Exemple #1
0
  /*
   *
   * ################################################
   *
   * 			   HANDLE PLAYER DEATH
   *
   *  PLAYERS DIE A REAL DEATH WHICH IS HANDLED HERE
   *
   * ################################################
   *
   *
   */
  public void playerDeath(PlayerDeathEvent e) {
    final Player p = e.getEntity();
    if (!activePlayers.contains(p)) return;

    sm.playerDied(p, activePlayers.size(), gameID, new Date().getTime() - startTime);
    scoreBoard.playerDead(p);
    activePlayers.remove(p);
    inactivePlayers.add(p);
    for (Object in : spawns.keySet().toArray()) {
      if (spawns.get(in) == p) spawns.remove(in);
    }

    PlayerKilledEvent pk = null;
    if (mode != GameMode.WAITING
        && p.getLastDamageCause() != null
        && p.getLastDamageCause().getCause() != null) {
      DamageCause cause = p.getLastDamageCause().getCause();
      switch (cause) {
        case ENTITY_ATTACK:
          if (p.getLastDamageCause().getEntityType() == EntityType.PLAYER) {
            EntityType enttype = p.getLastDamageCause().getEntityType();
            Player killer = p.getKiller();
            String killername = "Unknown";

            if (killer != null) {
              killername = killer.getName();
            }

            String itemname = "Unknown Item";
            if (killer != null) {
              itemname = ItemReader.getFriendlyItemName(killer.getItemInHand().getType());
            }

            msgFall(
                PrefixType.INFO,
                "death." + enttype,
                "player-" + p.getName(),
                "killer-" + killername,
                "item-" + itemname);

            if (killer != null && p != null) {
              sm.addKill(killer, p, gameID);
              scoreBoard.incScore(killer);
            }
            pk = new PlayerKilledEvent(p, this, killer, cause);
          } else {
            msgFall(
                PrefixType.INFO,
                "death." + p.getLastDamageCause().getEntityType(),
                "player-" + p.getName(),
                "killer-" + p.getLastDamageCause().getEntityType());
            pk = new PlayerKilledEvent(p, this, null, cause);
          }
          break;
        default:
          msgFall(
              PrefixType.INFO, "death." + cause.name(), "player-" + p.getName(), "killer-" + cause);
          pk = new PlayerKilledEvent(p, this, null, cause);

          break;
      }
      Bukkit.getServer().getPluginManager().callEvent(pk);

      if (getActivePlayers() > 1) {
        for (Player pl : getAllPlayers()) {
          msgmgr.sendMessage(
              PrefixType.INFO,
              ChatColor.DARK_AQUA
                  + "There are "
                  + ChatColor.YELLOW
                  + ""
                  + getActivePlayers()
                  + ChatColor.DARK_AQUA
                  + " players remaining!",
              pl);
        }
      }
    }

    for (Player pe : activePlayers) {
      Location l = pe.getLocation();
      l.setY(l.getWorld().getMaxHeight());
      l.getWorld().strikeLightningEffect(l);
    }

    if (getActivePlayers() <= config.getInt("endgame.players")
        && config.getBoolean("endgame.fire-lighting.enabled")
        && !endgameRunning) {

      tasks.add(
          Bukkit.getScheduler()
              .scheduleSyncRepeatingTask(
                  GameManager.getInstance().getPlugin(),
                  new EndgameManager(),
                  0,
                  config.getInt("endgame.fire-lighting.interval") * 20));
    }

    if (activePlayers.size() < 2 && mode == GameMode.INGAME) {
      mode = GameMode.FINISHING;
      LobbyManager.getInstance().updateWall(gameID);
      tasks.add(
          Bukkit.getScheduler()
              .scheduleSyncDelayedTask(
                  GameManager.getInstance().getPlugin(),
                  new Runnable() {
                    public void run() {
                      playerWin(p);
                      endGame();
                    }
                  },
                  10L));
    }
    LobbyManager.getInstance().updateWall(gameID);
  }