Exemple #1
0
 /**
  * Sets the equipment bonuses
  *
  * @param player The player instance
  * @return The equipment container
  */
 public Equipment setBonus(Player player) {
   player.resetBonuses();
   for (Item item : player.getEquipment().items()) {
     for (int i = 0; i < player.getBonuses().length; i++) {
       if (item != null && item.getIndex() < 8000) {
         player.setBonuses(
             i, player.getBonuses()[i] + ItemDefinition.get(item.getIndex()).bonus(i));
       }
     }
   }
   sendBonusToInterface(player);
   return this;
 }
Exemple #2
0
 /**
  * Sends to bonus to the equipment interface
  *
  * @param player The player instance
  * @return The equipment container
  */
 public Equipment sendBonusToInterface(Player player) {
   int offset = 0;
   String toSend = null;
   String operator = null;
   for (int i = 0; i < player.getBonuses().length; i++) {
     if (i == 10) {
       offset = 1;
     }
     operator = player.getBonuses()[i] > 0 ? " +" : " -";
     toSend = BONUS_NAME[i] + operator + " " + player.getBonuses()[i];
     player.getPacketDispatcher().sendString((1675 + i + offset), toSend);
   }
   return this;
 }