/** Populate a single chunk if needed. */ private void populateChunk(int x, int z, boolean force) { GlowChunk chunk = getChunk(x, z); // cancel out if it's already populated if (chunk.isPopulated()) { return; } // cancel out if the 3x3 around it isn't available for (int x2 = x - 1; x2 <= x + 1; ++x2) { for (int z2 = z - 1; z2 <= z + 1; ++z2) { if (!getChunk(x2, z2).isLoaded() && (!force || !loadChunk(x2, z2, true))) { return; } } } // it might have loaded since before, so check again that it's not already populated if (chunk.isPopulated()) { return; } chunk.setPopulated(true); Random random = new Random(world.getSeed()); long xRand = random.nextLong() / 2 * 2 + 1; long zRand = random.nextLong() / 2 * 2 + 1; random.setSeed((long) x * xRand + (long) z * zRand ^ world.getSeed()); for (BlockPopulator p : world.getPopulators()) { p.populate(world, random, chunk); } EventFactory.callEvent(new ChunkPopulateEvent(chunk)); }
public void getChunkAt(IChunkProvider ichunkprovider, int i, int j) { Chunk chunk = this.getOrCreateChunk(i, j); if (!chunk.done) { chunk.done = true; if (this.chunkProvider != null) { this.chunkProvider.getChunkAt(ichunkprovider, i, j); // CraftBukkit start BlockSand.instaFall = true; Random random = new Random(); random.setSeed(world.getSeed()); long xRand = random.nextLong() / 2L * 2L + 1L; long zRand = random.nextLong() / 2L * 2L + 1L; random.setSeed((long) i * xRand + (long) j * zRand ^ world.getSeed()); org.bukkit.World world = this.world.getWorld(); if (world != null) { for (org.bukkit.generator.BlockPopulator populator : world.getPopulators()) { populator.populate(world, random, chunk.bukkitChunk); } } BlockSand.instaFall = false; this.world .getServer() .getPluginManager() .callEvent(new org.bukkit.event.world.ChunkPopulateEvent(chunk.bukkitChunk)); // CraftBukkit end chunk.e(); } } }
private void populateOnGround(World world, Random random, Chunk chunk) { for (BlockPopulator populator : onGroundPopulators) { populator.populate(world, random, chunk); } }