public boolean isInLiquid() { BlockType below = BlockType.getById( world.getBlockIdAt((int) Math.floor(x), (int) Math.floor(y), (int) Math.floor(z))); BlockType above = BlockType.getById( world.getBlockIdAt((int) Math.floor(x), (int) Math.floor(y + 1), (int) Math.floor(z))); return below == BlockType.WATER || below == BlockType.LAVA || below == BlockType.STATIONARY_WATER || below == BlockType.STATIONARY_LAVA || above == BlockType.WATER || above == BlockType.LAVA || above == BlockType.STATIONARY_WATER || above == BlockType.STATIONARY_LAVA; }
public boolean isOnGround() { int id = world.getBlockIdAt((int) Math.floor(x), (int) Math.floor(y - 1), (int) Math.floor(z)); return y % 1 < 0.2 && BlockType.getById(id).isSolid(); }