@Override public Set evaluate(GameState state, Identified thisObject) { Set ret = new Set(); for (GameObject object : state.getAllObjects()) for (Class<? extends Keyword> c : this.abilities) if (object.hasAbility(c)) ret.add(object); for (Player player : state.players) for (Class<? extends Keyword> c : this.abilities) if (player.hasAbility(c)) ret.add(player); return ret; }
@Override public boolean match(GameState state, Identified object, Set set) { Set newSet = Set.fromCollection(set); for (ZoneChange change : set.getAll(ZoneChange.class)) { newSet.add(state.get(change.oldObjectID)); // If we're evaluating this pattern to determine whether a look-back // trigger should trigger, the new object might not actually exist // yet. if (state.containsIdentified(change.newObjectID)) newSet.add(state.get(change.newObjectID)); newSet.remove(change); } return super.match(state, object, newSet); }
public static Set get() { if (set == null) { Set ret = new Set(); for (Class<? extends Card> card : org.rnd.jmagic.CardLoader.getAllCards()) { Name name = card.getAnnotation(Name.class); if (name != null) // when naming cards for meddling mage, you name one // side of a split card, not both sides. java.util.Arrays.stream(name.value().split(" // ")).forEach(n -> ret.add(n)); } set = new Set.Unmodifiable(ret); } return set; }
@Override public org.rnd.jmagic.engine.Set evaluate(GameState state, Identified thisObject) { Set ret = new Set(); for (int ID : state.getTracker(Tracker.class).getValue(state)) ret.add(state.get(ID)); return ret; }
@Override public boolean perform(Game game, Event event, java.util.Map<Parameter, Set> parameters) { Set result = new Set(); Identified producer = parameters.get(Parameter.SOURCE).getOne(Identified.class); java.util.Set<Color> colors = parameters.get(Parameter.MANA).getAll(Color.class); java.util.Set<ManaSymbol.ManaType> types = parameters.get(Parameter.MANA).getAll(ManaSymbol.ManaType.class); ManaPool pool = new ManaPool(); ManaSymbol addition = new ManaSymbol(""); addition.colors.addAll(colors); for (ManaSymbol.ManaType type : types) { if (ManaSymbol.ManaType.COLORLESS == type) { addition.colorless = 1; addition.name += "1"; } else { Color color = type.getColor(); addition.colors.add(color); addition.name += color.getLetter(); } } if (!addition.isZero()) pool.add(addition); pool.addAll(parameters.get(Parameter.MANA).getAll(ManaSymbol.class)); int multiply = 1; if (parameters.containsKey(Parameter.MULTIPLY)) multiply = Sum.get(parameters.get(Parameter.MULTIPLY)); if (multiply != 1) { ManaPool newPool = new ManaPool(); if (multiply > 1) { newPool.addAll(pool); for (ManaSymbol symbol : pool) for (int i = 1; i < multiply; ++i) newPool.add(symbol.create()); } pool = newPool; } int number = 1; if (parameters.containsKey(Parameter.NUMBER)) number = Sum.get(parameters.get(Parameter.NUMBER)); boolean snow = false; if (producer.isGameObject()) snow = ((GameObject) producer).getSuperTypes().contains(SuperType.SNOW); for (Player actualPlayer : parameters.get(Parameter.PLAYER).getAll(Player.class)) { Player physicalPlayer = actualPlayer.getPhysical(); java.util.Set<CostCollection> choices = pool.explode("Add"); // TODO : Ticket 430 ManaPool chosen = null; if (choices.isEmpty()) // empty pool to start with chosen = pool; else if (choices.size() == 1) chosen = choices.iterator().next().manaCost; else { // if all of the choices are mana of a single color, present // it as a color choice boolean allSingleColorSymbols = true; for (CostCollection choiceCollection : choices) { ManaPool choice = choiceCollection.manaCost; if (choice.converted() != 1) { allSingleColorSymbols = false; break; } ManaSymbol symbol = choice.first(); if (symbol.colorless != 0) { allSingleColorSymbols = false; break; } if (symbol.colors.size() != 1) { allSingleColorSymbols = false; break; } } if (allSingleColorSymbols) { java.util.Set<Color> colorChoices = java.util.EnumSet.noneOf(Color.class); for (CostCollection choice : choices) colorChoices.add(choice.manaCost.first().colors.iterator().next()); Color chosenColor = physicalPlayer.chooseColor(colorChoices, producer.ID); ManaSymbol s = pool.first().create(); s.colors = java.util.EnumSet.of(chosenColor); s.colorless = 0; chosen = new ManaPool(java.util.Collections.singleton(s)); } else chosen = physicalPlayer .sanitizeAndChoose( game.actualState, 1, choices, PlayerInterface.ChoiceType.MANA_EXPLOSION, PlayerInterface.ChooseReason.HYBRID_MANA) .iterator() .next() .manaCost; } for (int i = 0; i < number; ++i) { // Use the reference mana to create a new mana to // add to the pool for (ManaSymbol newMana : chosen) { newMana = newMana.create(); newMana.sourceID = producer.ID; newMana.isSnow = snow; physicalPlayer.pool.add(newMana); result.add(newMana); if (game.currentAction != null) game.currentAction.manaProduced.add(newMana); } } } GameObject source = event.getSource(); if (source.isActivatedAbility()) ((ActivatedAbility) source.getPhysical()).addedMana(result.getAll(ManaSymbol.class)); event.setResult(Identity.instance(result)); return true; }