@Override
  public void onPlayerTeleport(PlayerTeleportEvent event) {
    if (Permissions.TELEPORT.has(event.getPlayer())) return;
    if (event.getFrom().getWorld().equals(event.getTo().getWorld())
        && event.getFrom().distance(event.getTo()) < 5) return;

    ChunkyResident chunkyResident = new ChunkyResident(event.getPlayer());
    ChunkyTown myTown = chunkyResident.getTown();

    if (myTown == null) return;

    TownChunk fromChunk = new TownChunk(ChunkyManager.getChunkyChunk(event.getFrom()));
    TownChunk toChunk = new TownChunk(ChunkyManager.getChunkyChunk(event.getTo()));

    ChunkyTown fromTown = fromChunk.getTown();

    if (fromTown != null && fromTown.getEffectiveStance(myTown) != ChunkyTown.Stance.ALLY) {
      Strings.NO_TELEPORT.bad(chunkyResident);
      event.setCancelled(true);
      return;
    }

    ChunkyTown toTown = toChunk.getTown();

    if (toTown != null && toTown.getEffectiveStance(myTown) != ChunkyTown.Stance.ALLY) {
      Strings.NO_TELEPORT.bad(chunkyResident);
      event.setCancelled(true);
      return;
    }
  }
 public void onCommand(
     CommandSender sender, ChunkyCommand chunkyCommand, String s, String[] strings) {
   if (!(sender instanceof Player)) {
     Language.IN_GAME_ONLY.bad(sender);
     return;
   }
   if (!Permissions.CREATE_TOWN.has(sender)) {
     Language.NO_COMMAND_PERMISSION.bad(sender);
     return;
   }
   Player player = (Player) sender;
   ChunkyResident chunkyResident = new ChunkyResident(player);
   if (chunkyResident.getTown() != null) {
     Language.sendBad(chunkyResident.getChunkyPlayer(), "You are already part of a town.");
     return;
   }
   if (strings.length < 1) {
     Language.sendBad(chunkyResident.getChunkyPlayer(), "Please specify the town name.");
     return;
   }
   ChunkyChunk chunkyChunk = chunkyResident.getChunkyPlayer().getCurrentChunk();
   if (chunkyChunk.isOwned()) {
     Language.sendBad(chunkyResident.getChunkyPlayer(), "This chunk is already owned.");
     return;
   }
   String id = strings[0];
   ChunkyTown chunkyTown = new ChunkyTown();
   chunkyTown.setId(ChunkyManager.getUniqueId());
   chunkyTown.setMayor(chunkyResident).setHome(chunkyChunk).setName(id);
   chunkyChunk.setOwner(chunkyTown, true, true);
   chunkyChunk.save();
   Language.sendGood(
       chunkyResident.getChunkyPlayer(),
       "You've just created a town called " + chunkyTown.getName());
 }