/** int[] version of: {@link #glVertexAttribIPointerEXT VertexAttribIPointerEXT} */ public static void glVertexAttribIPointerEXT( int index, int size, int type, int stride, int[] pointer) { long __functionAddress = GL.getCapabilities().glVertexAttribIPointerEXT; if (CHECKS) { checkFunctionAddress(__functionAddress); GLChecks.ensureBufferObject(GL15.GL_ARRAY_BUFFER_BINDING, false); } callPV(__functionAddress, index, size, type, stride, pointer); }
/** IntBuffer version of: {@link #glVertexAttribIPointerEXT VertexAttribIPointerEXT} */ public static void glVertexAttribIPointerEXT( int index, int size, int type, int stride, IntBuffer pointer) { if (CHECKS) GLChecks.ensureBufferObject(GL15.GL_ARRAY_BUFFER_BINDING, false); nglVertexAttribIPointerEXT(index, size, type, stride, memAddress(pointer)); }
/** * Specifies the location and organization of a pure integer vertex attribute array. * * @param index the index of the pure integer generic vertex attribute to be modified * @param size the number of values per vertex that are stored in the array. The initial value is * 4. One of:<br> * <table><tr><td>1</td><td>2</td><td>3</td><td>4</td><td>{@link GL12#GL_BGRA BGRA}</td></tr> * </table> * * @param type the data type of each component in the array. One of:<br> * <table> * <tr><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_SHORT SHORT}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td></tr> * </table> * * @param stride the byte offset between consecutive generic vertex attributes. If stride is 0, * the generic vertex attributes are understood to be tightly packed in the array. The initial * value is 0. * @param pointer the vertex attribute data or the offset of the first component of the first * generic vertex attribute in the array in the data store of the buffer currently bound to * the {@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0. */ public static void glVertexAttribIPointerEXT( int index, int size, int type, int stride, long pointer) { if (CHECKS) GLChecks.ensureBufferObject(GL15.GL_ARRAY_BUFFER_BINDING, true); nglVertexAttribIPointerEXT(index, size, type, stride, pointer); }