public Vector3 calculatePos(int x, int y, Object3D object3D) {
      Matrix4 mViewMatrix = getCurrentCamera().getViewMatrix();
      Matrix4 mProjectionMatrix = getCurrentCamera().getProjectionMatrix();
      double[] mNearPos4 = new double[4];
      double[] mFarPos4 = new double[4];
      Vector3 mNearPos = new Vector3();
      Vector3 mFarPos = new Vector3();
      Vector3 mNewObjPos = new Vector3();

      int[] mViewport = new int[] {0, 0, getViewportWidth(), getViewportHeight()};

      GLU.gluUnProject(
          x,
          getViewportHeight() - y,
          0,
          mViewMatrix.getDoubleValues(),
          0,
          mProjectionMatrix.getDoubleValues(),
          0,
          mViewport,
          0,
          mNearPos4,
          0);

      GLU.gluUnProject(
          x,
          getViewportHeight() - y,
          1.f,
          mViewMatrix.getDoubleValues(),
          0,
          mProjectionMatrix.getDoubleValues(),
          0,
          mViewport,
          0,
          mFarPos4,
          0);

      mNearPos.setAll(
          mNearPos4[0] / mNearPos4[3], mNearPos4[1] / mNearPos4[3], mNearPos4[2] / mNearPos4[3]);
      mFarPos.setAll(
          mFarPos4[0] / mFarPos4[3], mFarPos4[1] / mFarPos4[3], mFarPos4[2] / mFarPos4[3]);

      double factor =
          (Math.abs(object3D.getZ()) + mNearPos.z)
              / (getCurrentCamera().getFarPlane() - getCurrentCamera().getNearPlane());

      mNewObjPos.setAll(mFarPos);
      mNewObjPos.subtract(mNearPos);
      mNewObjPos.multiply(factor);
      mNewObjPos.add(mNearPos);

      return mNewObjPos;
    }
Exemple #2
0
 public Point2D transferTo2D(Vector3 point) {
   point = point.clone();
   point.subtract(planeOrigin);
   point.rotateBy(planeZRotation);
   return new Point2D(point.x, point.y);
 }