private void addFieldLines( final Color borderColor, final Color gridColor, final int borderWidth, final int gridWidth) { // Remove old lines if there were any before for (Line line : this.gameFieldLines) { line.detachSelf(); line.dispose(); } this.gameFieldLines.clear(); // add vertical lines for (int cellX = 1; cellX < this.getModel().getWidth(); cellX++) { Line line = new Line( cellX * GameField.CELL_WIDTH, 0, cellX * GameField.CELL_WIDTH, this.getHeight(), this.vertexBufferObjectManager); line.setColor(gridColor); line.setLineWidth(gridWidth); this.gameFieldLines.add(line); this.attachChild(line); } // add horizontal lines for (int cellY = 1; cellY < this.getModel().getHeight(); cellY++) { Line line = new Line( 0, cellY * GameField.CELL_HEIGHT, this.getWidth(), cellY * GameField.CELL_HEIGHT, this.vertexBufferObjectManager); line.setColor(gridColor); line.setLineWidth(gridWidth); this.gameFieldLines.add(line); this.attachChild(line); } // Adding border for the game-field Line firstLineVertical = new Line(0, 0, 0, this.getHeight(), this.vertexBufferObjectManager); firstLineVertical.setColor(borderColor); firstLineVertical.setLineWidth(borderWidth); this.gameFieldLines.add(firstLineVertical); this.attachChild(firstLineVertical); Line lastLineVertical = new Line( this.getModel().getWidth() * GameField.CELL_WIDTH, 0, this.getModel().getWidth() * GameField.CELL_WIDTH, this.getHeight(), this.vertexBufferObjectManager); lastLineVertical.setColor(borderColor); lastLineVertical.setLineWidth(borderWidth); this.gameFieldLines.add(lastLineVertical); this.attachChild(lastLineVertical); Line firstLineHorizontal = new Line(0, 0, this.getWidth(), 0, this.vertexBufferObjectManager); firstLineHorizontal.setColor(borderColor); firstLineHorizontal.setLineWidth(borderWidth); this.gameFieldLines.add(firstLineHorizontal); this.attachChild(firstLineHorizontal); Line lastLineHorizontal = new Line( 0, this.getModel().getHeight() * GameField.CELL_HEIGHT, this.getWidth(), this.getModel().getHeight() * GameField.CELL_HEIGHT, this.vertexBufferObjectManager); lastLineHorizontal.setColor(borderColor); lastLineHorizontal.setLineWidth(borderWidth); this.gameFieldLines.add(lastLineHorizontal); this.attachChild(lastLineHorizontal); }