Exemple #1
0
  public static boolean dropGems() { // this should work fine...
    if (totalTypes == 0) {
      return false;
    }
    boolean dropped = false;

    // wow harder to drop stuff then i thought.
    while (Inventory.contains(gemDropList)) {
      for (int i = 0; i < gemIds.length; i++) {
        if (gemsToDrop.get(gemIds[i])) {
          for (int j = 0; j < 28; j++) {
            Item current = Inventory.getItemAt(j);
            if (current != null) {
              if (current.getId() == gemIds[i]) {
                current.getWidgetChild().interact("Drop");
                Task.sleep(200, 350);
                dropped = true;
              }
            }
          }
        }
      }
    }
    if (dropped) return true;
    return false;
  }
Exemple #2
0
 /**
  * Equips an item if it is in the inventory
  *
  * @param itemIds the ids of the item(s) that need(s) to be equipped
  * @return <tt>true</tt> if an item was successfully equipped otherwise <tt>false</tt>
  */
 public static boolean equip(final int... itemIds) {
   final Item item = Inventory.getItem(itemIds);
   if (item != null) {
     int index = -1;
     for (final int itemId : itemIds) {
       if ((index = Inventory.indexOf(itemId)) != -1) {
         break;
       }
     }
     final WidgetChild item_child = item.getWidgetChild();
     for (String action : item_child.getActions()) {
       if (action == null) {
         continue;
       }
       if (action.contains("Equip") || action.contains("Wear") || action.contains("Wield")) {
         item_child.interact(action);
       }
     }
     for (int i = 0; i < 100; i++) {
       if (!item.equals(Inventory.getItemAt(index))) {
         return true;
       }
       Task.sleep(10);
     }
   }
   return false;
 }