@Override public boolean ccTouchesBegan(MotionEvent event) { if (GameController.getInstance().isStart()) { // 如果游戏开始,防止游戏点击事件冲突 GameController.getInstance().handleTouch(event); } else { // 没有开始游戏 if (CommonUtil.isClicke(event, this, choseContainer)) { boolean isDel = false; // 记录是否有删除条目 // 点击的是已选容器 for (ShowPlant plant : chosePlantList) { if (CommonUtil.isClicke(event, this, plant.getDefaultImg())) { CCMoveTo moveTo = CCMoveTo.action(0.3f, plant.getBgImg().getPosition()); plant.getDefaultImg().runAction(moveTo); chosePlantList.remove(plant); isDel = true; } if (isDel) { // 有条目删除,后面的item依次向前顶一格 plant .getDefaultImg() .setPosition( plant.getDefaultImg().getPosition().x - 54, plant.getDefaultImg().getPosition().y); } } } else { // 点击开始图片,开启游戏 if (CommonUtil.isClicke(event, this, start)) { setIsTouchEnabled(false); // 不能点击屏幕 preGame(); } else { // 点击选择容器 for (ShowPlant plant : showPlantList) { if (CommonUtil.isClicke(event, this, plant.getDefaultImg()) && chosePlantList.size() < 5) { CGPoint pos = CGPoint.ccp(75 + chosePlantList.size() * 54, winSize.height - 65); CCMoveTo moveTo = CCMoveTo.action(0.3f, pos); plant.getDefaultImg().runAction(moveTo); chosePlantList.add(plant); // 已选集合 } } } } } return super.ccTouchesBegan(event); }
/** 开启游戏前的准备 */ private void preGame() { // 1.回收容器 chooseContainer.removeSelf(); // 玩家已有植物容器进行缩放(包含所有已经选择的植物信息) choseContainer.setScale(0.65f); // 用已选择的植物填充容器,对容器做缩放操作 for (ShowPlant item : chosePlantList) { CCSprite sprite = item.getDefaultImg(); CGPoint pos = CGPoint.ccp( sprite.getPosition().x * 0.65f, sprite.getPosition().y + (winSize.getHeight() - sprite.getPosition().y) * 0.35f); sprite.setPosition(pos); sprite.setScale(0.65f); this.addChild(sprite); } // 2.移动地图 CGPoint pos = CGPoint.ccp( gameMap.getContentSize().getWidth() / 2, gameMap.getContentSize().getHeight() / 2); CCMoveTo moveTo = CCMoveTo.action(1, pos); gameMap.runAction(moveTo); CCSequence sequence = CCSequence.actions(moveTo, CCCallFunc.action(this, "clearZombies")); // 3.回收僵尸 gameMap.runAction(sequence); }
/** 移动地图 */ private void moveMap() { CGPoint pos = CGPoint.ccp( gameMap.getPosition().x - (gameMap.getContentSize().getWidth() - winSize.getWidth()), gameMap.getPosition().y); CCMoveTo moveTo = CCMoveTo.action(1, pos); CCSequence sequence = CCSequence.actions( CCDelayTime.action(1), moveTo, CCDelayTime.action(0.5f), CCCallFunc.action(this, "loadContainer")); gameMap.runAction(sequence); }
public BattleLayer() { this.setIsTouchEnabled(true); btn_skill_bark_activated = CCSprite.sprite("minigame/btn_skill_bark_activated.png"); btn_skill_bark_normal = CCSprite.sprite("minigame/btn_skill_bark_normal.png"); btn_skill_bone_activated = CCSprite.sprite("minigame/btn_skill_bone_activated.png"); btn_skill_bone_normal = CCSprite.sprite("minigame/btn_skill_bone_normal.png"); btn_skill_punch_activated = CCSprite.sprite("minigame/btn_skill_punch_activated.png"); btn_skill_punch_normal = CCSprite.sprite("minigame/btn_skill_punch_normal.png"); gage_bar = CCSprite.sprite("minigame/gage_bar.png"); gage_bar_black = CCSprite.sprite("minigame/bg_gage_bar.png"); init_statics(); init_states(); gage_bar.setPosition(86 * Manager.ratio_width, 570 * Manager.ratio_height); gage_bar.setScaleX(Manager.ratio_width); gage_bar.setScaleY(Manager.ratio_height); this.addChild(gage_bar); gage_bar_black.setPosition(85 * Manager.ratio_width, 765 * Manager.ratio_height); gage_bar_black.setAnchorPoint(0.5f, 1f); gage_bar_black.setScaleX(Manager.ratio_width); gage_bar_black.setScaleY(1 - gage / Manager.full_gage); gage_bar_black.setScaleY(Manager.ratio_height); this.addChild(gage_bar_black); // ��ų ��ư ��ġ ����, ���̾ �߰� btn_skill_bark_activated.setPosition(631 * Manager.ratio_width, 733 * Manager.ratio_height); btn_skill_bark_activated.setScaleX(Manager.ratio_width); // * Ȯ�� �ʿ� btn_skill_bark_activated.setScaleY(Manager.ratio_height); this.addChild(btn_skill_bark_activated); btn_skill_bark_normal.setPosition(631 * Manager.ratio_width, 733 * Manager.ratio_height); btn_skill_bark_normal.setScaleX(Manager.ratio_width); // * Ȯ�� �ʿ� btn_skill_bark_normal.setScaleY(Manager.ratio_height); this.addChild(btn_skill_bark_normal); btn_skill_bone_activated.setPosition(631 * Manager.ratio_width, 589 * Manager.ratio_height); btn_skill_bone_activated.setScaleX(Manager.ratio_width); btn_skill_bone_activated.setScaleY(Manager.ratio_height); this.addChild(btn_skill_bone_activated); btn_skill_bone_normal.setPosition(631 * Manager.ratio_width, 589 * Manager.ratio_height); btn_skill_bone_normal.setScaleX(Manager.ratio_width); btn_skill_bone_normal.setScaleY(Manager.ratio_height); this.addChild(btn_skill_bone_normal); btn_skill_punch_activated.setPosition(631 * Manager.ratio_width, 439 * Manager.ratio_height); btn_skill_punch_activated.setScaleX(Manager.ratio_width); btn_skill_punch_activated.setScaleY(Manager.ratio_height); this.addChild(btn_skill_punch_activated); btn_skill_punch_normal.setPosition(631 * Manager.ratio_width, 439 * Manager.ratio_height); btn_skill_punch_normal.setScaleX(Manager.ratio_width); btn_skill_punch_normal.setScaleY(Manager.ratio_height); this.addChild(btn_skill_punch_normal); //////////////////////////////////////////////////////////////////////////// bg_battlelayer.setPosition(360 * Manager.ratio_width, 1057 * Manager.ratio_height); bg_battlelayer.setScaleX(Manager.ratio_width); bg_battlelayer.setScaleY(Manager.ratio_height); this.addChild(bg_battlelayer); makeNormalAnimation(); makeDemagedAnimation(); myCharacter_normal = CCSprite.sprite( String.format("character/char%d_normal1.png", CurrentUserInformation.userChar)); myCharacter_normal.setScaleX(-1 * Manager.ratio_width); myCharacter_normal.setScaleY(Manager.ratio_height); myCharacter_normal.setPosition(212 * Manager.ratio_width, 1019 * Manager.ratio_height); myCharacter_normal.runAction(CCRepeatForever.action(normalAnimate_mine)); this.addChild(myCharacter_normal); opponentCharacter_normal = CCSprite.sprite( String.format("character/char%d_normal1.png", CurrentUserInformation.opponentchar)); opponentCharacter_normal.setScaleX(Manager.ratio_width); opponentCharacter_normal.setScaleY(Manager.ratio_height); opponentCharacter_normal.setPosition(508 * Manager.ratio_width, 1019 * Manager.ratio_height); opponentCharacter_normal.runAction(CCRepeatForever.action(normalAnimate_opponent)); this.addChild(opponentCharacter_normal); myCharacter_hurted = CCSprite.sprite( String.format("character/char%d_hurted1.png", CurrentUserInformation.userChar)); myCharacter_hurted.setScaleX(-1 * Manager.ratio_width); myCharacter_hurted.setScaleY(Manager.ratio_height); myCharacter_hurted.setPosition(212 * Manager.ratio_width, 1019 * Manager.ratio_height); opponentCharacter_hurted = CCSprite.sprite( String.format("character/char%d_hurted1.png", CurrentUserInformation.opponentchar)); opponentCharacter_hurted.setScaleX(Manager.ratio_width); opponentCharacter_hurted.setScaleY(Manager.ratio_height); opponentCharacter_hurted.setPosition(508 * Manager.ratio_width, 1019 * Manager.ratio_height); bg_hp_bar.setPosition(360 * Manager.ratio_width, 1240 * Manager.ratio_height); bg_hp_bar.setScaleX(-1 * Manager.ratio_width); bg_hp_bar.setScaleY(Manager.ratio_height); this.addChild(bg_hp_bar); hp_bar_mine.setPosition(321 * Manager.ratio_width, 1240 * Manager.ratio_height); hp_bar_mine.setScaleX(Manager.ratio_width); hp_bar_mine.setScaleY(Manager.ratio_height); hp_bar_mine.setAnchorPoint(1f, 0.5f); this.addChild(hp_bar_mine); hp_bar_opponent.setPosition(400 * Manager.ratio_width, 1240 * Manager.ratio_height); hp_bar_opponent.setScaleX(Manager.ratio_width); hp_bar_opponent.setScaleY(Manager.ratio_height); hp_bar_opponent.setAnchorPoint(0f, 0.5f); this.addChild(hp_bar_opponent); title.setPosition(360 * Manager.ratio_width, 1235 * Manager.ratio_height); title.setScaleX(Manager.ratio_width); title.setScaleY(Manager.ratio_height); this.addChild(title); attack_bark_opponent = CCSprite.sprite( String.format("character/attack_bark%d.png", CurrentUserInformation.opponentchar)); attack_bark_opponent.setScaleX(Manager.ratio_width); attack_bark_opponent.setScaleY(Manager.ratio_height); attack_bark_opponent.setPosition(508 * Manager.ratio_width, 1019 * Manager.ratio_height); attack_bark_mine = CCSprite.sprite( String.format("character/attack_bark%d.png", CurrentUserInformation.userChar)); attack_bark_mine.setPosition(212 * Manager.ratio_width, 1019 * Manager.ratio_height); attack_bark_mine.setScaleX(-1 * Manager.ratio_width); attack_bark_mine.setScaleY(Manager.ratio_height); attack_bone_opponent = CCSprite.sprite( String.format("character/attack_bone%d.png", CurrentUserInformation.opponentchar)); attack_bone_opponent.setScaleX(Manager.ratio_width); attack_bone_opponent.setScaleY(Manager.ratio_height); attack_bone_opponent.setPosition(508 * Manager.ratio_width, 1019 * Manager.ratio_height); attack_bone_mine = CCSprite.sprite( String.format("character/attack_bone%d.png", CurrentUserInformation.userChar)); attack_bone_mine.setScaleX(-1 * Manager.ratio_width); attack_bone_mine.setScaleY(Manager.ratio_height); attack_bone_mine.setPosition(212 * Manager.ratio_width, 1019 * Manager.ratio_height); attack_punch_opponent = CCSprite.sprite( String.format("character/attack_punch%d.png", CurrentUserInformation.opponentchar)); attack_punch_opponent.setScaleX(Manager.ratio_width); attack_punch_opponent.setScaleY(Manager.ratio_height); attack_punch_opponent.setPosition(508 * Manager.ratio_width, 1019 * Manager.ratio_height); attack_punch_mine = CCSprite.sprite( String.format("character/attack_punch%d.png", CurrentUserInformation.userChar)); attack_punch_mine.setScaleX(-1 * Manager.ratio_width); attack_punch_mine.setScaleY(Manager.ratio_height); attack_punch_mine.setPosition(212 * Manager.ratio_width, 1019 * Manager.ratio_height); coming_bark = CCSprite.sprite("battle/coming_bark.png"); coming_bark.setScaleX(Manager.ratio_width); coming_bark.setScaleY(Manager.ratio_height); going_bark = CCSprite.sprite("battle/coming_bark.png"); going_bark.setScaleX(-1 * Manager.ratio_width); going_bark.setScaleY(Manager.ratio_height); coming_bone = CCSprite.sprite("battle/coming_bone.png"); coming_bone.setScaleX(Manager.ratio_width); coming_bone.setScaleY(Manager.ratio_height); going_bone = CCSprite.sprite("battle/coming_bone.png"); going_bone.setScaleX(-1 * Manager.ratio_width); going_bone.setScaleY(Manager.ratio_height); coming_punch = CCSprite.sprite("battle/coming_punch.png"); coming_punch.setScaleX(Manager.ratio_width); coming_punch.setScaleY(Manager.ratio_height); going_punch = CCSprite.sprite("battle/coming_punch.png"); going_punch.setScaleX(-1 * Manager.ratio_width); going_punch.setScaleY(Manager.ratio_height); danger = CCSprite.sprite("minigame/danger.png"); danger.setScaleX(Manager.ratio_width); danger.setScaleY(Manager.ratio_height); danger.setPosition(360 * Manager.ratio_width, 833 * Manager.ratio_height); danger.setVisible(false); this.addChild(danger); bg_danger = CCSprite.sprite("minigame/bg_danger.png"); bg_danger.setScaleX(Manager.ratio_width); bg_danger.setScaleY(Manager.ratio_height); bg_danger.setPosition(360 * Manager.ratio_width, 640 * Manager.ratio_height); bg_danger.setVisible(false); this.addChild(bg_danger); CCFiniteTimeAction action_waitFight = CCMoveTo.action(2f, CGPoint.ccp(-360 * Manager.ratio_width, 826 * Manager.ratio_height)); CCFiniteTimeAction action_incomingFight = CCMoveTo.action(0.3f, CGPoint.ccp(360 * Manager.ratio_width, 826 * Manager.ratio_height)); CCFiniteTimeAction action_delayFight = CCMoveTo.action(0.5f, CGPoint.ccp(360 * Manager.ratio_width, 826 * Manager.ratio_height)); CCFiniteTimeAction action_outgoingFight = CCMoveTo.action(0.3f, CGPoint.ccp(1080 * Manager.ratio_width, 826 * Manager.ratio_height)); CCCallFuncN tellFight = CCCallFuncN.action(this, "tellFight"); CCCallFuncN removeFight = CCCallFuncN.action(this, "removeFight"); CCSequence sequence_fight = CCSequence.actions( action_waitFight, tellFight, action_incomingFight, action_delayFight, action_outgoingFight, removeFight); fight = CCSprite.sprite("minigame/fight.png"); fight.setPosition(-360, 826); fight.setScaleX(Manager.ratio_width); fight.setScaleY(Manager.ratio_height); fight.runAction(sequence_fight); this.addChild(fight); NetworkManager.getInstance().setGetDamagedCallback(this); }