private void forMelee(Creeper creeper) { Location lcreeper = creeper.getLocation(); LivingEntity player = creeper.getTarget(); Location lplayer = player.getLocation(); Vector vcreeper = new Vector(lcreeper.getX(), lcreeper.getY(), lcreeper.getZ()); Vector vplayer = new Vector(lplayer.getX(), lplayer.getY(), lplayer.getZ()); if (vplayer.isInSphere(vcreeper, 3d)) { switch (lplayer.getWorld().getDifficulty()) { case EASY: player.damage(3, creeper); case NORMAL: player.damage(4, creeper); case HARD: player.damage(6, creeper); } } }
protected void lightArea(Player player, int intensity, int falloff) { assert (intensity >= 0); assert (intensity <= 15); assert (falloff > 0); assert (falloff <= 15); CraftWorld world = (CraftWorld) player.getWorld(); int radius = intensity / falloff; int blockX = player.getLocation().getBlockX(); int blockY = player.getLocation().getBlockY(); int blockZ = player.getLocation().getBlockZ(); // first reset all light around if (playerBlocks.containsKey(player)) { unLightarea(player); playerBlocks.remove(player); } List<Location> blockList = new ArrayList<Location>(); for (int x = -radius; x <= radius; x++) for (int y = -radius; y <= radius; y++) for (int z = -radius; z <= radius; z++) { int newIntensity; int curIntensity = world.getHandle().getLightLevel(blockX + x, blockY + y, blockZ + z); if (fastServer == false) { // this is fast newIntensity = (intensity - (Math.abs(x) + Math.abs(y) + Math.abs(z))) < 0 ? 0 : intensity - (Math.abs(x) + Math.abs(y) + Math.abs(z)); } else { // this is slow, but nicer Vector origin = new Vector(blockX, blockY, blockZ); Vector v = new Vector(blockX + x, blockY + y, blockZ + z); if (v.isInSphere(origin, radius)) { // looks like the entry is within the radius double distanceSq = v.distanceSquared(origin); newIntensity = (int) (((intensity - Math.sqrt(distanceSq) * falloff) * 100 + 0.5) / 100); } else { newIntensity = curIntensity; } } TorchBurnLightLevelOwner prevIntensity; Location l = new Location(world, blockX + x, blockY + y, blockZ + z); prevIntensity = TorchBurn.prevState.get(l); int worldIntensity = world.getHandle().getLightLevel(blockX + x, blockY + y, blockZ + z); if (prevIntensity != null) { // this area was in the map already. see if we are brightening and if it belongs to us if (prevIntensity.getLevel() < newIntensity && !(prevIntensity.getPlayer().equals(player))) { // we are brightening, remove the other guy's entry and add our own TorchBurn.prevState.remove(l); TorchBurn.prevState.put(l, new TorchBurnLightLevelOwner(player, worldIntensity)); } } else { // add the current world's light level to the map TorchBurn.prevState.put( l, new TorchBurnLightLevelOwner( player, world.getHandle().getLightLevel(blockX + x, blockY + y, blockZ + z))); } // light 'em up! if (newIntensity > worldIntensity) { // if my pull request to bukkit gets accepted // l.getBlock().setLightLevel(newIntensity); world .getHandle() .a(EnumSkyBlock.BLOCK, blockX + x, blockY + y, blockZ + z, newIntensity); } blockList.add(l); } playerBlocks.put(player, blockList); }