/*</constructors>*/
 public MDLVertexAttribute(
     MDLVertexAttributeName name,
     MDLVertexFormat format,
     @MachineSizedUInt long offset,
     @MachineSizedUInt long bufferIndex) {
   super((SkipInit) null);
   initObject(init(name.value(), format, offset, bufferIndex));
 }
 public void setName(MDLVertexAttributeName name) {
   setName(name.value());
 }