public InfernalGenesisAbility0(GameState state) {
      super(
          state,
          "At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost.");

      this.addPattern(atTheBeginningOfEachPlayersUpkeep());
      SetGenerator thatPlayer =
          OwnerOf.instance(
              EventParameter.instance(
                  TriggerEvent.instance(This.instance()), EventType.Parameter.STEP));

      EventFactory mill =
          millCards(
              thatPlayer,
              1,
              "That player puts the top card of his or her library into his or her graveyard.");
      this.addEffect(mill);

      SetGenerator thatCard = NewObjectOf.instance(EffectResult.instance(mill));
      SetGenerator X = ConvertedManaCostOf.instance(thatCard);
      CreateTokensFactory f =
          new CreateTokensFactory(
              X,
              numberGenerator(1),
              numberGenerator(1),
              "Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost.");
      f.setController(thatPlayer);
      f.setColors(Color.BLACK);
      f.setSubTypes(SubType.MINION);
      this.addEffect(f.getEventFactory());
    }
Exemple #2
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    public MysticRemoraAbility1(GameState state) {
      super(
          state,
          "Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays (4).");

      SimpleEventPattern pattern = new SimpleEventPattern(EventType.BECOMES_PLAYED);
      pattern.put(EventType.Parameter.PLAYER, OpponentsOf.instance(You.instance()));
      pattern.put(
          EventType.Parameter.OBJECT,
          RelativeComplement.instance(Spells.instance(), HasType.instance(Type.CREATURE)));
      this.addPattern(pattern);

      SetGenerator thatPlayer =
          EventParameter.instance(
              TriggerEvent.instance(This.instance()), EventType.Parameter.PLAYER);

      EventFactory mayDraw =
          youMay(drawCards(You.instance(), 1, "Draw a card"), "You may draw a card");

      EventFactory pay = new EventFactory(EventType.PAY_MANA, "Pay (4)");
      pay.parameters.put(EventType.Parameter.CAUSE, This.instance());
      pay.parameters.put(EventType.Parameter.PLAYER, thatPlayer);
      pay.parameters.put(EventType.Parameter.MANA, Identity.instance(new ManaPool("4")));
      this.addEffect(
          unless(thatPlayer, mayDraw, pay, "You may draw a card unless that player pays (4)."));
    }
    public Glass(GameState state) {
      super(
          state,
          "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.");

      SimpleEventPattern pattern = new SimpleEventPattern(EventType.BECOMES_TARGET);
      pattern.put(
          EventType.Parameter.TARGET,
          RelativeComplement.instance(ABILITY_SOURCE_OF_THIS, TargetedThisTurn.instance()));
      state.ensureTracker(new TargetedThisTurn.Tracker());

      SetGenerator thatSpell =
          EventParameter.instance(
              TriggerEvent.instance(This.instance()), EventType.Parameter.OBJECT);
      this.addEffect(counter(thatSpell, "Counter that spell or ability."));
    }
    public DamageTrigger(GameState state) {
      super(
          state,
          "At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her.");
      this.addPattern(atTheBeginningOfEachOpponentsUpkeeps());

      SetGenerator twoOrFewer = Between.instance(null, 2);
      SetGenerator upkeep =
          EventParameter.instance(TriggerEvent.instance(This.instance()), EventType.Parameter.STEP);
      SetGenerator thatPlayer = OwnerOf.instance(upkeep);
      SetGenerator cardsInHand = Count.instance(InZone.instance(HandOf.instance(thatPlayer)));
      this.interveningIf = Intersect.instance(twoOrFewer, cardsInHand);

      this.addEffect(
          permanentDealDamage(2, thatPlayer, "Hellfire Mongrel deals 2 damage to that player."));
    }
Exemple #5
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    public Vampiricism(GameState state) {
      super(state, "Whenever you gain life, target opponent loses that much life.");

      SimpleEventPattern pattern = new SimpleEventPattern(EventType.GAIN_LIFE);
      pattern.put(EventType.Parameter.PLAYER, You.instance());
      this.addPattern(pattern);

      Target target = this.addTarget(OpponentsOf.instance(You.instance()), "target opponent");

      this.addEffect(
          loseLife(
              targetedBy(target),
              EventParameter.instance(
                  TriggerEvent.instance(This.instance()), EventType.Parameter.NUMBER),
              "Target opponent loses that much life."));
    }