/** * Single return value version of: {@link #glGetActiveSubroutineUniformi(int, int, int, int, * java.nio.ByteBuffer) GetActiveSubroutineUniformi} */ public static int glGetActiveSubroutineUniformi( int program, int shadertype, int index, int pname) { APIBuffer __buffer = apiBuffer(); int values = __buffer.intParam(); nglGetActiveSubroutineUniformiv(program, shadertype, index, pname, __buffer.address() + values); return __buffer.intValue(values); }
/** String return version of: {@link #glGetActiveUniformName GetActiveUniformName} */ public static String glGetActiveUniformName(int program, int uniformIndex, int bufSize) { APIBuffer __buffer = apiBuffer(); int length = __buffer.intParam(); int uniformName = __buffer.bufferParam(bufSize); nglGetActiveUniformName( program, uniformIndex, bufSize, __buffer.address(length), __buffer.address(uniformName)); return memDecodeASCII(memByteBuffer(__buffer.address(uniformName), __buffer.intValue(length))); }
/** Single value version of: {@link #glGetActiveUniformsiv GetActiveUniformsiv} */ public static int glGetActiveUniformsi(int program, int uniformIndex, int pname) { APIBuffer __buffer = apiBuffer(); int params = __buffer.intParam(); int uniformIndices = __buffer.intParam(uniformIndex); nglGetActiveUniformsiv( program, 1, __buffer.address(uniformIndices), pname, __buffer.address(params)); return __buffer.intValue(params); }
/** Single uniformName version of: {@link #glGetUniformIndices GetUniformIndices} */ public static int glGetUniformIndices(int program, CharSequence uniformName) { APIBuffer __buffer = apiBuffer(); ByteBuffer uniformNameBuffers = memEncodeASCII(uniformName, true); int uniformNamesAddress = __buffer.pointerParam(memAddress(uniformNameBuffers)); int uniformIndices = __buffer.intParam(); nglGetUniformIndices( program, 1, __buffer.address(uniformNamesAddress), __buffer.address(uniformIndices)); return __buffer.intValue(uniformIndices); }
/** * String return (w/ implicit max length) version of: {@link #glGetActiveSubroutineName * GetActiveSubroutineName} */ public static String glGetActiveSubroutineName(int program, int shadertype, int index) { int bufsize = glGetProgramStagei(program, shadertype, GL_ACTIVE_SUBROUTINE_MAX_LENGTH); APIBuffer __buffer = apiBuffer(); int length = __buffer.intParam(); int name = __buffer.bufferParam(bufsize); nglGetActiveSubroutineName( program, shadertype, index, bufsize, __buffer.address() + length, __buffer.address() + name); return memDecodeASCII(memByteBuffer(__buffer.address() + name, __buffer.intValue(length))); }
/** String return version of: {@link #glGetActiveSubroutineName GetActiveSubroutineName} */ public static String glGetActiveSubroutineName( int program, int shadertype, int index, int bufsize) { APIBuffer __buffer = apiBuffer(); int length = __buffer.intParam(); int name = __buffer.bufferParam(bufsize); nglGetActiveSubroutineName( program, shadertype, index, bufsize, __buffer.address() + length, __buffer.address() + name); return memDecodeASCII(memByteBuffer(__buffer.address() + name, __buffer.intValue(length))); }
/** * String return (w/ implicit max length) version of: {@link #glGetActiveUniformBlockName * GetActiveUniformBlockName} */ public static String glGetActiveUniformBlockName(int program, int uniformBlockIndex) { int bufSize = glGetActiveUniformBlocki(program, uniformBlockIndex, GL_UNIFORM_BLOCK_NAME_LENGTH); APIBuffer __buffer = apiBuffer(); int length = __buffer.intParam(); int uniformBlockName = __buffer.bufferParam(bufSize); nglGetActiveUniformBlockName( program, uniformBlockIndex, bufSize, __buffer.address(length), __buffer.address(uniformBlockName)); return memDecodeASCII( memByteBuffer(__buffer.address(uniformBlockName), __buffer.intValue(length))); }
/** * String return (w/ implicit max length) version of: {@link #glGetActiveSubroutineUniformName * GetActiveSubroutineUniformName} */ public static String glGetActiveSubroutineUniformName(int program, int shadertype, int index) { int bufsize = glGetActiveSubroutineUniformi(program, shadertype, index, GL31.GL_UNIFORM_NAME_LENGTH); APIBuffer __buffer = apiBuffer(); int length = __buffer.intParam(); int name = __buffer.bufferParam(bufsize); nglGetActiveSubroutineUniformName( program, shadertype, index, bufsize, __buffer.address() + length, __buffer.address() + name); return memDecodeASCII(memByteBuffer(__buffer.address() + name, __buffer.intValue(length))); }
/** Single return value version of: {@link #glGenBuffers GenBuffers} */ public static int glGenBuffers() { APIBuffer __buffer = apiBuffer(); int buffers = __buffer.intParam(); nglGenBuffers(1, __buffer.address(buffers)); return __buffer.intValue(buffers); }
/** Single return value version of: {@link #glGenQueries GenQueries} */ public static int glGenQueries() { APIBuffer __buffer = apiBuffer(); int ids = __buffer.intParam(); nglGenQueries(1, __buffer.address(ids)); return __buffer.intValue(ids); }
/** * Single return value version of: {@link #glGetProgramStagei(int, int, int, java.nio.ByteBuffer) * GetProgramStagei} */ public static int glGetProgramStagei(int program, int shadertype, int pname) { APIBuffer __buffer = apiBuffer(); int values = __buffer.intParam(); nglGetProgramStageiv(program, shadertype, pname, __buffer.address() + values); return __buffer.intValue(values); }
/** Single return value version of: {@link #glGetTexParameterIuivEXT GetTexParameterIuivEXT} */ public static int glGetTexParameterIuiEXT(int target, int pname) { APIBuffer __buffer = apiBuffer(); int params = __buffer.intParam(); nglGetTexParameterIuivEXT(target, pname, __buffer.address(params)); return __buffer.intValue(params); }
/** * Single return value version of: {@link #glGetUniformSubroutineui(int, int, java.nio.ByteBuffer) * GetUniformSubroutineui} */ public static int glGetUniformSubroutineui(int shadertype, int location) { APIBuffer __buffer = apiBuffer(); int params = __buffer.intParam(); nglGetUniformSubroutineuiv(shadertype, location, __buffer.address() + params); return __buffer.intValue(params); }
/** Single return value version of: {@link #glGetActiveUniformBlockiv GetActiveUniformBlockiv} */ public static int glGetActiveUniformBlocki(int program, int uniformBlockIndex, int pname) { APIBuffer __buffer = apiBuffer(); int params = __buffer.intParam(); nglGetActiveUniformBlockiv(program, uniformBlockIndex, pname, __buffer.address(params)); return __buffer.intValue(params); }
/** Single return value version of: {@link #glGetIntegeri_v GetIntegeri_v} */ public static int glGetIntegeri(int target, int index) { APIBuffer __buffer = apiBuffer(); int data = __buffer.intParam(); nglGetIntegeri_v(target, index, __buffer.address(data)); return __buffer.intValue(data); }
/** Single return value version of: {@link #glGenPerfMonitorsAMD GenPerfMonitorsAMD} */ public static int glGenPerfMonitorsAMD() { APIBuffer __buffer = apiBuffer(); int monitors = __buffer.intParam(); nglGenPerfMonitorsAMD(1, __buffer.address(monitors)); return __buffer.intValue(monitors); }
/** Single return value version of: {@link #glGetQueryiv GetQueryiv} */ public static int glGetQueryi(int target, int pname) { APIBuffer __buffer = apiBuffer(); int params = __buffer.intParam(); nglGetQueryiv(target, pname, __buffer.address(params)); return __buffer.intValue(params); }
/** Single return value version of: {@link #glGetQueryObjectiv GetQueryObjectiv} */ public static int glGetQueryObjecti(int id, int pname) { APIBuffer __buffer = apiBuffer(); int params = __buffer.intParam(); nglGetQueryObjectiv(id, pname, __buffer.address(params)); return __buffer.intValue(params); }
/** * Returns the integer value for the specified {@code param_name}. * * <p>For integer parameters that may be 32 or 64 bits (e.g. {@code size_t}), {@link #getPointer} * should be used instead. * * @param object the object to query * @param arg an integer argument * @param param_name the parameter to query * @return the parameter's int value */ int getInt(long object, int arg, int param_name) { APIBuffer __buffer = apiBuffer(); int errcode = get(object, arg, param_name, 4L, __buffer.address(), NULL); if (DEBUG) checkCLError(errcode); return __buffer.intValue(0); }