public PlayerState(final Player player) { name = player.getName(); debug.i("creating PlayerState of " + name, player); fireticks = player.getFireTicks(); foodlevel = player.getFoodLevel(); gamemode = player.getGameMode().getValue(); health = player.getHealth(); maxhealth = player.getMaxHealth(); exhaustion = player.getExhaustion(); experience = player.getExp(); explevel = player.getLevel(); saturation = player.getSaturation(); potionEffects = player.getActivePotionEffects(); flying = player.isFlying(); final ArenaPlayer aPlayer = ArenaPlayer.parsePlayer(player.getName()); final Arena arena = aPlayer.getArena(); if (arena.getArenaConfig().getBoolean(CFG.CHAT_COLORNICK)) { displayname = player.getDisplayName(); } fullReset(arena, player); final int time = arena.getArenaConfig().getInt(CFG.GENERAL_TIME); if (time != -1) { player.setPlayerTime(time, false); } }
@Override public void run() { for (String pl : chairs.keySet()) { Player p = Bukkit.getPlayer(pl); if (p == null) { chairs.remove(pl); continue; } if (!plugin.getConfiguration().chairBlocks.contains(getChair(p).getTypeId()) || !p.getWorld().equals(getChair(p).getWorld()) || p.getLocation().distanceSquared(getChair(p).getLocation()) > 1) removeChair(p); else { addChair(p, getChair(p)); // For any new players. if (plugin.getConfiguration().chairHealth && p.getHealth() < 20) p.setHealth(p.getHealth() + 1); if (p.getExhaustion() > -20f) p.setExhaustion(p.getExhaustion() - 0.1f); } } }
@SuppressWarnings("deprecation") public void saveState() { bukkitPlayer.setGameMode(GameMode.SURVIVAL);//Set to survival //Define player states variables ItemStack[] contents = bukkitPlayer.getInventory().getContents(); ItemStack helmet = bukkitPlayer.getInventory().getHelmet(); ItemStack chestplate = bukkitPlayer.getInventory().getChestplate(); ItemStack leggings = bukkitPlayer.getInventory().getLeggings(); ItemStack boots = bukkitPlayer.getInventory().getBoots(); float exhaustion = bukkitPlayer.getExhaustion(); float saturation = bukkitPlayer.getSaturation(); int foodLevel = bukkitPlayer.getFoodLevel(); double health = bukkitPlayer.getHealth(); GameMode gm = bukkitPlayer.getGameMode(); Collection<PotionEffect> potionEffects = bukkitPlayer.getActivePotionEffects(); float exp = bukkitPlayer.getExp(); int level = bukkitPlayer.getLevel(); boolean fly = bukkitPlayer.getAllowFlight(); //Save state state = new PlayerState(contents, helmet, chestplate, leggings, boots, exhaustion, saturation, foodLevel, health, gm, potionEffects, exp, level, fly); //Set to default state bukkitPlayer.setFoodLevel(20); bukkitPlayer.setHealth(20.0); bukkitPlayer.setAllowFlight(false);//Disable fly mode (Essentials etc.) bukkitPlayer.setFireTicks(0); bukkitPlayer.getInventory().clear(); bukkitPlayer.getInventory().setArmorContents(new ItemStack[4]); bukkitPlayer.setLevel(0); bukkitPlayer.setExp(0); for (PotionEffect effect : bukkitPlayer.getActivePotionEffects()) { bukkitPlayer.removePotionEffect(effect.getType()); } bukkitPlayer.sendMessage(I18N._("stateSaved")); bukkitPlayer.updateInventory(); }
@Override public float getExhaustion() { return caller.getExhaustion(); }
public boolean expAllow(Player player) { return (player.hasPermission(PERM_EXP) || !plugin.config.permsEnabled() || (player.isOp() && plugin.config.opsAllPerms())) && player.getExhaustion() > 0; }