private static void setupShadowRenderTexture() { if (shadowPassInterval <= 0) { return; } // depth glDeleteTextures(sfbDepthTexture); sfbDepthTexture = glGenTextures(); glBindTexture(GL_TEXTURE_2D, sfbDepthTexture); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); ByteBuffer buffer = ByteBuffer.allocateDirect(shadowMapWidth * shadowMapHeight * 4); glTexImage2D( GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, shadowMapWidth, shadowMapHeight, 0, GL_DEPTH_COMPONENT, GL11.GL_FLOAT, buffer); }
private static TextureResource loadTexture(String fileName) { String[] splitArray = fileName.split("\\."); String ext = splitArray[splitArray.length - 1]; try { BufferedImage image = ImageIO.read(new File("./res/textures/" + fileName)); int[] pixels = image.getRGB(0, 0, image.getWidth(), image.getHeight(), null, 0, image.getWidth()); ByteBuffer buffer = Util.createByteBuffer(image.getHeight() * image.getWidth() * 4); boolean hasAlpha = image.getColorModel().hasAlpha(); for (int y = 0; y < image.getHeight(); y++) { for (int x = 0; x < image.getWidth(); x++) { int pixel = pixels[y * image.getWidth() + x]; buffer.put((byte) ((pixel >> 16) & 0xFF)); buffer.put((byte) ((pixel >> 8) & 0xFF)); buffer.put((byte) ((pixel) & 0xFF)); if (hasAlpha) buffer.put((byte) ((pixel >> 24) & 0xFF)); else buffer.put((byte) (0xFF)); } } buffer.flip(); TextureResource resource = new TextureResource(); glBindTexture(GL_TEXTURE_2D, resource.getId()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, image.getWidth(), image.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); return resource; } catch (Exception e) { e.printStackTrace(); System.exit(1); } return null; }
private static void setupRenderTextures() { glDeleteTextures(dfbTextures); glGenTextures(dfbTextures); for (int i = 0; i < colorAttachments; ++i) { glBindTexture(GL_TEXTURE_2D, dfbTextures.get(i)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); if (i == 1) { // depth buffer ByteBuffer buffer = ByteBuffer.allocateDirect(renderWidth * renderHeight * 4 * 4); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB32F_ARB, renderWidth, renderHeight, 0, GL_RGBA, GL11.GL_FLOAT, buffer); } else { ByteBuffer buffer = ByteBuffer.allocateDirect(renderWidth * renderHeight * 4); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, renderWidth, renderHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); } } }