
        }

        disposed = true;
        vertexElements = null;
      }
    } finally {
      lock.unlock();
    }
  }
Exemple #2
0
  private void generateVBO(RenderType type) {
    VertexElements elements = vertexElements.get(type);
    int id = type.getIndex();
    if (!disposed && elements.finalIndices.limit() > 0 && elements.finalVertices.limit() > 0) {
      vertexBuffers[id] = bufferPool.get("chunkMesh");
      idxBuffers[id] = bufferPool.get("chunkMesh");
      vertexCount[id] = elements.finalIndices.limit();

      VertexBufferObjectUtil.bufferVboElementData(
          idxBuffers[id], elements.finalIndices, GL15.GL_STATIC_DRAW);
      VertexBufferObjectUtil.bufferVboData(
          vertexBuffers[id], elements.finalVertices, GL15.GL_STATIC_DRAW);
    } else {
      vertexBuffers[id] = 0;
      idxBuffers[id] = 0;
      vertexCount[id] = 0;
    }
  }