@Override protected void update(GameState state, Event event) { MagicSet movements = event.getResult(state); for (ZoneChange zc : movements.getAll(ZoneChange.class)) { int ownerID = state.<GameObject>get(zc.oldObjectID).ownerID; if (this.counts.containsKey(ownerID)) this.counts.put(ownerID, this.counts.get(ownerID) + 1); else this.counts.put(ownerID, 1); } }
@Override public boolean perform(Game game, Event event, Map<Parameter, MagicSet> parameters) { event.setResult(Empty.set); MagicSet cause = parameters.get(Parameter.CAUSE); Player you = parameters.get(Parameter.PLAYER).getOne(Player.class); Zone library = you.getLibrary(game.actualState); Map<Parameter, MagicSet> zombieParameters = new HashMap<Parameter, MagicSet>(); zombieParameters.put(Parameter.CAUSE, cause); zombieParameters.put(Parameter.PLAYER, new MagicSet(you)); zombieParameters.put(Parameter.NUMBER, ONE); zombieParameters.put(Parameter.CARD, new MagicSet(library)); zombieParameters.put(Parameter.TYPE, new MagicSet(HasSubType.instance(SubType.ZOMBIE))); Event zombieSearch = createEvent(game, "Search your library for a Zombie card", SEARCH, zombieParameters); zombieSearch.perform(event, false); Map<Parameter, MagicSet> swampParameters = new HashMap<Parameter, MagicSet>(zombieParameters); swampParameters.put(Parameter.TYPE, new MagicSet(HasSubType.instance(SubType.SWAMP))); Event swampSearch = createEvent(game, "Search your library for a Swamp card", SEARCH, swampParameters); swampSearch.perform(event, false); MagicSet thoseCards = new MagicSet(); thoseCards.addAll(zombieSearch.getResult()); thoseCards.addAll(swampSearch.getResult()); Map<Parameter, MagicSet> moveParameters = new HashMap<Parameter, MagicSet>(); moveParameters.put(Parameter.CAUSE, cause); moveParameters.put(Parameter.TO, new MagicSet(you.getHand(game.actualState))); moveParameters.put(Parameter.OBJECT, thoseCards); Event move = createEvent(game, "Put those cards into your hand", MOVE_OBJECTS, moveParameters); move.perform(event, true); Map<Parameter, MagicSet> shuffleParameters = new HashMap<Parameter, MagicSet>(); shuffleParameters.put(Parameter.CAUSE, cause); shuffleParameters.put(Parameter.PLAYER, new MagicSet(you)); Event shuffle = createEvent(game, "Shuffle your library", SHUFFLE_LIBRARY, shuffleParameters); shuffle.perform(event, true); return true; }