public Sound loadSoundResourceFromSD(String nameResource) {
   if (BuildConfig.TEST_VERSION) {
     try {
       return SoundFactory.createSoundFromAsset(
           this.mEngine.getSoundManager(), getActivity(), nameResource);
     } catch (IOException e) {
       e.printStackTrace();
       return null;
     }
   } else {
     String path =
         Environment.getExternalStorageDirectory()
             + "/Android/data/"
             + getActivity().getPackageName()
             + "/files/"
             + songName
             + "/mfx/"
             + nameResource
             + ".nomedia";
     try {
       File tmp = new File(path);
       FileInputStream fis = new FileInputStream(tmp);
       byte[] decodeHeader = tmp.getName().replace(".nomedia", "").getBytes();
       System.gc();
       return SoundFactory.createSoundFromFileDescriptor(
           this.mEngine.getSoundManager(),
           fis.getFD(),
           decodeHeader.length,
           tmp.length() - decodeHeader.length);
     } catch (Exception e) {
       e.printStackTrace();
       return null;
     }
   }
 }
 public Sound createSound(String soundFileName) {
   Sound sound = null;
   try {
     sound = SoundFactory.createSoundFromAsset(engine.getSoundManager(), context, soundFileName);
   } catch (final IOException e) {
     Debug.e(e);
   }
   return sound;
 }
  private void loadSounds() {
    SoundFactory.setAssetBasePath("sfx/");

    try {
      soundIntro =
          SoundFactory.createSoundFromAsset(
              this.engine.getSoundManager(), this.activity, "intro.ogg");
      soundIntro.setLooping(false);

    } catch (IllegalStateException e) {
      e.printStackTrace();
    } catch (IOException e) {
      e.printStackTrace();
    }
  }
Exemple #4
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 public SoundResource(GameActivity game) {
   _game = game;
   SoundFactory.setAssetBasePath("mfx/");
   SoundManager sm = _game.getEngine().getSoundManager();
   try {
     MOVE = SoundFactory.createSoundFromAsset(sm, _game, "click_move.ogg");
     DROP = SoundFactory.createSoundFromAsset(sm, _game, "group.ogg");
     DROP6 = SoundFactory.createSoundFromAsset(sm, _game, "group6.ogg");
     TIME = SoundFactory.createSoundFromAsset(sm, _game, "time.ogg");
     TACK = SoundFactory.createSoundFromAsset(sm, _game, "tack.ogg");
     SLIDE = SoundFactory.createSoundFromAsset(sm, _game, "slide.ogg");
     LOST = SoundFactory.createSoundFromAsset(sm, _game, "lost.ogg");
     WOOSH = SoundFactory.createSoundFromAsset(sm, _game, "woosh.ogg");
   } catch (final IOException e) {
     throw new RuntimeException(e);
   }
 }
  private void loadGameMusic() {

    SoundFactory.setAssetBasePath("mfx/other/");
    winSoundList = new ArrayList<Sound>();
    loseSoundList = new ArrayList<Sound>();
    halfWinSoundList = new ArrayList<Sound>();
    try {
      winSoundList.add(
          SoundFactory.createSoundFromAsset(getEngine().getSoundManager(), activity, "win.ogg"));

      loseSoundList.add(
          SoundFactory.createSoundFromAsset(getEngine().getSoundManager(), activity, "lose.ogg"));
      loseSoundList.add(
          SoundFactory.createSoundFromAsset(getEngine().getSoundManager(), activity, "lose1.ogg"));

      halfWinSoundList.add(
          SoundFactory.createSoundFromAsset(
              getEngine().getSoundManager(), activity, "halfwin0.ogg"));
      halfWinSoundList.add(
          SoundFactory.createSoundFromAsset(
              getEngine().getSoundManager(), activity, "halfwin1.ogg"));
      halfWinSoundList.add(
          SoundFactory.createSoundFromAsset(
              getEngine().getSoundManager(), activity, "halfwin2.ogg"));

      startGameSound =
          SoundFactory.createSoundFromAsset(getEngine().getSoundManager(), activity, "go.ogg");
      goodClickSound =
          SoundFactory.createSoundFromAsset(
              getEngine().getSoundManager(), activity, "goodClick.ogg");
      wrongClickSound =
          SoundFactory.createSoundFromAsset(
              getEngine().getSoundManager(), activity, "wrongClick.ogg");

    } catch (IOException e) {
      e.printStackTrace();
    }
  }
  public void loadGameResources() {
    BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
    SoundFactory.setAssetBasePath("sfx/");
    MusicFactory.setAssetBasePath("sfx/");
    condomTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 64, 64);
    chickenTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 64, 64);
    tabletTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 64, 64);
    waterTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 64, 64);
    garlicTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 32, 32);
    pineappleTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 64, 64);
    alcoholTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 32, 64);
    blueTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 256, 256);
    redTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 256, 256);
    razorTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 256, 256);
    winTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 1024, 512);
    lossTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 1024, 512);
    pauseTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 64, 64);
    cigarreteTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 64, 64);
    soyaTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 32, 16);
    bonusTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 64, 64);

    // create the texture regions of the different Sprites
    condomTextureRegion =
        BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            condomTextureAtlas, activity, "condom2f.png", 0, 0);
    chickenTextureRegion =
        BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            chickenTextureAtlas, activity, "chichen_final.png", 0, 0);
    tabletTextureRegion =
        BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            tabletTextureAtlas, activity, "tab.png", 0, 0);
    garlicTextureRegion =
        BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            garlicTextureAtlas, activity, "garlicf.png", 0, 0);
    pineappleTextureRegion =
        BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            pineappleTextureAtlas, activity, "pinef.png", 0, 0);
    waterTextureRegion =
        BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            waterTextureAtlas, activity, "water.png", 0, 0);
    alcoholTextureRegion =
        BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            alcoholTextureAtlas, activity, "waragi.png", 0, 0);
    blueTextureRegion =
        BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            blueTextureAtlas, activity, "blue3.png", 0, 0);
    redTextureRegion =
        BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            redTextureAtlas, activity, "red2.png", 0, 0);
    razorTextureRegion =
        BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            razorTextureAtlas, activity, "razor.png", 0, 0);
    winTextureRegion =
        BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            winTextureAtlas, activity, "win.png", 0, 0);
    lossTextureRegion =
        BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            lossTextureAtlas, activity, "loss.png", 0, 0);
    cigarreteTextureRegion =
        BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            cigarreteTextureAtlas, activity, "cigaret5.png", 0, 0);
    soyaTextureRegion =
        BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            soyaTextureAtlas, activity, "sayaf.png", 0, 0);
    bonusTextureRegion =
        BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            bonusTextureAtlas, activity, "health.png", 0, 0);
    pauseTextureRegion =
        BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            pauseTextureAtlas, activity, "pause.png", 0, 0);

    mBackgroundTexture =
        new BitmapTextureAtlas(
            engine.getTextureManager(),
            (int) camera.getWidth(),
            (int) camera.getHeight(),
            TextureOptions.DEFAULT);
    mBgTexture =
        BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            mBackgroundTexture, activity, "game_background.jpg", 0, 0);

    // scoreFontTexture = new BitmapTextureAtlas(engine.getTextureManager(),
    // 256, 256, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
    // FontFactory.setAssetBasePath("font/");
    // ResourceManager.mFont = FontFactory.createFromAsset(scoreFontTexture,
    // engine.getTextureManager(),
    // "Droid.ttf", FONT_SIZE, true, Color.BLACK);
    ResourceManager.mFont =
        FontFactory.create(
            engine.getFontManager(),
            engine.getTextureManager(),
            256,
            256,
            Typeface.create(Typeface.DEFAULT, Typeface.BOLD),
            FONT_SIZE);

    // Load our "sound.mp3" file into a Sound object
    try {
      mGameTapSound =
          SoundFactory.createSoundFromAsset(engine.getSoundManager(), activity, "tap.mp3");
      badFoodSound =
          SoundFactory.createSoundFromAsset(engine.getSoundManager(), activity, "plast.mp3");
    } catch (IOException e) {
      e.printStackTrace();
    }
    // Load our "music.mp3" file into a music object
    try {
      gameMusic =
          MusicFactory.createMusicFromAsset(engine.getMusicManager(), activity, "welcome.mp3");
    } catch (IOException e) {
      e.printStackTrace();
    }

    ResourceManager.mFont.load();
    ResourceManager.mBackgroundTexture.load();
    condomTextureAtlas.load();
    chickenTextureAtlas.load();
    tabletTextureAtlas.load();
    pineappleTextureAtlas.load();
    waterTextureAtlas.load();
    alcoholTextureAtlas.load();
    garlicTextureAtlas.load();
    blueTextureAtlas.load();
    redTextureAtlas.load();
    razorTextureAtlas.load();
    winTextureAtlas.load();
    lossTextureAtlas.load();
    pauseTextureAtlas.load();
    cigarreteTextureAtlas.load();
    soyaTextureAtlas.load();
    bonusTextureAtlas.load();
  }