/**
   * The time to teach somebody does not depend on the one who is being taught, but on the teacher.
   */
  public void testTeachPettyCriminalsByMaster() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit criminal = units.next();
    criminal.setType(pettyCriminalType);
    criminal.setLocation(colony.getBuilding(townHallType));

    Unit teacher = units.next();
    teacher.setType(masterBlacksmithType);

    teacher.setLocation(university);
    assertEquals(teacher.getNeededTurnsOfTraining(), 4);
    assertEquals(criminal, teacher.getStudent());

    trainForTurns(colony, teacher.getNeededTurnsOfTraining());
    assertEquals(0, getUnitList(colony, pettyCriminalType).size());
    assertEquals(indenturedServantType, criminal.getType());

    FreeColTestUtils.setStudentSelection(selection);
  }
  /**
   * If there are two teachers of the same kind, but just one colonist to be taught, this should not
   * mean any speed up.
   */
  public void testTwoTeachersOfSameKind() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    Unit lumberjack1 = units.next();
    lumberjack1.setType(expertLumberJackType);

    Unit lumberjack2 = units.next();
    lumberjack2.setType(expertLumberJackType);

    lumberjack1.setLocation(university);
    lumberjack2.setLocation(university);
    assertEquals(colonist, lumberjack1.getStudent());
    assertNull(lumberjack2.getStudent());

    for (int i = lumberjack1.getNeededTurnsOfTraining(); i > 0; i--) {
      assertEquals(1, getUnitList(colony, freeColonistType).size());
      trainForTurns(colony, 1);
    }

    assertEquals(0, getUnitList(colony, freeColonistType).size());
    assertEquals(3, getUnitList(colony, expertLumberJackType).size());

    FreeColTestUtils.setStudentSelection(selection);
  }
  /**
   * Progress in teaching is bound to the teacher and not the learner.
   *
   * <p>Moving students around does not slow education. This behavior is there to simplify gameplay.
   */
  public void testTeacherStoresProgress() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();
    Unit outsider = new ServerUnit(game, colony.getTile(), colony.getOwner(), freeColonistType);

    Building townHall = colony.getBuilding(townHallType);
    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(townHall);

    Unit teacher = units.next();
    teacher.setType(expertOreMinerType);
    teacher.setLocation(university);
    assertEquals(teacher.getStudent(), colonist);
    assertEquals(colonist.getTeacher(), teacher);

    // Train to become free colonist then swap the colonist with
    // another one.
    trainForTurns(colony, teacher.getNeededTurnsOfTraining() - 1);
    colonist.setLocation(colony.getTile());
    outsider.setLocation(townHall);
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(teacher.getStudent(), outsider);

    ServerTestHelper.newTurn();
    assertEquals(0, getUnitList(colony, freeColonistType).size());
    assertEquals(expertOreMinerType, outsider.getType());

    FreeColTestUtils.setStudentSelection(selection);
  }
  /** Test that an indentured servant becomes a free colonist */
  public void testTeachIndenturedServants() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit indenturedServant = units.next();
    indenturedServant.setType(indenturedServantType);

    Unit teacher = units.next();
    teacher.setType(masterBlacksmithType);

    teacher.setLocation(university);
    assertEquals(teacher.getNeededTurnsOfTraining(), 4);
    assertEquals(indenturedServant, teacher.getStudent());

    // Train to become free colonist
    trainForTurns(colony, teacher.getNeededTurnsOfTraining());
    assertEquals(0, getUnitList(colony, indenturedServantType).size());
    assertEquals(freeColonistType, indenturedServant.getType());

    FreeColTestUtils.setStudentSelection(selection);
  }
  public void testCollege() {
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    // otherwise this test will crash and burn
    boolean selection = FreeColTestUtils.setStudentSelection(false);

    Colony colony = getSchoolColony(4, SchoolLevel.COLLEGE);
    Building college = colony.getBuilding(collegeType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    Unit blackSmith = units.next();
    blackSmith.setType(masterBlacksmithType);

    blackSmith.setLocation(college);
    assertEquals(blackSmith.getStudent(), colonist);

    trainForTurns(colony, blackSmith.getNeededTurnsOfTraining());
    assertEquals(masterBlacksmithType, colonist.getType());

    FreeColTestUtils.setStudentSelection(selection);
  }
  public void testUniversity() {
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    // otherwise this test will crash and burn
    boolean selection = FreeColTestUtils.setStudentSelection(false);

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    assertEquals(4, colony.getUnitCount());
    Building university = colony.getBuilding(universityType);
    assertNotNull(university);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    Unit elder = units.next();
    assertEquals(elder.getType(), elderStatesmanType);

    elder.setLocation(university);
    assertEquals(elder.getStudent(), colonist);

    trainForTurns(colony, elder.getNeededTurnsOfTraining());
    assertEquals(elderStatesmanType, colonist.getType());

    FreeColTestUtils.setStudentSelection(selection);
  }
  /** Check that a free colonist can be taught something. */
  public void testExpertTeaching() {
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    // otherwise this test will crash and burn
    boolean selection = FreeColTestUtils.setStudentSelection(false);

    Colony colony = getSchoolColony(4, SchoolLevel.SCHOOLHOUSE);
    Building school = colony.getBuilding(schoolType);
    assertTrue(school.canTeach());
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    Unit lumber = units.next();
    lumber.setType(expertLumberJackType);

    Unit black = units.next();
    black.setType(masterBlacksmithType);

    Unit ore = units.next();
    ore.setType(expertOreMinerType);

    assertTrue(colony.canTrain(ore));
    ore.setLocation(school);
    assertEquals(ore.getStudent(), colonist);

    trainForTurns(colony, ore.getNeededTurnsOfTraining());
    assertEquals(expertOreMinerType, colonist.getType());

    FreeColTestUtils.setStudentSelection(selection);
  }
  public void testProductionBonus() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(6, SchoolLevel.UNIVERSITY);
    Building university = colony.getBuilding(universityType);

    Iterator<Unit> units = colony.getUnitIterator();

    Unit carpenter = units.next();
    carpenter.setType(masterCarpenterType);

    Unit blacksmith = units.next();
    blacksmith.setType(masterBlacksmithType);

    Unit statesman = units.next();
    statesman.setType(elderStatesmanType);

    units.next().setType(freeColonistType);
    units.next().setType(freeColonistType);
    units.next().setType(freeColonistType);

    carpenter.setLocation(university);
    blacksmith.setLocation(university);
    statesman.setLocation(university);

    for (int bonus = -2; bonus < 3; bonus++) {
      setProductionBonus(colony, bonus);
      assertEquals(4 - bonus, carpenter.getNeededTurnsOfTraining());
      assertEquals(6 - bonus, blacksmith.getNeededTurnsOfTraining());
      assertEquals(8 - bonus, statesman.getNeededTurnsOfTraining());
    }

    FreeColTestUtils.setStudentSelection(selection);
  }
  /** Sons of Liberty influences teaching. */
  public void testSonsOfLiberty() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();
    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    Unit lumberjack = units.next();
    lumberjack.setType(expertLumberJackType);
    lumberjack.setLocation(university);

    assertEquals(4, lumberjack.getNeededTurnsOfTraining());

    colony.addGoods(bellsType, 100000);
    assertEquals(2, lumberjack.getNeededTurnsOfTraining());

    trainForTurns(colony, 2);
    assertEquals(0, getUnitList(colony, freeColonistType).size());
    assertEquals(2, getUnitList(colony, expertLumberJackType).size());

    FreeColTestUtils.setStudentSelection(selection);
  }
  /** Test that an petty criminal becomes an indentured servant */
  public void testTeachPettyCriminals() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit criminal = units.next();
    criminal.setType(pettyCriminalType);
    criminal.setLocation(colony.getBuilding(townHallType));

    Unit teacher = units.next();
    teacher.setType(expertOreMinerType);

    teacher.setLocation(university);
    assertEquals(teacher.getNeededTurnsOfTraining(), 4);
    assertTrue(criminal.canBeStudent(teacher));
    assertEquals(criminal, teacher.getStudent());

    // PETTY_CRIMINALS become INDENTURED_SERVANTS
    trainForTurns(colony, teacher.getNeededTurnsOfTraining());
    assertEquals(0, getUnitList(colony, pettyCriminalType).size());
    assertEquals(indenturedServantType, criminal.getType());

    FreeColTestUtils.setStudentSelection(selection);
  }
  /**
   * Test that an indentured servant cannot be promoted to free colonist and learn a skill at the
   * same time.
   */
  public void testTeachingDoublePromotion() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    // prevent starvation
    colony.addGoods(foodType, 100);

    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit indenturedServant = units.next();
    indenturedServant.setType(indenturedServantType);
    indenturedServant.setLocation(colony.getBuilding(townHallType));

    Unit criminal = units.next();
    criminal.setType(pettyCriminalType);
    criminal.setLocation(colony.getBuilding(townHallType));

    Unit teacher1 = units.next();
    teacher1.setType(expertOreMinerType);

    Unit teacher2 = units.next();
    teacher2.setType(expertLumberJackType);

    // set location only AFTER all types have been set!
    teacher1.setLocation(university);
    teacher2.setLocation(university);
    assertEquals(criminal, teacher1.getStudent());
    assertEquals(indenturedServant, teacher2.getStudent());

    // Training time
    trainForTurns(colony, teacher1.getNeededTurnsOfTraining());

    // indentured servant should have been promoted to free colonist
    // petty criminal should have been promoted to indentured servant
    assertEquals(freeColonistType, indenturedServant.getType());
    assertEquals(indenturedServantType, criminal.getType());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());
    assertEquals(1, getUnitList(colony, expertLumberJackType).size());
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, indenturedServantType).size());
    assertEquals(0, getUnitList(colony, pettyCriminalType).size());
    criminal.setLocation(getGame().getMap().getTile(10, 8));
    assertNull(teacher1.getStudent());
    assertEquals(teacher2, indenturedServant.getTeacher());

    // Train again
    trainForTurns(colony, teacher2.getNeededTurnsOfTraining());
    assertEquals(expertLumberJackType, indenturedServant.getType());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());
    assertEquals(2, getUnitList(colony, expertLumberJackType).size());
    assertEquals(0, getUnitList(colony, freeColonistType).size());
    assertEquals(0, getUnitList(colony, indenturedServantType).size());
    assertEquals(0, getUnitList(colony, pettyCriminalType).size());

    FreeColTestUtils.setStudentSelection(selection);
  }
  /**
   * If there are two teachers with the same skill level, the first to be put in the school should
   * be used for teaching.
   */
  public void testSingleGuyTwoTeachers2() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    Unit lumber = units.next();
    lumber.setType(expertLumberJackType);

    Unit ore = units.next();
    ore.setType(expertOreMinerType);

    // It should take 4 turns to train an expert lumber jack and
    // also 4 to train a ore miner.  First come first serve, the
    // lumber jack wins.
    lumber.setLocation(university);
    ore.setLocation(university);
    assertEquals(colonist.getTeacher(), lumber);
    assertNull(ore.getStudent());

    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, expertLumberJackType).size());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());

    ServerTestHelper.newTurn();
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, expertLumberJackType).size());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());

    ServerTestHelper.newTurn();
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, expertLumberJackType).size());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());

    ServerTestHelper.newTurn();
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, expertLumberJackType).size());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());

    ServerTestHelper.newTurn();
    assertEquals(0, getUnitList(colony, freeColonistType).size());
    assertEquals(2, getUnitList(colony, expertLumberJackType).size());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());

    FreeColTestUtils.setStudentSelection(selection);
  }
  public void testTwoTeachersSimple() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);

    Game game = ServerTestHelper.startServerGame(getTestMap(true));
    Colony colony = getSchoolColony(5, SchoolLevel.UNIVERSITY);
    // prevent starvation
    colony.addGoods(foodType, 100);

    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist1 = units.next();
    colonist1.setType(freeColonistType);
    colonist1.setLocation(colony.getBuilding(townHallType));

    Unit colonist2 = units.next();
    colonist2.setType(freeColonistType);
    colonist2.setLocation(colony.getBuilding(townHallType));

    Unit colonist3 = units.next();
    colonist3.setType(freeColonistType);
    colonist3.setLocation(colony.getBuilding(townHallType));

    Unit black = units.next();
    black.setType(masterBlacksmithType);

    Unit ore = units.next();
    ore.setType(expertOreMinerType);

    black.setLocation(university);
    ore.setLocation(university);

    assertEquals(3, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, masterBlacksmithType).size());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());

    trainForTurns(colony, ore.getNeededTurnsOfTraining());
    assertEquals(2, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, masterBlacksmithType).size());
    assertEquals(2, getUnitList(colony, expertOreMinerType).size());
    assertNotNull(ore.getStudent());
    assertNotNull(black.getStudent());

    trainForTurns(colony, black.getNeededTurnsOfTraining() - black.getTurnsOfTraining());
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(2, getUnitList(colony, masterBlacksmithType).size());
    assertEquals(2, getUnitList(colony, expertOreMinerType).size());

    FreeColTestUtils.setStudentSelection(selection);
  }
  public void testCaseTwoTeachersWithDifferentExp() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    Unit teacher1 = units.next();
    teacher1.setType(expertOreMinerType);

    Unit teacher2 = units.next();
    teacher2.setType(masterCarpenterType);

    // First we let the teacher1 train for 3 turns
    teacher1.setLocation(university);
    ServerTestHelper.newTurn();
    ServerTestHelper.newTurn();
    ServerTestHelper.newTurn();
    assertEquals(3, teacher1.getTurnsOfTraining());

    // Then teacher2 for 1 turn
    teacher1.setLocation(colony.getWorkLocationFor(teacher1, grainType));
    teacher2.setLocation(university);
    ServerTestHelper.newTurn();
    assertEquals(0, teacher1.getTurnsOfTraining());
    assertEquals(1, teacher2.getTurnsOfTraining());

    // If we now also add teacher1 to the university, but
    // teacher2 should still be the teacher in charge
    teacher1.setLocation(university);
    assertNull(teacher1.getStudent());
    ServerTestHelper.newTurn();

    assertEquals(0, teacher1.getTurnsOfTraining());
    assertEquals(2, teacher2.getTurnsOfTraining());

    FreeColTestUtils.setStudentSelection(selection);
  }
  /**
   * Trains partly one colonist then put another teacher.
   *
   * <p>Should not save progress but start all over.
   */
  public void testPartTraining() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    Unit lumberjack = units.next();
    lumberjack.setType(expertLumberJackType);

    Unit miner = units.next();
    miner.setType(expertOreMinerType);

    // Put Lumberjack in School
    lumberjack.setLocation(university);
    assertEquals(lumberjack.getStudent(), colonist);
    assertEquals(colonist.getTeacher(), lumberjack);

    ServerTestHelper.newTurn();
    ServerTestHelper.newTurn();

    // After 2 turns replace by miner. Progress starts from scratch.
    lumberjack.setLocation(colony.getWorkLocationFor(lumberjack, grainType));
    assertNull(lumberjack.getStudent());
    assertNull(colonist.getTeacher());

    miner.setLocation(university);
    assertEquals(miner.getStudent(), colonist);
    assertEquals(colonist.getTeacher(), miner);

    trainForTurns(colony, miner.getNeededTurnsOfTraining());
    assertEquals(0, getUnitList(colony, freeColonistType).size());
    assertEquals(2, getUnitList(colony, expertOreMinerType).size());

    FreeColTestUtils.setStudentSelection(selection);
  }
  /** If there are two teachers, but just one colonist to be taught. */
  public void testSingleGuyTwoTeachers() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    Unit lumberJack = units.next();
    lumberJack.setType(expertLumberJackType);

    Unit blackSmith = units.next();
    blackSmith.setType(masterBlacksmithType);

    // It should take 4 turns to train an expert lumber jack and 6
    // to train a blacksmith, so the lumber jack chould be
    // finished teaching first.  The school works for now as
    // first come first serve.
    blackSmith.setLocation(university);
    lumberJack.setLocation(university);
    assertTrue(colonist.getTeacher() == blackSmith);
    assertNull(lumberJack.getStudent());

    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, expertLumberJackType).size());
    assertEquals(1, getUnitList(colony, masterBlacksmithType).size());

    trainForTurns(colony, blackSmith.getNeededTurnsOfTraining());
    assertEquals(0, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, expertLumberJackType).size());
    assertEquals(2, getUnitList(colony, masterBlacksmithType).size());

    FreeColTestUtils.setStudentSelection(selection);
  }
  public void testConcurrentUpgrade() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(2, SchoolLevel.SCHOOLHOUSE);
    Building school = colony.getBuilding(schoolType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit lumber = units.next();
    lumber.setType(expertLumberJackType);

    Unit student = units.next();
    student.setType(pettyCriminalType);
    student.setLocation(colony.getBuilding(townHallType));

    assertTrue(school.canTeach());
    assertTrue(colony.canTrain(lumber));
    lumber.setLocation(school);

    ServerTestHelper.newTurn();
    assertEquals(student, lumber.getStudent());

    // lumber jack can teach indentured servant
    student.changeType(indenturedServantType);
    assertEquals(student, lumber.getStudent());

    // lumber jack can teach free colonist
    student.changeType(freeColonistType);
    assertEquals(student, lumber.getStudent());

    // lumber jack can not teach expert
    student.changeType(masterCarpenterType);
    assertNull(lumber.getStudent());
    assertNull(student.getTeacher());

    FreeColTestUtils.setStudentSelection(selection);
  }
  public void testColonialRegular() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    Building university = colony.getBuilding(universityType);
    colony.getOwner().addAbility(new Ability(Ability.INDEPENDENCE_DECLARED));
    Iterator<Unit> units = colony.getUnitIterator();

    Unit regular = units.next();
    regular.setType(colonialRegularType);

    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    regular.setLocation(university);
    assertEquals(colonist, regular.getStudent());
    trainForTurns(colony, freeColonistType.getEducationTurns(veteranSoldierType));

    assertEquals(veteranSoldierType, colonist.getType());

    FreeColTestUtils.setStudentSelection(selection);
  }
  /**
   * Test that free colonists are trained before indentured servants, which are preferred to petty
   * criminals.
   */
  public void testTeachingOrder() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    // prevent starvation
    colony.addGoods(foodType, 100);

    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    Unit indenturedServant = units.next();
    indenturedServant.setType(indenturedServantType);
    indenturedServant.setLocation(colony.getBuilding(townHallType));

    Unit criminal = units.next();
    criminal.setType(pettyCriminalType);
    criminal.setLocation(colony.getBuilding(townHallType));

    Unit teacher = units.next();
    teacher.setType(expertOreMinerType);
    teacher.setLocation(university);

    assertTrue(colonist.canBeStudent(teacher));
    assertTrue(indenturedServant.canBeStudent(teacher));
    assertTrue(criminal.canBeStudent(teacher));

    // Criminal training
    assertEquals(teacher, criminal.getTeacher());
    assertEquals(criminal, teacher.getStudent());
    trainForTurns(colony, teacher.getNeededTurnsOfTraining());

    assertEquals(0, getUnitList(colony, pettyCriminalType).size());
    assertEquals(indenturedServantType, criminal.getType());
    criminal.setLocation(getGame().getMap().getTile(10, 8));

    // Servant training
    assertNull(teacher.getStudent());
    ServerTestHelper.newTurn();
    assertEquals(teacher, indenturedServant.getTeacher());
    assertEquals(indenturedServant, teacher.getStudent());
    trainForTurns(colony, teacher.getNeededTurnsOfTraining());

    assertEquals(0, getUnitList(colony, indenturedServantType).size());
    assertEquals(2, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());
    assertEquals(freeColonistType, indenturedServant.getType());

    // Colonist(former servant) training continues
    assertEquals(teacher, indenturedServant.getTeacher());
    assertEquals(indenturedServant, teacher.getStudent());
    assertEquals(colonist.getTeacher(), null);

    trainForTurns(colony, teacher.getNeededTurnsOfTraining());
    assertEquals(0, getUnitList(colony, indenturedServantType).size());
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(2, getUnitList(colony, expertOreMinerType).size());
    assertEquals(expertOreMinerType, indenturedServant.getType());
    assertEquals(indenturedServant.getTeacher(), null);

    FreeColTestUtils.setStudentSelection(selection);
  }
  /**
   * Progress in teaching is bound to the teacher and not the learner.
   *
   * <p>Moving a teacher outside the colony should reset its training.
   */
  public void testMoveTeacherOutside() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony otherColony = getStandardColony(1, 10, 10);
    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    // prevent starvation
    colony.addGoods(foodType, 100);

    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    Unit criminal = units.next();
    criminal.setType(pettyCriminalType);
    criminal.setLocation(colony.getBuilding(townHallType));

    Unit teacher1 = units.next();
    teacher1.setType(expertOreMinerType);

    Unit teacher2 = units.next();
    teacher2.setType(masterCarpenterType);

    // The carpenter is set in the school before the miner
    // In this case, the colonist will become a miner (and the criminal
    // will become a servant).
    teacher2.setLocation(university);
    teacher1.setLocation(university);

    // wait a little
    ServerTestHelper.newTurn();
    ServerTestHelper.newTurn();
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, pettyCriminalType).size());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());
    assertEquals(1, getUnitList(colony, masterCarpenterType).size());
    assertEquals(2, teacher1.getTurnsOfTraining());
    assertEquals(2, teacher2.getTurnsOfTraining());

    // Now we move the teachers somewhere beyond the colony
    teacher1.setLocation(getGame().getMap().getTile(6, 8));
    teacher2.setLocation(otherColony);
    assertEquals(0, teacher1.getTurnsOfTraining());
    assertEquals(0, teacher2.getTurnsOfTraining());
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, pettyCriminalType).size());
    assertEquals(0, getUnitList(colony, expertOreMinerType).size());
    assertEquals(0, getUnitList(colony, masterCarpenterType).size());

    // Put them back here
    teacher2.setLocation(university);
    teacher1.setLocation(university);
    assertEquals(0, teacher1.getTurnsOfTraining());
    assertEquals(0, teacher2.getTurnsOfTraining());
    assertEquals(teacher1, colonist.getTeacher());
    assertEquals(teacher2, criminal.getTeacher());

    // Check that 2 new turns aren't enough for training
    ServerTestHelper.newTurn();
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, pettyCriminalType).size());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());
    assertEquals(1, getUnitList(colony, masterCarpenterType).size());

    ServerTestHelper.newTurn();
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, pettyCriminalType).size());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());
    assertEquals(1, getUnitList(colony, masterCarpenterType).size());

    ServerTestHelper.newTurn();
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, pettyCriminalType).size());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());
    assertEquals(1, getUnitList(colony, masterCarpenterType).size());

    ServerTestHelper.newTurn();
    assertEquals(0, getUnitList(colony, freeColonistType).size());
    assertEquals(0, getUnitList(colony, pettyCriminalType).size());
    assertEquals(1, getUnitList(colony, indenturedServantType).size());
    assertEquals(2, getUnitList(colony, expertOreMinerType).size());
    assertEquals(1, getUnitList(colony, masterCarpenterType).size());

    FreeColTestUtils.setStudentSelection(selection);
  }
  /**
   * Progress in teaching is bound to the teacher and not the learner.
   *
   * <p>Moving a teacher inside the colony should not reset its training.
   */
  public void testMoveTeacherInside() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    // prevent starvation
    colony.addGoods(foodType, 100);

    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    Unit criminal = units.next();
    criminal.setType(pettyCriminalType);
    criminal.setLocation(colony.getBuilding(townHallType));

    Unit teacher1 = units.next();
    teacher1.setType(expertOreMinerType);

    Unit teacher2 = units.next();
    teacher2.setType(masterCarpenterType);

    // The carpenter is set in the school before the miner.
    // In this case, the colonist will become a miner (and the criminal
    // will become a servant).
    teacher2.setLocation(university);
    teacher1.setLocation(university);
    assertEquals(4, teacher1.getNeededTurnsOfTraining());
    assertEquals(4, teacher2.getNeededTurnsOfTraining());

    // wait a little
    ServerTestHelper.newTurn();
    ServerTestHelper.newTurn();
    assertEquals(2, teacher1.getTurnsOfTraining());
    assertEquals(2, teacher2.getTurnsOfTraining());
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, pettyCriminalType).size());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());
    assertEquals(1, getUnitList(colony, masterCarpenterType).size());

    // Now we want the colonist to be a carpenter. We just want to
    // shuffle the teachers.  Move them out of the school.
    teacher2.setLocation(colony.getWorkLocationFor(teacher2, grainType));
    teacher1.setLocation(colony.getTile());
    assertNull(teacher1.getStudent());
    assertNull(teacher2.getStudent());

    // Moving outside school resets training
    ServerTestHelper.newTurn();
    assertEquals(0, teacher1.getTurnsOfTraining());
    assertEquals(0, teacher2.getTurnsOfTraining());
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, pettyCriminalType).size());

    // Move teachers back to school, miner first to pick up the criminal
    teacher1.setLocation(university);
    teacher2.setLocation(university);

    ServerTestHelper.newTurn();
    assertEquals(1, teacher1.getTurnsOfTraining());
    assertEquals(1, teacher2.getTurnsOfTraining());
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, pettyCriminalType).size());

    ServerTestHelper.newTurn();
    ServerTestHelper.newTurn();
    ServerTestHelper.newTurn();
    assertEquals(0, teacher1.getTurnsOfTraining());
    assertEquals(0, teacher2.getTurnsOfTraining());

    // Teacher1's student (criminal) should be a servant now
    // Teacher2's student (colonist) should be a carpenter now
    assertEquals(0, getUnitList(colony, freeColonistType).size());
    assertEquals(0, getUnitList(colony, pettyCriminalType).size());
    assertEquals(1, getUnitList(colony, indenturedServantType).size());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());
    assertEquals(2, getUnitList(colony, masterCarpenterType).size());

    FreeColTestUtils.setStudentSelection(selection);
  }
  /**
   * [ 1616384 ] Teaching
   *
   * <p>One LumberJack and one BlackSmith in a college. 4 Free Colonists, one as LumberJack, one as
   * BlackSmith two as Farmers.
   *
   * <p>After some turns (2 or 3 I don't know) a new LumberJack is ready. Removing the teacher
   * LumberJack replaced by an Ore Miner.
   *
   * <p>Next turn, a new BlackSmith is ready. Removing the teacher BlackSmith replaced by a Veteran
   * Soldier. There is still 2 Free Colonists as Farmers in the Colony.
   *
   * <p>Waiting during more than 8 turns. NOTHING happens.
   *
   * <p>Changing the two Free Colonists by two other Free Colonists.
   *
   * <p>After 2 or 3 turns, a new Ore Miner and a new Veteran Soldier are ready.
   *
   * <p>http://sourceforge.net/tracker/index.php?func=detail&aid=1616384&group_id=43225&atid=435578
   *
   * <p>CO: I think this is a special case of the testSingleGuyTwoTeachers. But since already the
   * TwoTeachersSimple case fails, I think that needs to be sorted out first.
   */
  public void testTrackerBug1616384() {
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    // otherwise this test will crash and burn
    boolean selection = FreeColTestUtils.setStudentSelection(false);

    Colony colony = getSchoolColony(8, SchoolLevel.COLLEGE);
    // prevent starvation
    colony.addGoods(foodType, 100);

    Building college = colony.getBuilding(collegeType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist1 = units.next();
    colonist1.setType(freeColonistType);
    colonist1.setLocation(colony.getBuilding(townHallType));

    Unit colonist2 = units.next();
    colonist2.setType(freeColonistType);
    colonist2.setLocation(colony.getBuilding(townHallType));

    Unit colonist3 = units.next();
    colonist3.setType(freeColonistType);
    colonist3.setLocation(colony.getBuilding(lumberMillType));

    Unit colonist4 = units.next();
    colonist4.setType(freeColonistType);
    colonist4.setLocation(colony.getBuilding(lumberMillType));

    Unit lumberjack = units.next();
    lumberjack.setType(expertLumberJackType);

    Unit blacksmith = units.next();
    blacksmith.setType(masterBlacksmithType);

    Unit veteran = units.next();
    veteran.setType(veteranSoldierType);

    Unit ore = units.next();
    ore.setType(expertOreMinerType);

    blacksmith.setLocation(college);
    lumberjack.setLocation(college);
    assertNotNull(blacksmith.getStudent());
    assertNotNull(lumberjack.getStudent());

    assertEquals(4, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, masterBlacksmithType).size());
    assertEquals(1, getUnitList(colony, expertLumberJackType).size());

    while (4 == getUnitList(colony, freeColonistType).size()) {
      ServerTestHelper.newTurn();
    }

    assertEquals(3, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, masterBlacksmithType).size());
    assertEquals(2, getUnitList(colony, expertLumberJackType).size());

    lumberjack.setLocation(colony.getWorkLocationFor(lumberjack, grainType));
    assertNull(lumberjack.getStudent());
    Unit smithToBe = blacksmith.getStudent();
    assertNotNull(smithToBe);
    ore.setLocation(college);
    assertNotNull(ore.getStudent());

    while (3 == getUnitList(colony, freeColonistType).size()) {
      ServerTestHelper.newTurn();
    }
    assertEquals(masterBlacksmithType, smithToBe.getType());
    assertEquals(2, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());
    assertEquals(2, getUnitList(colony, masterBlacksmithType).size());

    blacksmith.setLocation(colony.getWorkLocationFor(blacksmith, grainType));
    assertNull(blacksmith.getStudent());
    veteran.setLocation(college);
    assertNotNull(veteran.getStudent());

    while (2 == getUnitList(colony, freeColonistType).size()) {
      ServerTestHelper.newTurn();
    }
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(2, getUnitList(colony, expertOreMinerType).size());

    ore.setLocation(colony.getWorkLocationFor(ore, grainType));
    assertNull(ore.getStudent());

    while (1 == getUnitList(colony, freeColonistType).size()) {
      ServerTestHelper.newTurn();
    }
    assertEquals(0, getUnitList(colony, freeColonistType).size());
    assertEquals(2, getUnitList(colony, veteranSoldierType).size());

    FreeColTestUtils.setStudentSelection(selection);
  }