private void addGeometry(
      GLRenderer renderer,
      Geometry geometry,
      Color color,
      double x,
      double y,
      double z,
      double rx,
      double ry,
      double rz,
      double s) {
    // 3d shape
    List<Material> materials = new ArrayList<Material>();
    materials.add(new MeshLambertMaterial().setColor(color).setOpacity(0.2).setTransparent(true));
    materials.add(new MeshBasicMaterial().setColor(0x000000).setWireframe(true).setOpacity(0.3));
    Object3D mesh = SceneUtils.createMultiMaterialObject(geometry, materials);

    mesh.getPosition().set(x, y, z - 75.0);

    mesh.getScale().set(s);

    //			if (geometry.debug)
    //				mesh.add(geometry.debug);

    this.parentObject.add(mesh);
    renderer.render(scene, camera);
  }