@Test public void testPointBuild2() { b = g.getMyBoard(); try { /* black on 14 & 12 heading for 0; white on 4 (has long way to go)*/ b.makePointBuild2Board(); assertNotNull(b); } catch (Exception e) { /* isn't there a way to test without catching excetions? */ fail(e.toString()); } g.setCurrentPlayer(aiColor); g.myAI.setHowManyTurnsSoFar(4); // so AI uses pointBuilderStrategy b.myDice.roll(4, 3); }