// Draws stuff on screen
  public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException {
    // Brightness
    // Not working, no need to write

    // Cursor
    g.drawString(">", 100, (100 + cursor * 50));

    // Volume
    g.drawString("Volume", 150, 100);
    g.drawString("" + data.getVolume(), 420, 100);

    // Fullscreen
    g.drawString("Fullscreen", 150, 150);
    g.drawString(fullscreen, 420, 150);

    // Brightness
    g.drawString("Brightness", 150, 200);
    g.drawString("" + data.getBrightness(), 420, 200);

    g.drawString("Use Directions to adjust", 100, 250);
    g.drawString("Press ENTER to continue", 150, 300);
  }
Exemple #2
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 public void startGame() throws LWJGLException {
   if (mcCanvas != null) {
     Graphics g = mcCanvas.getGraphics();
     if (g != null) {
       g.setColor(Color.BLACK);
       g.fillRect(0, 0, displayWidth, displayHeight);
       g.dispose();
     }
     Display.setParent(mcCanvas);
   } else if (fullscreen) {
     Display.setFullscreen(true);
     displayWidth = Display.getDisplayMode().getWidth();
     displayHeight = Display.getDisplayMode().getHeight();
     if (displayWidth <= 0) {
       displayWidth = 1;
     }
     if (displayHeight <= 0) {
       displayHeight = 1;
     }
   } else {
     Display.setDisplayMode(new DisplayMode(displayWidth, displayHeight));
   }
   Display.setTitle("Minecraft Minecraft Beta 1.7.3");
   try {
     Display.create();
   } catch (LWJGLException lwjglexception) {
     lwjglexception.printStackTrace();
     try {
       Thread.sleep(1000L);
     } catch (InterruptedException interruptedexception) {
     }
     Display.create();
   }
   mcDataDir = getMinecraftDir();
   saveLoader = new SaveConverterMcRegion(new File(mcDataDir, "saves"));
   gameSettings = new GameSettings(this, mcDataDir);
   texturePackList = new TexturePackList(this, mcDataDir);
   renderEngine = new RenderEngine(texturePackList, gameSettings);
   fontRenderer = new FontRenderer(gameSettings, "/font/default.png", renderEngine);
   ColorizerWater.func_28182_a(renderEngine.func_28149_a("/misc/watercolor.png"));
   ColorizerGrass.func_28181_a(renderEngine.func_28149_a("/misc/grasscolor.png"));
   ColorizerFoliage.func_28152_a(renderEngine.func_28149_a("/misc/foliagecolor.png"));
   entityRenderer = new EntityRenderer(this);
   RenderManager.instance.itemRenderer = new ItemRenderer(this);
   statFileWriter = new StatFileWriter(session, mcDataDir);
   AchievementList.openInventory.setStatStringFormatter(new StatStringFormatKeyInv(this));
   loadScreen();
   Keyboard.create();
   Mouse.create();
   mouseHelper = new MouseHelper(mcCanvas);
   try {
     Controllers.create();
   } catch (Exception exception) {
     exception.printStackTrace();
   }
   checkGLError("Pre startup");
   GL11.glEnable(3553 /*GL_TEXTURE_2D*/);
   GL11.glShadeModel(7425 /*GL_SMOOTH*/);
   GL11.glClearDepth(1.0D);
   GL11.glEnable(2929 /*GL_DEPTH_TEST*/);
   GL11.glDepthFunc(515);
   GL11.glEnable(3008 /*GL_ALPHA_TEST*/);
   GL11.glAlphaFunc(516, 0.1F);
   GL11.glCullFace(1029 /*GL_BACK*/);
   GL11.glMatrixMode(5889 /*GL_PROJECTION*/);
   GL11.glLoadIdentity();
   GL11.glMatrixMode(5888 /*GL_MODELVIEW0_ARB*/);
   checkGLError("Startup");
   glCapabilities = new OpenGlCapsChecker();
   sndManager.loadSoundSettings(gameSettings);
   renderEngine.registerTextureFX(textureLavaFX);
   renderEngine.registerTextureFX(textureWaterFX);
   renderEngine.registerTextureFX(new TexturePortalFX());
   renderEngine.registerTextureFX(new TextureCompassFX(this));
   renderEngine.registerTextureFX(new TextureWatchFX(this));
   renderEngine.registerTextureFX(new TextureWaterFlowFX());
   renderEngine.registerTextureFX(new TextureLavaFlowFX());
   renderEngine.registerTextureFX(new TextureFlamesFX(0));
   renderEngine.registerTextureFX(new TextureFlamesFX(1));
   renderGlobal = new RenderGlobal(this, renderEngine);
   GL11.glViewport(0, 0, displayWidth, displayHeight);
   effectRenderer = new EffectRenderer(theWorld, renderEngine);
   try {
     downloadResourcesThread = new ThreadDownloadResources(mcDataDir, this);
     downloadResourcesThread.start();
   } catch (Exception exception1) {
   }
   checkGLError("Post startup");
   ingameGUI = new GuiIngame(this);
   if (serverName != null) {
     displayGuiScreen(new GuiConnecting(this, serverName, serverPort));
   } else {
     displayGuiScreen(new GuiMainMenu());
   }
 }