@Override public void draw(ScaledResolution sr) { double width = sr.getScaledWidth_double(), height = sr.getScaledHeight_double(); AppFreqTransmitter app = AppFreqTransmitter.instance; GL11.glPushMatrix(); { GL11.glTranslated(15, 15, 0); final float isize = 18; final float fsize = 10; String str = app.getDisplayName(); double len = Font.font.strLen(str, fsize); drawBox(0, 0, 30 + len, 18); ResourceLocation icon = app.getIcon(); RenderUtils.loadTexture(icon); GL11.glColor4d(1, 1, 1, 1); HudUtils.rect(2, 0, isize, isize); Font.font.draw(str, isize + 6, 4, fsize, 0xffffff); } GL11.glPopMatrix(); current.handleDraw(width, height); GL11.glColor4d(1, 1, 1, 1); }
@Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float tick) { TileEntityCustomizeableDecoration tile = (TileEntityCustomizeableDecoration) tileEntity; RenderElement[] renderElements = tile.getRenderElements(); GL11.glPushMatrix(); GL11.glColor4d(1, 1, 1, 1); GL11.glEnable(3042); GL11.glBlendFunc(770, 771); GL11.glTranslated(x, y, z); for (RenderElement element : renderElements) { if (element != null) { try { // if(!GraphicUtilities.isModelPathValid(element.getModel()) // /*||*/if( !GraphicUtilities.isTexturePathValid(element.getTexture()) ) // break; GL11.glPushMatrix(); GraphicUtilities.bindTexture(element.getTexture()); GL11.glColor4d( element.getColour()[0], element.getColour()[1], element.getColour()[2], element.getAlpha()); GL11.glTranslated(0.5, 0.5, 0.5); GL11.glRotated(tile.getOrientation(), 0, 1, 0); GL11.glTranslated(-0.5, -0.5, -0.5); GL11.glTranslated( element.getTranslation()[0], element.getTranslation()[1], element.getTranslation()[2]); if (element.getRotation()[2] != 0) GL11.glRotated(element.getRotation()[2], 0, 0, 1); if (element.getRotation()[1] != 0) GL11.glRotated(element.getRotation()[1], 0, 1, 0); if (element.getRotation()[0] != 0) GL11.glRotated(element.getRotation()[0], 1, 0, 0); GL11.glScaled(tile.getScale(), tile.getScale(), tile.getScale()); if (GraphicUtilities.isModelPathValid(element.getModel())) { IModelCustom tempMod = GraphicUtilities.bindModel(element.getModel()); if (tempMod != null && GraphicUtilities.isModelPartValid(tempMod, element.getPart())) tempMod.renderPart(element.getPart()); } GL11.glPopMatrix(); } catch (Exception except) { // except.printStackTrace(); GL11.glPopMatrix(); } } } GL11.glDisable(3042); GL11.glColor4d(1, 1, 1, 1); GL11.glPopMatrix(); }
@Override public void main(int delta) { GameData.render(); GL11.glLoadIdentity(); GL11.glOrtho(0, GameSettings.getScreenX(), 0, GameSettings.getScreenY(), -1, 1); GL11.glColor4d(0, 0, 0, .7); GL11.glBegin(GL11.GL_TRIANGLE_FAN); GL11.glVertex2d(0, 0); GL11.glVertex2d(GameSettings.getScreenX(), 0); GL11.glVertex2d(GameSettings.getScreenX(), GameSettings.getScreenY()); GL11.glVertex2d(0, GameSettings.getScreenY()); GL11.glEnd(); float ratio = ((float) (GameSettings.getScreenY()) / GameSettings.getScreenX()); GL11.glLoadIdentity(); GL11.glOrtho( -GameData.zoom, GameSettings.getScreenX() + GameData.zoom, -GameData.zoom * (ratio), GameSettings.getScreenY() + GameData.zoom * (ratio), -1, 1); for (Button b : buttons) { b.render(); } }
public void doRender(Entity entity, double x, double y, double z, float f, float f1) { f = 0.0625f; RenderState.blendingOn(); int timestep = (int) ((System.currentTimeMillis()) % 10000); double angle = timestep * Math.PI / 5000.0; GL11.glPushMatrix(); GL11.glRotatef(180.0f, 1.0f, 0, 0); GL11.glTranslatef(0.5f, -1.5f, -0.5f); middletable.render(f); uppertable.render(f); footbase.render(f); foot1.render(f); fatfoot2.render(f); fatfoot1.render(f); backsupport.render(f); tank3.render(f); tank2.render(f); tank1.render(f); wireshort4.render(f); wireshort3.render(f); wireshort2.render(f); Wireshort1.render(f); Wirelong1.render(f); RenderState.glowOn(); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(0.5f, 1.05f, 0.5f); GL11.glTranslated(0, 0.02f * Math.sin(angle * 3), 0); // GLRotate uses degrees instead of radians for some reason grr GL11.glRotatef((float) (angle * 57.2957795131), 0.0f, 1.0f, 0.0f); GL11.glRotatef(45f, 1.0f, 0.0f, 0.0f); // arctangent of 0.5. GL11.glRotatef(35.2643897f, 0, 1, 1); // cube.render(0.0625f); GL11.glColor4d(1, 1, 1, 0.8); cube.render(f / 2.0f); // cube.render(0.016000f); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glRotatef(180.0f, 1.0f, 0, 0); GL11.glTranslatef(0.5f, -1.5f, -0.5f); screen3.render(f); screen2.render(f); screen1.render(f); particles.render(f); GL11.glPopMatrix(); // GL11.glPushMatrix(); // if (Minecraft.getMinecraft().isFancyGraphicsEnabled()) { // if (f1 != 0) { // GL11.glDisable(GL11.GL_CULL_FACE); // for (int i = 0; i < 1; i++) { // drawScanLine(angle); // } // } // } // GL11.glPopMatrix(); RenderState.glowOff(); RenderState.blendingOff(); }
@SideOnly(Side.CLIENT) public void render(double x, double y, double z, double gunRadius) { if (isMinigunActivated() && getMinigunSpeed() == MAX_GUN_SPEED && gunAimedAtTarget && attackTarget != null) { GL11.glPushMatrix(); GL11.glScaled(1, 1, 1); GL11.glTranslated(-x, -y, -z); GL11.glDisable(GL11.GL_TEXTURE_2D); // GL11.glDisable(GL11.GL_LIGHTING); RenderUtils.glColorHex(0xFF000000 | getAmmoColor()); for (int i = 0; i < 5; i++) { Vec3 vec = Vec3.createVectorHelper( attackTarget.posX - x, attackTarget.posY - y, attackTarget.posZ - z) .normalize(); minigunFire.startX = x + vec.xCoord * gunRadius; minigunFire.startY = y + vec.yCoord * gunRadius; minigunFire.startZ = z + vec.zCoord * gunRadius; minigunFire.endX = attackTarget.posX + rand.nextDouble() - 0.5; minigunFire.endY = attackTarget.posY + attackTarget.height / 2 + rand.nextDouble() - 0.5; minigunFire.endZ = attackTarget.posZ + rand.nextDouble() - 0.5; minigunFire.render(); } GL11.glColor4d(1, 1, 1, 1); // GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glPopMatrix(); } }
public void drawBackGround() { float[] color = EntitySheep.fleeceColorTable[~this.bookStack.getItemDamage() & 15]; int var4 = this.mc.renderEngine.getTexture(this.getBookTexture()); this.mc.renderEngine.bindTexture(var4); GL11.glColor3f(color[0], color[1], color[2]); this.drawTexturedModalRect(posX + 20, posY, 0, 0, 78, this.bookImageHeight); this.drawTexturedModalRect(posX + 98, posY, 186, 0, 69, this.bookImageHeight); GL11.glColor4d(1.0D, 1.0D, 1.0D, 1.0D); this.drawTexturedModalRect(posX + 26, posY + 8, 64, 8, 134, this.bookImageHeight - 27); }
private void drawScanLine(double angle) { float xtarg = random.nextFloat(); float ytarg = random.nextFloat(); GL11.glLineWidth(2); GL11.glBegin(GL11.GL_LINES); GL11.glColor4d(0.0, 1.0, 0.2, 1.0); GL11.glVertex3d(0.5, 1.05 + 0.02f * Math.sin(angle * 3), 0.5); GL11.glVertex3d(xtarg, 1.2f, ytarg); GL11.glEnd(); // MuseRenderer.drawGradientRect3D( // Vec3.createVectorHelper(Math.floor(xtarg * 16.0) / 16.0, 1.201, // Math.floor(ytarg * 16.0) / 16.0), // Vec3.createVectorHelper(1.0 / 16.0, 0, 1.0 / 16.0), // new Colour(0.0f, 1.0f, 0.0f, 0.4f), // new Colour(0.0f, 1.0f, 0.0f, 0.4f)); }
@Override public void renderTileEntityAt(TileEntity tileentity, double d0, double d1, double d2, float f) { GL11.glPushMatrix(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F); GL11.glScalef(1.0F, -1F, -1F); RenderHandlerSC.bindTexture(Reference.PATH_TEXTURES_MODELS + "psyaicTotemTop.png"); this.model.renderModel(); GL11.glPopMatrix(); GL11.glPushMatrix(); TileAstralPillarCap tile = (TileAstralPillarCap) tileentity; GL11.glTranslatef((float) d0 + 0.5F, (float) d1, (float) d2 + 0.5F); GL11.glTranslated(0, 0.75, 0); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LIGHTING); GL11.glColor4d(1, 1, 1, 0.95); ModelCube cube = new ModelCube(); RenderHandlerSC.bindTexture(Reference.PATH_TEXTURES_MODELS + "cubeAstralCrystal.png"); GL11.glRotatef(tile.getTicks() * 2, 0, 1, 0); GL11.glRotatef(-(tile.getTicks() * 2), 1, 1, 0); GL11.glRotatef(36f + tile.getTicks(), 0, 1, 1); GL11.glRotatef(36f + 36f + tile.getTicks() * 2, 1, 1, 0); GL11.glRotatef(tile.getTicks(), 1, 1, 1); double scale = 0.25; GL11.glScaled(scale, scale, scale); cube.renderModel(); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); }
// TODO: considering this is all really GL code perhaps we could instead call a 'visualize' // function in a drawer and pass it the fft. public void visualizer() { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4d(1, 1, 1, .2); glPolygonMode(GL_FRONT, GL_FILL); int w = (int) getFftLog().specSize() / bands; int q = Constants.VIEW_HEIGHT; for (int i = 0; i < getFftLog().avgSize(); i++) { glBegin(GL_POLYGON); glVertex2d(i * w, q); glVertex2d(i * w + w, q); glVertex2d(i * w + w, q - (getFftLog().getAvg(i) * 1)); glVertex2d(i * w, q - (getFftLog().getAvg(i) * 1)); glEnd(); } glDisable(GL_BLEND); }
/** Draw the background layer for the GuiContainer (everything behind the items) */ protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { int var4 = this.mc.renderEngine.getTexture("/luxcraft/gui/luxStorage.png"); GL11.glColor4f(1.0F, 1F, 1F, 1.0F); this.mc.renderEngine.bindTexture(var4); int var5 = (this.width - this.xSize) / 2; int var6 = (this.height - this.ySize) / 2; this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize); int var7; for (byte i = 0; i < 7; i++) { GL11.glColor4d(LuxHelper.r[i], LuxHelper.g[i], LuxHelper.b[i], 1); var7 = (int) ((double) storageInventory.GetLuxLevel(i) / (double) storageInventory.MaxLuxLevel(i) * 131); this.drawTexturedModalRect( var5 + 9 + 23 * i, var6 + 27 + 131 - var7, 176, 131 - var7, 20, var7); } }
/** Draws this button to the screen. */ @Override public void drawButton(Minecraft par1Minecraft, int par2, int par3) { if (drawButton) { FontRenderer var4 = par1Minecraft.fontRenderer; int tex = GL11.GL_TEXTURE_BINDING_2D; GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); boolean var5 = par2 >= xPosition && par3 >= yPosition && par2 < xPosition + width && par3 < yPosition + height; ReikaGuiAPI.instance.drawItemStack( itemRender, par1Minecraft.fontRenderer, iconItem, xPosition, yPosition); this.mouseDragged(par1Minecraft, par2, par3); GL11.glColor4d(1, 1, 1, 1); } }
public static void drawLiquidBar( int x, int y, int width, int height, int fluidID, int percentage) { Fluid fluid = FluidRegistry.getFluid(fluidID); if (fluid == null) return; Icon icon = fluid.getIcon(); if (icon == null) return; // Bind SpriteNumber=0,texture "/terrain.png" TextureManager texturemanager = Minecraft.getMinecraft().getTextureManager(); texturemanager.bindTexture(texturemanager.getResourceLocation(0)); double u = icon.getInterpolatedU(3.0D); double u2 = icon.getInterpolatedU(13.0D); double v = icon.getInterpolatedV(1.0D); double v2 = icon.getInterpolatedV(15.0D); int z = height * percentage / 100; GL11.glEnable(3553); GL11.glColor4d(1.0D, 1.0D, 1.0D, 1.0D); GL11.glBegin(7); GL11.glTexCoord2d(u, v); GL11.glVertex2i(x, y + height - z); GL11.glTexCoord2d(u, v2); GL11.glVertex2i(x, y + height); GL11.glTexCoord2d(u2, v2); GL11.glVertex2i(x + width, y + height); GL11.glTexCoord2d(u2, v); GL11.glVertex2i(x + width, y + height - z); GL11.glEnd(); }
public void render(float partialTicks, boolean justRenderWhenHovering) { for (IEntityTrackEntry tracker : trackEntries) { tracker.render(entity, partialTicks); } double x = entity.prevPosX + (entity.posX - entity.prevPosX) * partialTicks; double y = entity.prevPosY + (entity.posY - entity.prevPosY) * partialTicks + entity.height / 2D; double z = entity.prevPosZ + (entity.posZ - entity.prevPosZ) * partialTicks; GL11.glDepthMask(false); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glPushMatrix(); GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT); float red = 0.5F; float green = 0.5F; float blue = 1.0F; float alpha = 0.5F; float size = entity.height * 0.5F; if (ticksExisted < 60) { size += 5 - Math.abs(ticksExisted) * 0.083F; alpha = Math.abs(ticksExisted) * 0.005F; } GL11.glTranslated(x, y, z); GL11.glRotatef(180.0F - RenderManager.instance.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(180.0F - RenderManager.instance.playerViewX, 1.0F, 0.0F, 0.0F); GL11.glColor4d(red, green, blue, alpha); float renderSize = oldSize + (size - oldSize) * partialTicks; circle1.render(renderSize, partialTicks); circle2.render(renderSize + 0.2D, partialTicks); int targetAcquireProgress = (int) ((ticksExisted - 50) / 0.7F); if (ticksExisted <= 120 && ticksExisted > 50) { GL11.glColor4d(0, 1, 0, 0.8D); RenderProgressBar.render(0D, 0.4D, 1.8D, 0.9D, 0, targetAcquireProgress); } GL11.glEnable(GL11.GL_TEXTURE_2D); FontRenderer fontRenderer = RenderManager.instance.getFontRenderer(); GL11.glScaled(0.02D, 0.02D, 0.02D); GL11.glColor4d(red, green, blue, alpha); if (ticksExisted > 120) { if (justRenderWhenHovering && !isLookingAtTarget) { stat.closeWindow(); } else { stat.openWindow(); } textList = new ArrayList<String>(); for (IEntityTrackEntry tracker : trackEntries) { tracker.addInfo(entity, textList); } stat.setText(textList); stat.render(-1, -1, partialTicks); } else if (ticksExisted > 50) { fontRenderer.drawString("Acquiring Target...", 0, 0, 0x7F7F7F); fontRenderer.drawString(targetAcquireProgress + "%", 37, 28, 0x002F00); } else if (ticksExisted < -30) { stat.closeWindow(); // if(stat.getWidth() > stat.getMinWidth() || stat.getHeight() > stat.getMinHeight()) { // stat.setText(new ArrayList<String>()); stat.render(-1, -1, partialTicks); // } fontRenderer.drawString("Lost Target!", 0, 0, 0xFF0000); } GL11.glPopMatrix(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthMask(true); oldSize = size; }
@Override public void renderTileEntityAt( TileEntity tile, double x, double y, double z, float timeSinceLastTick) { if (tile == null || !(tile instanceof TileEnergyStorageCore)) return; TileEnergyStorageCore core = (TileEnergyStorageCore) tile; if (!core.isOnline()) return; float scale = 0; float rotation = core.modelRotation + (timeSinceLastTick / 2F); switch (core.getTier()) { case 0: scale = 0.7F; break; case 1: scale = 1.2F; break; case 2: scale = 1.7F; break; case 3: scale = 2.5F; break; case 4: scale = 3.5F; break; case 5: scale = 4.5F; break; case 6: scale = 5.5F; break; } GL11.glPushMatrix(); GL11.glColor4f(1F, 1F, 1F, 1F); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 150f, 150f); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5); FMLClientHandler.instance().getClient().getTextureManager().bindTexture(iner_model_texture); double colour = (double) ((TileEnergyStorageCore) tile).getEnergyStored() / (double) ((TileEnergyStorageCore) tile).getMaxEnergyStored(); float brightness = (float) Math.abs(Math.sin((float) Minecraft.getSystemTime() / 3000f) * 100f); colour = 1f - colour; GL11.glScalef(scale, scale, scale); GL11.glPushMatrix(); GL11.glRotatef(rotation, 0F, 1F, 0.5F); GL11.glColor4d(1F, colour * 0.3f, colour * 0.7f, 1F); OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, 80f + brightness, 80f + brightness); iner_model.renderAll(); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(0.8F, 0.8F, 0.8F); GL11.glColor4d(1F, 1f, 0.2f, 1F); GL11.glRotatef(rotation, 0F, 1F, 0.5F); iner_model.renderAll(); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(0.9F, 0.9F, 0.9F); GL11.glColor4d(1F, 0f, 0.2f, 1F); GL11.glRotatef(rotation, 0F, 1F, 0.5F); iner_model.renderAll(); GL11.glPopMatrix(); GL11.glScalef(1.1F, 1.1F, 1.1F); GL11.glDepthMask(false); FMLClientHandler.instance().getClient().getTextureManager().bindTexture(outer_model_texture); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 200F, 200F); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glRotatef(rotation * 0.5F, 0F, -1F, -0.5F); GL11.glColor4f(0.5F, 2F, 2F, 0.7F); iner_model.renderAll(); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); }
@SubscribeEvent public void eventRenderWorld(RenderWorldLastEvent e) { if (delay < 0 && Keyboard.isKeyDown(56) && Keyboard.isKeyDown(57) && Keyboard.isKeyDown(29)) { delay = 15; this.enabled = !this.enabled; } delay--; if (!this.enabled) return; i++; if (i > 1000) { i = 0; System.out.println("Saving Snitch List"); Config.saveConfig(); } PlayerInteractHandler.timer++; try { // Should put this is method yolo for (Coordinate c : SnitchField.instance.coordinateList) { // Render Snitch Range if (c.getDistance() > 81) continue; GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glLineWidth(5F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glEnable(GL13.GL_MULTISAMPLE); GL11.glAlphaFunc(GL11.GL_GREATER, 0.09F); GL11.glDepthMask(false); GL11.glPushMatrix(); double px = -(RenderManager.renderPosX - c.x); double py = -(RenderManager.renderPosY - c.y); double pz = -(RenderManager.renderPosZ - c.z); AxisAlignedBB bb = AxisAlignedBB.getBoundingBox( px - 10.55d, py - 10.55d, pz - 10.55d, px + 10.55d, py + 10.55d, pz + 10.55d); // odd choice because I just ripped this off squeenhowies esp int color = getColor(c.hoursToDate()); if (c.hostile) { GL11.glColor4f(1F, 0.0F, 0.0F, 0.25F); } else { if (color == 0) { GL11.glColor4d(0F, 0.56F, 1.0F, 0.25F); } else if (color == 1) { GL11.glColor4d(0.11F, 0.91F, 0F, 0.25F); // Green } else if (color == 2) { GL11.glColor4d(0.88F, 0.83F, 0.0F, 0.25F); // Yellow } else if (color == 3) { GL11.glColor4d(0.75F, 0F, 0.91F, 0.25F); } } drawCrossedOutlinedBoundingBox(bb); if (c.hostile) { GL11.glColor4f(1F, 0.0F, 0.0F, 0.1F); } else { if (color == 0) { GL11.glColor4d(0F, 0.56F, 1.0F, 0.1F); // Blue } else if (color == 1) { GL11.glColor4d(0.11F, 0.91F, 0F, 0.1F); // Green } else if (color == 2) { GL11.glColor4d(0.88F, 0.83F, 0.0F, 0.1F); // Yellow } else if (color == 3) { GL11.glColor4d(0.75F, 0F, 0.91F, 0.1F); // Purple } } drawBoundingBoxQuads(bb); GL11.glPopMatrix(); GL11.glDepthMask(true); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL13.GL_MULTISAMPLE); GL11.glEnable(GL11.GL_LIGHTING); // Render snitch block GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glLineWidth(5F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glEnable(GL13.GL_MULTISAMPLE); GL11.glAlphaFunc(GL11.GL_GREATER, 0.09F); GL11.glDepthMask(false); GL11.glPushMatrix(); px = -(RenderManager.renderPosX - c.x); py = -(RenderManager.renderPosY - c.y); pz = -(RenderManager.renderPosZ - c.z); bb = AxisAlignedBB.getBoundingBox( px - 0.5d, py - 0.5d, pz - 0.5d, px + 0.5d, py + 0.5d, pz + 0.5d); bb.expand(0.05, 0.05, 0.05); // odd choice because I just ripped this off my hacked client's esp if (c.hostile) { GL11.glColor4f(1F, 0.0F, 0.0F, 0.25F); } else { if (color == 0) { GL11.glColor4d(0F, 0.56F, 1.0F, 0.25F); } else if (color == 1) { GL11.glColor4d(0.11F, 0.91F, 0F, 0.25F); } else if (color == 2) { GL11.glColor4d(0.88F, 0.83F, 0.0F, 0.25F); // Yellow } else if (color == 3) { GL11.glColor4d(0.75F, 0F, 0.91F, 0.25F); } } drawCrossedOutlinedBoundingBox(bb); if (c.hostile) { GL11.glColor4f(1F, 0.0F, 0.0F, 0.1F); } else { if (color == 0) { GL11.glColor4d(0F, 0.56F, 1.0F, 0.1F); } else if (color == 1) { GL11.glColor4d(0.11F, 0.91F, 0F, 0.1F); } else if (color == 2) { GL11.glColor4d(0.88F, 0.83F, 0.0F, 0.1F); // Yellow } else if (color == 3) { GL11.glColor4d(0.75F, 0F, 0.91F, 0.1F); } } drawBoundingBoxQuads(bb); GL11.glPopMatrix(); GL11.glDepthMask(true); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL13.GL_MULTISAMPLE); GL11.glEnable(GL11.GL_LIGHTING); } for (Coordinate c : SnitchField.instance.tempList) { // Render Snitch Range if (c.getDistance() > 81) continue; // Render snitch block GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glLineWidth(5F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glEnable(GL13.GL_MULTISAMPLE); GL11.glAlphaFunc(GL11.GL_GREATER, 0.09F); GL11.glDepthMask(false); GL11.glPushMatrix(); double px = -(RenderManager.renderPosX - c.x); double py = -(RenderManager.renderPosY - c.y); double pz = -(RenderManager.renderPosZ - c.z); AxisAlignedBB bb = AxisAlignedBB.getBoundingBox( px - 0.5d, py - 0.5d, pz - 0.5d, px + 0.5d, py + 0.5d, pz + 0.5d); bb.expand(0.05, 0.05, 0.05); // odd choice because I just ripped this off my hacked client's esp GL11.glColor4f(1F, 1F, 1F, 0.25F); drawCrossedOutlinedBoundingBox(bb); GL11.glColor4f(1F, 1F, 1F, 0.1F); drawBoundingBoxQuads(bb); GL11.glPopMatrix(); GL11.glDepthMask(true); GL11.glDisable(GL11.GL_LINE_SMOOTH); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL13.GL_MULTISAMPLE); GL11.glEnable(GL11.GL_LIGHTING); } } catch (ConcurrentModificationException f) { } }
private void render2D(float partialTicks) { Minecraft minecraft = FMLClientHandler.instance().getClient(); EntityPlayer player = minecraft.thePlayer; ItemStack helmetStack = player.inventory.armorInventory[3]; if (helmetStack != null && minecraft.inGameHasFocus && helmetStack.getItem() == Itemss.pneumaticHelmet) { ScaledResolution sr = new ScaledResolution(minecraft, minecraft.displayWidth, minecraft.displayHeight); GL11.glDepthMask(false); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glPushMatrix(); GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT); GL11.glColor4d(0, 1, 0, 0.8D); CommonHUDHandler comHudHandler = CommonHUDHandler.getHandlerForPlayer(player); if (comHudHandler.ticksExisted <= comHudHandler.getStartupTime()) { // blockTrackInfo = null; gaveEmptyWarning = false; gaveNearlyEmptyWarning = false; RenderProgressBar.render( sr.getScaledWidth() / 2, 10, sr.getScaledWidth() - 10, 30, -90F, comHudHandler.ticksExisted * 100 / comHudHandler.getStartupTime()); } else { if (comHudHandler.helmetPressure < 0.05F && !gaveEmptyWarning) { addMessage( new ArmorMessage( "The helmet is out of air!", new ArrayList<String>(), 100, 0x70FF0000)); gaveEmptyWarning = true; } if (comHudHandler.helmetPressure > 0.2F && comHudHandler.helmetPressure < 0.5F && !gaveNearlyEmptyWarning) { addMessage( new ArmorMessage( "The helmet almost out of air!", new ArrayList<String>(), 60, 0x70FF0000)); gaveNearlyEmptyWarning = true; } if (GuiKeybindCheckBox.trackedCheckboxes.get("pneumaticHelmet.upgrade.coreComponents") .checked) { for (int i = 0; i < UpgradeRenderHandlerList.instance().upgradeRenderers.size(); i++) { IUpgradeRenderHandler upgradeRenderHandler = UpgradeRenderHandlerList.instance().upgradeRenderers.get(i); if (comHudHandler.upgradeRenderersInserted[i] && GuiKeybindCheckBox.trackedCheckboxes.get( "pneumaticHelmet.upgrade." + upgradeRenderHandler.getUpgradeName()) .checked) { IGuiAnimatedStat stat = upgradeRenderHandler.getAnimatedStat(); if (stat != null) { stat.render(-1, -1, partialTicks); } upgradeRenderHandler.render2D(partialTicks, comHudHandler.helmetPressure > 0F); } } } } // render every item in the list. for (ArmorMessage message : messageList) { message.renderMessage(minecraft.fontRenderer, partialTicks); } GL11.glPopMatrix(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_TEXTURE_2D); if (comHudHandler.ticksExisted <= comHudHandler.getStartupTime()) minecraft.fontRenderer.drawString( CommonHUDHandler.getHandlerForPlayer().ticksExisted * 100 / comHudHandler.getStartupTime() + "%", sr.getScaledWidth() * 3 / 4 - 8, 16, 0x000000); } else if (helmetStack == null) { messageList.clear(); } }
private void setColour(double age, double alpha) { double life = (age / (double) EntityGapingVoid.maxLifetime); double f = Math.max(0, (life - EntityGapingVoid.collapse) / (1 - EntityGapingVoid.collapse)); f = Math.max(f, 1 - (life * 30)); GL11.glColor4d(f, f, f, alpha); }
@Override public void doRender( Entity ent, double x, double y, double z, float p_76986_8_, float partialTicks) { EntityGapingVoid egv = (EntityGapingVoid) ent; Minecraft mc = Minecraft.getMinecraft(); mc.renderEngine.bindTexture(this.halo); Tessellator tess = Tessellator.instance; double age = egv.getAge() + partialTicks; setColour(age, 1.0); double scale = EntityGapingVoid.getVoidScale(age); double fullfadedist = 0.6 * scale; double fadedist = fullfadedist + 1.5; double halocoord = 0.58 * scale; double haloscaledist = 2.2 * scale; double dx = ent.posX - RenderManager.renderPosX; double dy = ent.posY - RenderManager.renderPosY; double dz = ent.posZ - RenderManager.renderPosZ; double xzlen = Math.sqrt(dx * dx + dz * dz); double len = Math.sqrt(dx * dx + dy * dy + dz * dz); if (len <= haloscaledist) { double close = (haloscaledist - len) / haloscaledist; halocoord *= 1.0 + close * close * close * close * 1.5; } double yang = Math.atan2(xzlen, dy) * ClientProxy.toDeg; double xang = Math.atan2(dx, dz) * ClientProxy.toDeg; // Lumberjack.info("dx: "+dx+", dy: "+dy+", dz: "+dz+", xang: "+xang); // Lumberjack.info("x: "+x+", y: "+y+", z: "+z); GL11.glDisable(GL11.GL_LIGHTING); mc.entityRenderer.disableLightmap(0.0); GL11.glPushMatrix(); { GL11.glTranslated(x, y, z); GL11.glRotated(xang, 0, 1, 0); GL11.glRotated(yang + 90, 1, 0, 0); GL11.glPushMatrix(); { GL11.glRotated(90, 1, 0, 0); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glDepthMask(false); tess.startDrawingQuads(); tess.addVertexWithUV(-halocoord, 0.0, -halocoord, 0.0, 0.0); tess.addVertexWithUV(-halocoord, 0.0, halocoord, 0.0, 1.0); tess.addVertexWithUV(halocoord, 0.0, halocoord, 1.0, 1.0); tess.addVertexWithUV(halocoord, 0.0, -halocoord, 1.0, 0.0); tess.draw(); GL11.glDepthMask(true); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); } GL11.glPopMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(this.fill); GL11.glScaled(scale, scale, scale); model.renderAll(); } GL11.glPopMatrix(); if (len <= fadedist) { double alpha = 1.0; if (len >= fullfadedist) { alpha = 1.0 - ((len - fullfadedist) / (fadedist - fullfadedist)); alpha = alpha * alpha * (3 - 2 * alpha); } setColour(age, alpha); GL11.glPushMatrix(); { GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); double d = 0; tess.startDrawingQuads(); tess.addVertexWithUV(-100, 100, d, 0.0, 0.0); tess.addVertexWithUV(-100, -100, d, 0.0, 1.0); tess.addVertexWithUV(100, -100, d, 1.0, 1.0); tess.addVertexWithUV(100, 100, d, 1.0, 0.0); tess.draw(); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); } GL11.glPopMatrix(); } mc.entityRenderer.enableLightmap(0.0); GL11.glEnable(GL11.GL_LIGHTING); GL11.glColor4d(1, 1, 1, 1); }