static { String system = System.getProperty("os.name").toLowerCase(); OSX = system.indexOf("mac") >= 0; WIN = system.indexOf("win") >= 0; LINUX = system.indexOf("nux") >= 0 | system.indexOf("nix") >= 0 | system.indexOf("aix") >= 0; assert ((WIN && !OSX && !LINUX) || (!WIN && OSX && !LINUX) || (!WIN && !OSX && LINUX)); }
public void run() { init(); engine = new Engine(); long lastTime = System.nanoTime(); double delta = 0.0; // Amout of nanoseconds in 1/60th of a second double ns = 1000000000.0 / 60.0; long timer = System.currentTimeMillis(); int updates = 0; int frames = 0; while (running) { long now = System.nanoTime(); delta += (now - lastTime) / ns; lastTime = now; // if delta >= than one then the amount of time >= 1/60th of a second if (delta >= 1.0) { update(); updates++; delta--; } render(); frames++; // If a second has passed, we print the stats if (System.currentTimeMillis() - timer > 1000) { timer += 1000; System.out.println(updates + " ups, " + frames + " fps"); updates = 0; frames = 0; } if (glfwWindowShouldClose(window) == GL_TRUE) running = false; } engine.CleanUp(); keyCallback.release(); sizeCallback.release(); mouseCallback.release(); focusCallback.release(); glfwDestroyWindow(window); glfwTerminate(); }
void renderLoop() { long startTime = System.currentTimeMillis() + 5000; long fps = 0; while (glfwWindowShouldClose(window.handle) == GLFW_FALSE) { Runnable event; while ((event = events.poll()) != null) event.run(); try { display(); } catch (Exception e) { e.printStackTrace(); break; } glfwSwapBuffers(window.handle); if (startTime > System.currentTimeMillis()) { fps++; } else { long timeUsed = 5000 + (startTime - System.currentTimeMillis()); startTime = System.currentTimeMillis() + 5000; log( String.format( "%s: %d frames in 5 seconds = %.2f", getPlatformInfoStringUTF8(platform, CL_PLATFORM_VENDOR), fps, fps / (timeUsed / 1000f))); fps = 0; } } cleanup(); window.signal.countDown(); }