Exemple #1
0
  /** Loads all plugins, calling onLoad, &c. */
  private void loadPlugins() {
    // clear the map
    commandMap.removeAllOfType(PluginCommand.class);

    File folder = new File(config.getString("server.folders.plugins", "plugins"));
    folder.mkdirs();

    // clear plugins and prepare to load
    pluginManager.clearPlugins();
    pluginManager.registerInterface(JavaPluginLoader.class);
    Plugin[] plugins = pluginManager.loadPlugins(folder);

    // call onLoad methods
    for (Plugin plugin : plugins) {
      try {
        plugin.onLoad();
      } catch (Exception ex) {
        logger.log(
            Level.SEVERE,
            "Error loading {0}: {1}",
            new Object[] {plugin.getDescription().getName(), ex.getMessage()});
        ex.printStackTrace();
      }
    }
  }
Exemple #2
0
  /** Stops this server. */
  public void shutdown() {
    // This is so we don't run this twice (/stop and actual shutdown)
    if (isShuttingDown) return;
    isShuttingDown = true;
    logger.info("The server is shutting down...");

    monitor.interrupt();

    // Stop scheduler and disable plugins
    scheduler.stop();
    pluginManager.clearPlugins();

    // Kick (and save) all players
    for (Player player : getOnlinePlayers()) {
      player.kickPlayer("Server shutting down.");
    }

    // Save worlds
    for (World world : getWorlds()) {
      unloadWorld(world, true);
    }
    storeQueue.end();

    // Gracefully stop Netty
    group.close();
    bootstrap.getFactory().releaseExternalResources();

    // And finally kill the console
    consoleManager.stop();
  }