@Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestState(getName()); if (st == null) return htmltext; if (Util.isDigit(event)) { final int eventId = Integer.parseInt(event); if (eventId >= 0 && eventId <= 7) { if (st.getQuestItemsCount(HORN) >= BUFF[eventId - 1][2]) { st.takeItems(HORN, BUFF[eventId - 1][2]); npc.setTarget(player); npc.doCast(SkillTable.getInstance().getInfo(BUFF[eventId - 1][0], BUFF[eventId - 1][1])); npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp()); htmltext = "31372-4.htm"; } } } else if (event.equals("Withdraw")) { if (player.getWarehouse().getSize() == 0) htmltext = "31374-0.htm"; else { player.sendPacket(ActionFailed.STATIC_PACKET); player.setActiveWarehouse(player.getWarehouse()); player.sendPacket(new WareHouseWithdrawalList(player, 1)); } } else if (event.equals("Teleport")) { switch (player.getAllianceWithVarkaKetra()) { case 4: htmltext = "31376-4.htm"; break; case 5: htmltext = "31376-5.htm"; break; } } return htmltext; }
@Override protected void runImpl() { if (_items == null || _items.isEmpty() || !Config.ALLOW_FREIGHT) return; final L2PcInstance player = getClient().getActiveChar(); if (player == null) return; // player attempts to send freight to the different account if (!player.getAccountChars().containsKey(_objectID)) return; final PcFreight freight = player.getDepositedFreight(_objectID); player.setActiveWarehouse(freight); final ItemContainer warehouse = player.getActiveWarehouse(); if (warehouse == null) return; final L2Npc manager = player.getCurrentFolkNPC(); if ((manager == null || !player.isInsideRadius(manager, L2Npc.INTERACTION_DISTANCE, false, false)) && !player.isGM()) return; if (warehouse instanceof PcFreight && !player.getAccessLevel().allowTransaction()) { player.sendMessage("Transactions are disabled for your Access Level."); return; } // Alt game - Karma punishment if (!Config.KARMA_PLAYER_CAN_USE_WH && player.getKarma() > 0) return; // Freight price from config or normal price per item slot (30) int fee = _items.size() * Config.ALT_GAME_FREIGHT_PRICE; int currentAdena = player.getAdena(); int slots = 0; for (Item i : _items) { int objectId = i.id; int count = i.count; // Check validity of requested item ItemInstance item = player.checkItemManipulation(objectId, count); if (item == null) { _log.warning( "Error depositing a warehouse object for char " + player.getName() + " (validity check)"); i.id = 0; i.count = 0; continue; } if (!item.isTradable() || item.isQuestItem()) return; // Calculate needed adena and slots if (item.getItemId() == 57) currentAdena -= count; if (!item.isStackable()) slots += count; else if (warehouse.getItemByItemId(item.getItemId()) == null) slots++; } // Item Max Limit Check if (!warehouse.validateCapacity(slots)) { sendPacket( SystemMessage.getSystemMessage( SystemMessageId.YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED)); return; } // Check if enough adena and charge the fee if (currentAdena < fee || !player.reduceAdena("Warehouse", fee, player.getCurrentFolkNPC(), false)) { sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA)); return; } // Proceed to the transfer InventoryUpdate playerIU = new InventoryUpdate(); for (Item i : _items) { int objectId = i.id; int count = i.count; // check for an invalid item if (objectId == 0 && count == 0) continue; ItemInstance oldItem = player.getInventory().getItemByObjectId(objectId); if (oldItem == null) { _log.warning( "Error depositing a warehouse object for char " + player.getName() + " (olditem == null)"); continue; } if (oldItem.isHeroItem()) continue; ItemInstance newItem = player .getInventory() .transferItem( "Warehouse", objectId, count, warehouse, player, player.getCurrentFolkNPC()); if (newItem == null) { _log.warning( "Error depositing a warehouse object for char " + player.getName() + " (newitem == null)"); continue; } if (oldItem.getCount() > 0 && oldItem != newItem) playerIU.addModifiedItem(oldItem); else playerIU.addRemovedItem(oldItem); } // Send updated item list to the player player.sendPacket(playerIU); // Update current load status on player StatusUpdate su = new StatusUpdate(player); su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad()); player.sendPacket(su); }