@Override public Entity createAndSpawnEntity( Point point, LoadOption option, Class<? extends Component>... classes) { getRegionFromBlock(point, option); Entity e = createEntity(point, classes); spawnEntity(e); return e; }
/** Spawns an entity into the world. Fires off a cancellable EntitySpawnEvent */ @Override public void spawnEntity(Entity e) { spawnEntity(e, -1); }