/** * Initializes a new <tt>SctpConnection</tt> instance. * * @param id the string identifier of this connection instance * @param content the <tt>Content</tt> which is initializing the new instance * @param endpoint the <tt>Endpoint</tt> of newly created instance * @param remoteSctpPort the SCTP port used by remote peer * @param channelBundleId the ID of the channel-bundle this <tt>SctpConnection</tt> is to be a * part of (or <tt>null</tt> if no it is not to be a part of a channel-bundle). * @throws Exception if an error occurs while initializing the new instance */ public SctpConnection( String id, Content content, Endpoint endpoint, int remoteSctpPort, String channelBundleId) throws Exception { super(content, id, channelBundleId); setEndpoint(endpoint.getID()); this.remoteSctpPort = remoteSctpPort; this.debugId = generateDebugId(); }
/** * Maybe send a data channel command to he associated simulcast sender to make it stop streaming * its hq stream, if it's not being watched by any participant. */ public void maybeSendStopHighQualityStreamCommand() { if (nativeSimulcast || !hasLayers()) { // In native simulcast the client adjusts its layers autonomously so // we don't need (nor we can) to control it with data channel // messages. return; } Endpoint oldEndpoint = getSimulcastEngine().getVideoChannel().getEndpoint(); SimulcastLayer[] oldSimulcastLayers = getSimulcastLayers(); SctpConnection sctpConnection; if (oldSimulcastLayers != null && oldSimulcastLayers.length > 1 /* oldEndpoint != null is implied*/ && (sctpConnection = oldEndpoint.getSctpConnection()) != null && sctpConnection.isReady() && !sctpConnection.isExpired()) { // we have an old endpoint and it has an SCTP connection that is // ready and not expired. if nobody else is watching the old // endpoint, stop its hq stream. boolean stopHighQualityStream = true; for (Endpoint e : getSimulcastEngine().getVideoChannel().getContent().getConference().getEndpoints()) { // TODO(gp) need some synchronization here. What if the selected // endpoint changes while we're in the loop? if (oldEndpoint != e && (oldEndpoint == e.getEffectivelySelectedEndpoint()) || e.getEffectivelySelectedEndpoint() == null) { // somebody is watching the old endpoint or somebody has not // yet signaled its selected endpoint to the bridge, don't // stop the hq stream. stopHighQualityStream = false; break; } } if (stopHighQualityStream) { // TODO(gp) this assumes only a single hq stream. logDebug( getSimulcastEngine().getVideoChannel().getEndpoint().getID() + " notifies " + oldEndpoint.getID() + " to stop " + "its HQ stream."); SimulcastLayer hqLayer = oldSimulcastLayers[oldSimulcastLayers.length - 1]; StopSimulcastLayerCommand command = new StopSimulcastLayerCommand(hqLayer); String json = mapper.toJson(command); try { oldEndpoint.sendMessageOnDataChannel(json); } catch (IOException e1) { logError(oldEndpoint.getID() + " failed to send " + "message on data channel.", e1); } } } }
/** * Maybe send a data channel command to the associated <tt>Endpoint</tt> to make it start * streaming its hq stream, if it's being watched by some receiver. */ public void maybeSendStartHighQualityStreamCommand() { if (nativeSimulcast || !hasLayers()) { // In native simulcast the client adjusts its layers autonomously so // we don't need (nor we can) to control it with data channel // messages. return; } Endpoint newEndpoint = getSimulcastEngine().getVideoChannel().getEndpoint(); SimulcastLayer[] newSimulcastLayers = getSimulcastLayers(); SctpConnection sctpConnection; if (newSimulcastLayers == null || newSimulcastLayers.length <= 1 /* newEndpoint != null is implied */ || (sctpConnection = newEndpoint.getSctpConnection()) == null || !sctpConnection.isReady() || sctpConnection.isExpired()) { return; } // we have a new endpoint and it has an SCTP connection that is // ready and not expired. if somebody else is watching the new // endpoint, start its hq stream. boolean startHighQualityStream = false; for (Endpoint e : getSimulcastEngine().getVideoChannel().getContent().getConference().getEndpoints()) { // TODO(gp) need some synchronization here. What if the // selected endpoint changes while we're in the loop? if (e == newEndpoint) continue; Endpoint eSelectedEndpoint = e.getEffectivelySelectedEndpoint(); if (newEndpoint == eSelectedEndpoint) { // somebody is watching the new endpoint or somebody has not // yet signaled its selected endpoint to the bridge, start // the hq stream. if (logger.isDebugEnabled()) { Map<String, Object> map = new HashMap<String, Object>(3); map.put("e", e); map.put("newEndpoint", newEndpoint); map.put("maybe", eSelectedEndpoint == null ? "(maybe) " : ""); StringCompiler sc = new StringCompiler(map).c("{e.id} is {maybe} watching {newEndpoint.id}."); logDebug(sc.toString().replaceAll("\\s+", " ")); } startHighQualityStream = true; break; } } if (startHighQualityStream) { // TODO(gp) this assumes only a single hq stream. logDebug( getSimulcastEngine().getVideoChannel().getEndpoint().getID() + " notifies " + newEndpoint.getID() + " to start its HQ stream."); SimulcastLayer hqLayer = newSimulcastLayers[newSimulcastLayers.length - 1]; ; StartSimulcastLayerCommand command = new StartSimulcastLayerCommand(hqLayer); String json = mapper.toJson(command); try { newEndpoint.sendMessageOnDataChannel(json); } catch (IOException e) { logError(newEndpoint.getID() + " failed to send message on data channel.", e); } } }